Why did they take a holiday break? Can't wrap my head around it.

BTW I tend to aim for 60 days holiday a year. I do feel for the Americans, I work with some and am often told stories of workers even selling their 14 days holiday for the cash, these are well paid jobs as well so no idea why the manic work ethic.
 
Yup, I'm American. Regardless of that 4 week policy, a company (especially a game development company) would never place those 2 weeks post launch.
I can't recall anytime a game development company took a hiatus immediately post launch, even in SP development. It's unheard of.

I'm not saying that ethically they don't deserve that time off, I just know if I was in their shoes, there's no way I could take that time off.

Europeans have a different work ethic that generally values employee health and well being much more than the American work ethic of getting worked to the bone for your entire life. Though the Japanese work 'ethic' is far worse than the American one.

I for one am glad they are on holiday, and the real launch was gamma anyways.
 
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You thought trading was gonna be a bad source of income? it already carries the highest risk of all the professions right now. Other games have made trading worse than fighting for income generation, and the result was obvious: A whole world full of fighters, bored because there were no traders to hunt. Those games died, you know?

The highest risk of all the professions? Hauling cargo from A to B, rather easily avoiding interdictions / submitting to them and boosting away? From what I heard, some people fly without weapons and shields because trading is so easy. And no, I did not think trading "was gonna be a bad source of income". I never implied anything like that. I also find it strange that you would mention other games having "no traders to hunt" for players. That is exactly what the ability to switch to Solo mode does here.


Anyway, I was just posting here to explain that the point of this thread isn't, as some people seem to believe, to suggest that developers don't deserve holidays. This thread is only questioning the timing of launch day in relation to said holidays.
 
I work in the game industry in America, so vacation is tight, but even here, right after shipping is EXACTLY when everyone takes off for vacation - in pretty much every AAA studio. (And by that point, in badly or abusive paced/managed projects (almost all of them) people are so burnt out from overworking that continuing isn't realistic even if desirable. When people are forced to almost be living with their co-workers, when everyone is stressed and on edge, good relationships can turn into people despising each other... And that's if you're lucky. If you're unlucky, critical people will simply take their hard-to-obtain talent elsewhere. Either way, you'll wreck your team.
 
I for one hope the dev's have a great rest & much drinking, partying was done when they come back recharged & refreshed


Well done dev's & David the game is just as good as the original if not better
 
I work in the game industry in America, so vacation is tight, but even here, right after shipping is EXACTLY when everyone takes off for vacation - in pretty much every AAA studio. (And by that point, in badly or abusive paced/managed projects (almost all of them) people are so burnt out from overworking that continuing isn't realistic even if desirable. When people are forced to almost be living with their co-workers, when everyone is stressed and on edge, good relationships can turn into people despising each other... And that's if you're lucky. If you're unlucky, critical people will simply take their hard-to-obtain talent elsewhere. Either way, you'll wreck your team.

You talking about MMOs / Permanently online games? I find that awkward although it would of course make perfect sense for single player games.

That said, the gaming industry does have a very high burnout rate.
 
I know this may seem like trolling, but I swear it isn't. I'm legitimately curious with my own toes dipping into the industry.

If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.

Why did you take a holiday break? They took one for most likely same reason.

Next time you plan on taking a break, you might upset the people who expect you to work 24/7/365.

Duh ...
 
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I know this may seem like trolling, but I swear it isn't. I'm legitimately curious with my own toes dipping into the industry.

If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.

I am a developer with a game that released on Steam last Sept. and I worked about 2 or 3 hours on Christmas day interacting with my new customers that bought the game during the Steam Christmas sale.
 
The highest risk of all the professions? Hauling cargo from A to B, rather easily avoiding interdictions / submitting to them and boosting away? From what I heard, some people fly without weapons and shields because trading is so easy. And no, I did not think trading "was gonna be a bad source of income". I never implied anything like that. I also find it strange that you would mention other games having "no traders to hunt" for players. That is exactly what the ability to switch to Solo mode does here.


Anyway, I was just posting here to explain that the point of this thread isn't, as some people seem to believe, to suggest that developers don't deserve holidays. This thread is only questioning the timing of launch day in relation to said holidays.
Yes, it's fairly obvious when you think about it.

The death penalty is always your ship rebuy. So same for haulers and fighters
The second death penalty is also the profit you would have made if you had docked and cashed in. For haulers, that's the profit per ton form the sale, for fighters it's their unclaimed bounties.

But there's a third death penalty. The purchase price of the goods that you're hauling. That's usually way, way above the profit (on regular goods) and the rebuy cost of the ship. Bounty hunters do not have this risk. The biggest loss threads on this forum? Haulers who died with a full cargo hold. I don't see anyone complaining about the massive loss from rebuy cost, because it's not that massive. Losing a T6 full of Palladium? That's 1.5 million credits gone. In order to lose that much money without cargo, you'd need a 30 million credit ship. Like a decently upgraded Imperial Clipper.

yes. people fly without shields or weapons, because they're useless. You're not gonna shoot down anything with 1 small hardpoint in a hauler. And the risk of actually being killed in combat is laughable if you're somewhat careful. You're more likely to die docking in a crowded station.

