@Tagos - Have to agree. Especially with regard to developers over tweaking. Changing things in a big way, after players have struggled to get where they are on the basis of the existing mechanics, is just downright perverse. I'm not a rage quitter and will adapt but just feel I will be wasting my time on my next progress if I finded it nerfed shortly afterwards. I was playing a lot recently and the effect on me, in combination with the scraping bug, is to just stay away for a while. But something more shiny might take my butterfly interest and suddenly I'm not playing ED any more
Yea. I'm a bit like that. I stopped playing Dragon Age to play ED and I never went back. It takes a bit of an effort to configure my desk for ED, what with the HOTAS and the headtracking. If I have to set things back up for Dragon Age or the un-opened Far Cry 4 I can see myself just drifting away. I simply stopped playing ESO after one update, just because I didn't want to rebuild my character yet again and just never went back.
This is what ED have to understand is they are competing against other games, not just other space games. They need to start focusing on the customer experience. Like Zenimax, the ESO company, they give the impression of being (at best) supremely indifferent to this. No serious communication, no quality control on patch releases etc.
And look what happened to ESO. It's now going down the Cash shop/Buy To Play route. When I left ESO I tried out Star Trek Online. Yea - I know it's Perfect World and has monetised a lot of things. I actually don't mind that too much if i'm having fun but I found I could have a ton of fun while Free To Play. Lots to explore, great combat, giant range of ship/gear combo's, multi-media and multi-stage missions, no noticeable bugs and a social system so I took out a lifetime sub.
The lesson isn't that STO is a better game than ED and we should all go play that. It's that STO concentrates on delivering a fun game with lots to do and delivering it to 21st century standards. My starship doesn't keep changing its nature and capability because a few PvP types got their knickers in a twist about me using a cloaking device. It doesn't randomly blow up or pop like a soap bubble and missions are not randomly generated lines of text.
Of course it's a mature game but i played it at the beginning and it was pretty fine then. This is what ED should be aiming for in terms of quality and experience and at the moment I just don't believe they are heading in that direction. They do seem hell bent on repeating the mistakes of ESO. Released way too early. Limited instance play. Extremely poor quality control. Poor communication.
ED could be a great game. I'm a Kickstarter, beta tester etc and really want it to be. Yet in many ways ED has less features than it had during testing - such as weapons variety, cold running tactics etc. And now shield cell and chaff nerfing.
When we start getting new features that have been tested and work i'll be over-joyed. I'd be great if in 5 years time ED is going stronger than ever.
But to get to that stage FD need to start upping their game by several notches.