is frontier being too clever for their own good

Interesting link** ... listen to it around the 30 mins ;) Whilst I have fought for some people's desires if I read between the lines I suspect they may be disappointed. (I won't be - I think MB just made my night!)

Yeah, I had just got to that point... Good stuff. There are certain other members who would be very happy listening to that. Personally I hope it works out that way too.
 
The only thing seamless and free roaming about FE2 and FFE was the interplanetary in-system travel including atmospheric transitions and landing on planets, which is already way more than most other space games allow.

In fact there were a few games which led the way to FE2 and FEE.

Mercenary: Escape from Targ, Damocles and Mercenary III: The Dion Crisis or Damocles II by Paul Woakes. Brilliant games and stories which gave you whole planets and a stellar system to explore.

http://en.wikipedia.org/wiki/Mercenary_(video_game) :cool:
 
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Could you go from the surface of Earth and fly (using star dreamer) all the way to Alpha Centuri without hyper spacing ? Could you do that in 1 take ?
For clarity - that's not what the DDF are asking for ED either. The DDF asked to be able to leave Earth's orbit and pick up speed to fly to the Moon, and pick up a lot of speed and fly to Pluto within minutes, rather than have planets and stations separated into boxes. It's an in-system issue.
 
For clarity - that's not what the DDF are asking for ED either. The DDF asked to be able to leave Earth's orbit and pick up speed to fly to the Moon, and pick up a lot of speed and fly to Pluto within minutes, rather than have planets and stations separated into boxes. It's an in-system issue.

Technically they weren't gonna be strictly separated into boxes, it was just that the high speed jumpdrive was only gonna work with Point of Interests without any manual flight control in between, after that you could in theory take many years to manually fly to Pluto at a slow speed of 500m/s, so the lack of manual free-form high speed flight was the problem.
 
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The realism I was talking about was the galactic mechanics. The fact that he modeled the milky way galaxy (to the best of his knowledge) and planets had realistic orbital movement. You could land on the surface of Titan and watch Saturn set over the horizon - that sort of stuff.

By the way I'm so glad the DDF convinced FD to ditch the boxes in space stuff. Free roaming play may be harder to implement in MP but it'll be so worth in imho :cool:

Boxes in space?? Like... invisible walls? Now that would be pretty immersion breaking.

I really hope in-system travel will be seamless, also free of loading screens.

That question came up with Star Citizen too and they said it will be seamless. Somehow they are stitching together maps and constantly streaming in the next area in the background, of course without loading screens.
 
Boxes in space?? Like... invisible walls? Now that would be pretty immersion breaking.

I really hope in-system travel will be seamless, also free of loading screens.

That question came up with Star Citizen too and they said it will be seamless. Somehow they are stitching together maps and constantly streaming in the next area in the background, of course without loading screens.

It was always gonna be seamless.
 

Michael Brookes

Game Director
It was always gonna be seamless.

This correct, the Points of Interest are destinations, of which there can be hundreds in a system. You could slow boat between them, but only a realistic speeds, so it would takes years to travel across the solar system. We're currently looking into how we can allow faster travel without breaking the current system and adding a huge cost to the development and still being fun.

Ask yourself how fast do you need to travel to travel from Earth to Neptune in a few minutes?

And now ask how easy is it to miss even a star sized object at that speed? :)

Michael
 
Ask yourself how fast do you need to travel to travel from Earth to Neptune in a few minutes?

And now ask how easy is it to miss even a star sized object at that speed? :)

Michael
If you ever tried to manually fly to a planet and manually land on that planet in FEII or FFE you'll know how hard it is. How many of us who tried it, overshot it the first few times until we learned? Come on, hands up ... I know I did.
 
On god is it really so 'immersion breaking' I can't cope as they game doesn't conform to how I envisage the game in my mind and the way I want to press one button and win. God I'm getting so feed up with 'immersion breaking, argument.

If you ever bother to read and watch the forums and videos there will be no loading screens. End of.

What I want to ask you is why spend hours or even days of your valuable time flying to alpha centuri? Should we ask do without jump drives to sit your sensibilities we should work for it leave a weight on the w key for a week to achieve your first trade run, heaven forbid I get attached by pirates whilst I was sleeping, I had better have a loud alarm to wake up my baby so I can attack the pirates before I'm killed and have to spend another week flying the trade route.

It's a game people, star systems are going to be linked in routes that's the way of things. If you want to call it boxes so what the game is going to be great.

There are so many haters arriving to the forums now it's getting silly.

Let David, Michael and the team get on with making a great game, let's be supportive of their efforts or my real life immersion breaking is going to implode my local area.
 
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It's a game people, star systems are going to be linked in routes that's the way of things. If you want to call it boxes so what the game is going to be great.

There are so many haters arriving to the forums now it's getting silly.

