Yup, I'm American. Regardless of that 4 week policy, a company (especially a game development company) would never place those 2 weeks post launch.
I can't recall anytime a game development company took a hiatus immediately post launch, even in SP development. It's unheard of.
I'm not saying that ethically they don't deserve that time off, I just know if I was in their shoes, there's no way I could take that time off.
You thought trading was gonna be a bad source of income? it already carries the highest risk of all the professions right now. Other games have made trading worse than fighting for income generation, and the result was obvious: A whole world full of fighters, bored because there were no traders to hunt. Those games died, you know?
I work in the game industry in America, so vacation is tight, but even here, right after shipping is EXACTLY when everyone takes off for vacation - in pretty much every AAA studio. (And by that point, in badly or abusive paced/managed projects (almost all of them) people are so burnt out from overworking that continuing isn't realistic even if desirable. When people are forced to almost be living with their co-workers, when everyone is stressed and on edge, good relationships can turn into people despising each other... And that's if you're lucky. If you're unlucky, critical people will simply take their hard-to-obtain talent elsewhere. Either way, you'll wreck your team.
Those people are entitled morons, and should be ignored.Launching right before you go on holiday is what some people will perceive as saying "I have your money now, you don't like the product? Too bad, I'm going on vacation!".
I know this may seem like trolling, but I swear it isn't. I'm legitimately curious with my own toes dipping into the industry.
If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.
Why did you take a holiday break? They took one for most likely same reason.
Next time you plan on taking a break, you might upset the people who expect you to work 24/7/365.
Duh ...
I know this may seem like trolling, but I swear it isn't. I'm legitimately curious with my own toes dipping into the industry.
If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.
Yes, it's fairly obvious when you think about it.The highest risk of all the professions? Hauling cargo from A to B, rather easily avoiding interdictions / submitting to them and boosting away? From what I heard, some people fly without weapons and shields because trading is so easy. And no, I did not think trading "was gonna be a bad source of income". I never implied anything like that. I also find it strange that you would mention other games having "no traders to hunt" for players. That is exactly what the ability to switch to Solo mode does here.
Anyway, I was just posting here to explain that the point of this thread isn't, as some people seem to believe, to suggest that developers don't deserve holidays. This thread is only questioning the timing of launch day in relation to said holidays.
I am a developer with a game that released on Steam last Sept. and I worked about 2 or 3 hours on Christmas day interacting with my new customers that bought the game during the Steam Christmas sale.
We get your point, you don't want to play this game right now and you're angry that you are.
I'd really appreciate if you could kindly cease antagonizing and ridiculing me for no reason, thank you. Read my posts for what they are, not for what hidden meaning, implications or accusations you seem to believe they may have had.
So you genuinely expect them to work full time through Christmas instead of delaying launch until January? I think I'm done here.
But that's exactly what people are criticizing. Nobody here says the developers shouldn't take time off. What people are saying, is that it's terrible timing to take time off right after launching a game - or, terrible timing to release a game right before you plan to go on holiday, whichever way you prefer to look at it.
I know this may seem like trolling, but I swear it isn't. I'm legitimately curious with my own toes dipping into the industry.
If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.
a. murica, we gets money
b. murica, sleep is death - get money
c. old world - spend that old money while you got it playa ( winks )
d. murica - where the 65 year old fry station lady at Mc Donalds gets fired 2 days before the holidays for taking off to pick her grandkid up from school after her mom goes to jail for ..... getting money.
e. launch bad timing, obvious and forgone - vacations deserved nonetheless
d. get money
e. hahaha this forum now
a. murica, we gets money
b. murica, sleep is death - get money
c. old world - spend that old money while you got it playa ( winks )
d. murica - where the 65 year old fry station lady at Mc Donalds gets fired 2 days before the holidays for taking off to pick her grandkid up from school after her mom goes to jail for ..... getting money.
e. launch bad timing, obvious and forgone - vacations deserved nonetheless
d. get money
e. hahaha this forum now