We get your point, you don't want to play this game right now and you're angry that you are.
 
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I am a developer with a game that released on Steam last Sept. and I worked about 2 or 3 hours on Christmas day interacting with my new customers that bought the game during the Steam Christmas sale.

:D guess my country is the only one where everyone else but hospitals, police, and fire department shut down during christmas (yea, you're breaking the law if you have a shop open, for example).
 
If every single other job in the western world gets holidays off(well just about), why should a game development company not have that privelege. And why would it be our business for how they plan their development?
 
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We get your point, you don't want to play this game right now and you're angry that you are.

I'd really appreciate if you could kindly cease antagonizing and ridiculing me for no reason, thank you. Read my posts for what they are, not for what hidden meaning, implications or accusations you seem to believe they may have had.
 
I'd really appreciate if you could kindly cease antagonizing and ridiculing me for no reason, thank you. Read my posts for what they are, not for what hidden meaning, implications or accusations you seem to believe they may have had.

So you genuinely expect them to work full time through Christmas instead of delaying launch until January? I think I'm done here.
 
So you genuinely expect them to work full time through Christmas instead of delaying launch until January? I think I'm done here.

But that's exactly what people are criticizing. Nobody here says the developers shouldn't take time off. What people are saying, is that it's terrible timing to take time off right after launching a game - or, terrible timing to release a game right before you plan to go on holiday, whichever way you prefer to look at it.


If only you had actually read this post of mine which you decided to respond to in order to start this discussion in the first place.
 
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I know this may seem like trolling, but I swear it isn't. I'm legitimately curious with my own toes dipping into the industry.

If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.

I kinda doubt you are still reading replies by page 18, however:

There are some disparate issues in your question:
1) Why did they release prior to Christmas
2) Why did they have two weeks off so soon after release
3) What would have happened if the game had had serious problems?
4) why didnt they release on January 5th instead

1) and 4) require FD to answer, but i rather suspect the IPO had something to do with this: a 2014 release was *required* for various reasons that probably dont have much to do with gaming 'per-se'.

2) This is not uncommon in the games industry, indeed its the opposite and rather common. Despite nay-sayers a 2-week Xmas shutdown is also not uncommon in the UK or EU (its how i run my company f.ex: 2 weeks hols over xmas into new year written into the contracts.)

3) This is perhaps the *only* question... *however* - its also the reason for Gamma.... and the 1-week before they went on holidays... and it was a good release by most standards, very smooth indeed by many, many others.


That said:

5)" Does it not look *odd* releasing a game and then (rather publicly) going off on hols for two weeks..?"

Yes, it might, especially if you are not *in the know* or, alternatively, one of the minority experiencing game-breaking bugs (EDDL boys pls note: I said MINORITY... but there are people experiencing bugs that prevent them playing the game *at all*: that to me is the very definition of *game breaking*, so, sorry, but there ARE game breaking bugs.... they just happen to appear to be a minority.)

You are, undoubtedly. also witnessing a cultural difference of general attitude from working in the UK and the US (and also EU)... to some degree.
Many UK companies would love to *enforce* a US-style approach to working, however the EU regs generally curtail them severely... US companies with UK staff often have *issues* with operating the same practices in the UK as they would in the US.

Finally:

I don't think you were trolling, I think the post was reasonable and reasonably asked, and so please ignore the complete idiots who took an instant dislike to you just for asking an honest question honestly.
 
a. murica, we gets money
b. murica, sleep is death - get money
c. old world - spend that old money while you got it playa ( winks )
d. murica - where the 65 year old fry station lady at Mc Donalds gets fired 2 days before the holidays for taking off to pick her grandkid up from school after her mom goes to jail for ..... getting money.
e. launch bad timing, obvious and forgone - vacations deserved nonetheless
d. get money
e. hahaha this forum now
 
a. murica, we gets money
b. murica, sleep is death - get money
c. old world - spend that old money while you got it playa ( winks )
d. murica - where the 65 year old fry station lady at Mc Donalds gets fired 2 days before the holidays for taking off to pick her grandkid up from school after her mom goes to jail for ..... getting money.
e. launch bad timing, obvious and forgone - vacations deserved nonetheless
d. get money
e. hahaha this forum now

a -> b -> c -> d -> e -> d -> e...

Sums up "murica" nicely...
 
a. murica, we gets money
b. murica, sleep is death - get money
c. old world - spend that old money while you got it playa ( winks )
d. murica - where the 65 year old fry station lady at Mc Donalds gets fired 2 days before the holidays for taking off to pick her grandkid up from school after her mom goes to jail for ..... getting money.
e. launch bad timing, obvious and forgone - vacations deserved nonetheless
d. get money
e. hahaha this forum now

yes lets some up america by one business decision by a franchise in a country with thousands upon thousands of business with 300 million people
but sure that one business decision must be what america is like

sorry to say but america didnt become the world power by accident.....get money, son.
 
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