Reputed reputation rules result in repetetive rucks that ruin everything

OK.

The Federation don't like me. They took a dislike to me on day one. I probably got caught smuggling loot I'd found, and I may have shot an authority ship by mistake. And there was probably one murder. But I paid all my fines promptly!
Since then, I've been doing lots and lots of missions for Federation affiliated factions, mostly charitable ones. I've managed to get one faction to like me, but to all of the others, and the Federation as a whole, I'm considered "Hostile". I often get a little blue arrow pointing up, but the status just doesn't change.
I'll keep grinding until I make it to Empire or Alliance space, I suppose.

But what puzzles me is the way "Hostile" works. It's essentially the same as "Wanted" - but I'm not wanted - I've paid all my fines and there's no bounty on me. The system authority ships just attack me on sight - especially while I'm trying to dock. It's getting really annoying.
Weirdest of all - when I arrive at a Federation station they often say "your presence will not be tolerated", then immediately grant me permission to dock when I ask (then have to get in really quickly before I'm shot).

It would be really nice if the game actually told me what it is that I'm doing so wrong, and gave me some sort of indication what I should be doing about it.
 
Have you tried bounty hunting? I haven't been hostile, so don't know if it works, but I went from neutral to friendly with both Empire and Federation pretty quick by bounty hunting.
Just make sure you only target wanted people that belong to independent factions.
 
Bounty hunting does work. As long as the little blue arrow shows improvement, it is happening. Seems to take a LOT more rep to move the major factions, and the minor factions change faster. Faction rep missions might work faster, but you run into that little issue of not having enough rep to get them. Get in good with a single minor faction and you may be able to move things along with the mission access you get. Be careful tho... there are missions that help the local faction standings while hurting the major ones. You may want to stay away from trading in personal or non lethal weapons or anything similar. You will also want to be careful who else you help... working for the local pirate faction can pose problems in that respect.
 
The Federation don't like me. They took a dislike to me on day one. I probably got caught smuggling loot I'd found, and I may have shot an authority ship by mistake. And there was probably one murder.

Just the one? Pah! They're so intolerant!
 
Ok, after reading that thread title, I have to ask...

How much would could a woodchuck chuck, if a woodchuck could Chuck Norris?
 
FYI it took me 25 'reputation gain' missions to move my Fed rep from Unfriendly to Neutral (I counted...). It's important to check the Faction the mission is actually for (on the listing *before* you go into the mission description) as stations have missions for all factions in the system and most may not be Federation aligned.
 
Great thread title. I feel your pain, like so much of E-D it seems that there is still a steep and as yet, to be fully defined curve in learning. The goal posts keep moving and this is one of them that seems to hit people in the face all the time. Its ridiculously easy to fall foul for the simplest of infringements and baffling beyond all sane comprehension (at first anyway - hence the steep learning curve) of trying to work out how to curry favour and get back in an authorities good books. Thankfully FD are responding at one point there was no way to tell how close one was to winning a system authority over, now there is. What still needs to be worked through is some of rougher edges and bugs that still stifle the system. I'd love to see a more graduated continuum of missions based on growing reputation rather what appears to be a favoured/neutral, hostile basis.

Ab
 
From experience its much easier to gain rep with both major and minor factions by bounty hunting. Went to empire space as neutral to both the system I chose and empire and after 90 or so large bounties handed in went to friendly with both 2 of the 3 parties in system and the Empire.

Tried doing the same in federation space by only doing hauling missions for the same party who where aligned with fed's and got no where after over 250 missions apart from the blue arrow pointing up and friendly with that one local party.
 
Have you tried bounty hunting?
Yup - lots and lots - I always stop off to see who's wanted on my way to places

Just make sure you only target wanted people that belong to independent factions.
Ah.

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It's important to check the Faction the mission is actually for (on the listing *before* you go into the mission description) as stations have missions for all factions in the system and most may not be Federation aligned.

Does declining a mission after reading the description have a negative effect?

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Your a smuggling, cop shooting murderer, why would they like you?

Does this mean that murdering a single NPC destroys your reputation permanently?
 
Forgot to mention in my original post - despite them being hostile to me the whole time, I have risen to the rank of Chief Petty Officer in the Federation.
I've also been given permits to two systems and told to go there to advance my career.

How's that possible?
 
Forgot to mention in my original post - despite them being hostile to me the whole time, I have risen to the rank of Chief Petty Officer in the Federation.
I've also been given permits to two systems and told to go there to advance my career.

How's that possible?

Now that is a good question. :S
 
Forgot to mention in my original post - despite them being hostile to me the whole time, I have risen to the rank of Chief Petty Officer in the Federation.
I've also been given permits to two systems and told to go there to advance my career.

How's that possible?

Reputation and rank are entirely seperate things. One is basically how much they like you, and the other is your military rank which you advance by doing naval progression missions.
 
Reputation and rank are entirely seperate things. One is basically how much they like you, and the other is your military rank which you advance by doing naval progression missions.

Evidently. I'm now a warrant officer and they're still shooting me on sight. "Crime Detected", they often cry - but I don't know what the crime is.

From the feedback on this thread, I think I'm probably earning a bad rep by killing everyone I find with a "wanted" status and collecting the bounty. I'll try to scan them first and check the faction, but that's a major pain - and I could end up getting shot by the time I've been through all the checks!

My latest rank advancement was a good one. I had to collect Non-Lethal Weapons, which were in stock at the station where I got the mission!
The next was was more of a problem - they wanted Personal Weapons, which I couldn't find in time. I did find some at a USS, but apparently you can't complete these missions with stolen canisters. Even if the item they want is illegal in the system!
I should have learned not to expect things to be logical in this game by now!
 
The bit that gets me is that there is no difference between neutral and friendly.

I've traded and bounty hunted my way for a while in an independent system, the stations and system police are a nice green colour.

But, I just got interdicted by a "friendly" pirate viper with a wanted status who proceeded to demand my cargo and shoot me.
 
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