The vast majority of the DDF did not like the in-system travel proposal and they can hardly be described as "haters".
 
On god is it really so 'immersion breaking' I can't cope as they game doesn't conform to how I envisage the game in my mind and the way I want to press one button and win. God I'm getting so feed up with 'immersion breaking, argument.
It's a game about space and for many people who backed ED, believably portraying space is very important to immerse into it.

It's a game people, star systems are going to be linked in routes that's the way of things. If you want to call it boxes so what the game is going to be great.

Star systems were never gonna be linked in routes, interstellar travel is gonna be based on hyperdrive range, just like in FE2
 
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God I'm getting so feed up with 'immersion breaking, argument.
If you ever bother to read and watch the forums and videos there will be no loading screens. End of.
So you wouldn´t mind loading screens? Or bumping into an invisible wall in space? I certainly would not like to see this. Same goes with bumping off space stations or another player and not taking damage, or absent friendly fire, like in some console action oriented space games of the past. If you want you can call it "cheesy" if you don´t like the term "immersion breaking".


What I want to ask you is why spend hours or even days of your valuable time flying to alpha centuri?
still makes it more realistic - you could if you want, doesn´t mean you have to.




It's a game people,
No it´s a SIM, big difference. It has always been a more hardcore genre then say.. Jump ´n Runs


star systems are going to be linked in routes that's the way of things. If you want to call it boxes so what the game is going to be great.
no problem with that...


There are so many haters arriving to the forums now it's getting silly.
pfff.. wait for launch week...


Let David, Michael and the team get on with making a great game

I don´t think anything people post on forums keeps them from doing so :D
 
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It's a game about space and for many people who backed ED, believably portraying space is very important to immerse into it.



Star systems were never gonna be linked in routes, interstellar travel is gonna be based on hyperdrive range, just like in FE2

Yes I agree but only some systems are available so to get from a to b you might have to go via c,d,t and q to get there, ie routes.
 
So you wouldn´t mind loading screens? Or bumping into an invisible wall in space? I certainly would not like to see this. Same goes with bumping off space stations or another player and not taking damage, or absent friendly fire, like in some console action oriented space games of the past. If you want you can call it "cheesy" if you don´t like the term "immersion breaking".



still makes it more realistic - you could if you want, doesn´t mean you have to.





No it´s a SIM, big difference. It has always been a more hardcore genre then say.. Jump ´n Runs



no problem with that...



pfff.. wait for launch week...




I don´t think anything people post on forums keeps them from doing so :D


Sorry your wrong it is a game, Frontier say so, all the others were games, this implies one is aloud to have fun -

“Elite: Dangerous” is the latest installment of a long series of epic space games, starting with "Elite" - one of the most successful games of the 1980s.

I can also say I don't give a fig about loading screens, they don't take long on my overclocked i7 with ssd.

Damage from bumping had been discussed add nauseum a long time ago. You will take shield/ship damage pending on the speed of collision, your criminal statutes could also be changed etc.

You are bringing up old conversations trying to twist them in your favor to no reason. Luckily school yard bullies don't bother me.
 
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So you wouldn´t mind loading screens? Or bumping into an invisible wall in space? I certainly would not like to see this.
I wouldn't have a huge problem with an invisible spherical wall far away at the edge of a star systems, but who knows how ED will handle this, maybe we could indeed seemlessly travel between systems in a freeform manner given enough time, afterall they already have the seamless galaxy map viewer and hyperspace technology to make it work.

Same goes with bumping off space stations or another player and not taking damage, or absent friendly fire, like in some console action oriented space games of the past. If you want you can call it "cheesy" if you don´t like the term "immersion breaking".

Since it's the future I would expect weapons to have some anti-friendly fire system in place, we already have the technology now and it could be mandated by law in the future and if illegal weapons are hard to obtain it wouldn't be immersion breaking.


No it´s a SIM, big difference. It has always been a more hardcore genre then say.. Jump ´n Runs

ED is not a proper simulation like Orbiter or Space Shuttle Simulator, it's a game first and foremost with many simulation elements,
I personally find it problematic that every game set in space with a first person view is called a space sim, while most don't simulate anything about space at all, at least ED simulates a galaxy to a certain extent.
 
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Loading screens would be unacceptable to me and many other backers, the fact that something has a loading screen implies that it won't be seamless.

Please read my post above -

There will be NO loading screens this has already been confirmed.

I was replying to a loading screens question directed at me. I don't care either way...
 
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1) Who said there will be loading screens or an invisible wall? If you can quote someone from Frontier saying this, please do.

2) Realism. There has to be a certain amount of unrealistic elements in the game or you'd never leave this solar system. Flying just to the moon would take four days.

3) It is a game, not a sim. Pilots train in that big thing on hydraulic pistons called a simulator, they are not playing a game. There is a big difference.
 
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