I think there should be a small credit bonus for playing in open play

10% would be more than I lose from having to wait in queue to dock in the small station docking lottery.

Ha ha. This. 100% *might* make up for potential earning time spent waiting to dock, but I doubt it.

- - - - - Additional Content Posted / Auto Merge - - - - -

I agree with OP. Players participating in Open mode should be rewarded to add to the overall multiplayer experience.

They added the multiplayer experience? Darn I must have missed that.
 
I agree. Even 20%. Right now there is no incentive to place myself in the gun sight of wannabe bad boys. If there was profit in risk then I feel like I am accomplishing something in open besides feeding adolescent fantasies.
 
The supposed higher "risk" of All Online disappears the minute you fly together with one or more friends, which isn't possible in Solo mode. And now y'all want more income on that side of the game as well?
:)

FD has gone to great lengths to have everyone in the game share the same game mechanics, with the only difference being how many other players you choose to see in the game. That includes things that would be illogical in an actual singleplayer game, like the mission timer that keeps running in the background when you log off. Disadvantages like that help ease the transition when players *do* decide to spend more time in All Online, because nothing in the game changes. No need to adjust your play style, or change your trade routes to adapt to different income levels. It's all the same with just the occasional player encounter added to the mix.

It's probably easier to program, debug, and balance that way too, so I think it will probably stay that way. From all appearances, FD wants to allow players to choose whatever mode they want, without added carrots or sticks.
 
The game is too easy and safe already anyway. It should be Elite: Dangerous, not Elite: You-don't-get-damaged-if-you-do-not-want-to.
 
Precisely the response Id anticipate from a testosterone laden internet tough guy looking for noobs to shoot up for kicks, so case in point.

I will say I do find your consistent irony amusing. It does tend to undermine any point you try to make though, as it appears to be unintentional.

It's true that you really do have to be a noob if you think they only reason to have other players in your game is to grief them. I mean honestly...what a nonsense and totally uninformed attitude to have. Perhaps if you were not so fearful of your peers, you would learn how silly that notion is.

I read somewhere that guys like you have to tell themselves it's all overpowered maniacs and helpless victims (you identify as the latter) in order to rationalize hiding in private games. I think you just helped prove that theory once again. :)

I've never attacked another player unprovoked btw, so you are completely wrong. Stop letting your fears control you and lead you to all these ridiculous preconceptions.
 
Last edited:
In my own humble opinion (and feel free to disagree here and yell at me a lot) one of the biggest incentives to online open was removed from the game when the supercruise dropout distance was reduced to a distance that drops you at the front door.

When the dropout distance was longer and you had to make a run for the station in normal space, it opened up a bubble of player generated activity around the busy stations.

My best moments of the entire beta period happened in those station 'bubbles', there was even a blockade at a station, players where even in orbit in supercruise like some kind of space scouts.

In theory this sounds like a gankers paradise, and I thought so too and said as much, but when it actually delivered some of the most unique and mindblowing gaming moments I've ever actually had, I suddenly realised that Frontier were in fact genuises and this was the reason they'd pushed the online stuff so much.

Then in a moment of complete madness they reduced the dropout distance and removed forever the possibility of this kind of thing happening.

Rather than a monetary type incentive, this was an incentive that promised gaming moments that just could never happen in solo, and if solo players were to read some of those types of experiences they'd have been sold and been in open from then on.
Even though i liked the closer drop out i have to agree. I liked it closer because FD hadnt implemented NPC Pirates lurking around the stations (which i would love to randomly run into). But you have a good point there. Hope its fixed and hope we get some baddy NPC's roaming outside stations, away from the cops and the stations ray gun. :)
 
Lets say 10% to encourage people to take that little bit of extra risk. I honestly think it would make the game better

No. It never worked in Ultima Online, it won't work here. Just suck it up and play Open if you are that type of supposedly 'brave' soul.

Personally, I like solo because I never wanted an MMO.
 
Lets say 10% to encourage people to take that little bit of extra risk. I honestly think it would make the game better

Yeah screw us players who don't play open mode because we don't have access to decent internet. You want to pay Comcast a couple thousand dollars to lay down the cables necessary for decent internet speeds?

I'm suffering enough by not being able to play with any friends or anyone else on the planet, why not make it worse by making sure I earn less money than everyone else.
 
OK This thread has decided me on the solo/open question. I've decided to stay in solo and grief the people who feel that by doing so I am cheating them.
 
Yeah screw us players who don't play open mode because we don't have access to decent internet. You want to pay Comcast a couple thousand dollars to lay down the cables necessary for decent internet speeds?

I'm suffering enough by not being able to play with any friends or anyone else on the planet, why not make it worse by making sure I earn less money than everyone else.

No online should be held hostage by notions like this.
 
I will say I do find your consistent irony amusing. It does tend to undermine any point you try to make though, as it appears to be unintentional.

It's true that you really do have to be a noob if you think they only reason to have other players in your game is to grief them. I mean honestly...what a nonsense and totally uninformed attitude to have. Perhaps if you were not so fearful of your peers, you would learn how silly that notion is.

I read somewhere that guys like you have to tell themselves it's all overpowered maniacs and helpless victims (you identify as the latter) in order to rationalize hiding in private games. I think you just helped prove that theory once again. :)

Why is it considered "hiding". It's that condescending nature and attitude to cause most people to dismiss any of this "come out and play" type of rhetoric. It's idiotic. Do you constantly go to WoW forums and whine about people raiding and not playing Arena? There is a game choice and people are utilizing it. Personally I don't feel the 'real player' adds anything to the game "I" want to play, which right now is just enjoying the sights and trading stuff around.

I've read that people who play in Solo "need to grow a pair", "have nothing to fear", "are chicken" ... what the hell does it matter how people play? My time since September has been spent about 90/10 Open/Solo ... I honestly don't see much difference and I never have to worry about docking issues, or anything while Solo. It's just an awesome space sim that I'm playing.

To me, it sounds like internet tough guys just pouncing on a stupid topic trying to force their opinion on people. There are a lot of players that just want to explore, just want to trade or play the Rare market game. If this was single player ONLY they would still be playing, so they choose the option closest to that.

I honestly can't fathom this desire by the "PVPers" (if they can even call themselves that in this game) to have everybody playing out there. It's not tough, you're not 'cool' because you play in Open, you're just playing a game with shiny cool pixels, just like everybody else ... the way you want to.
 
Hey fly, it's important to understand who I was talking to and the nonsense he has a habit of spreading. He's one of those "everyone in open just griefs everyone else" guys. Which as you know is complete nonsense. It was my entire point in responding, and what I said holds true even if it hurts someone's feelings. They were suggesting anyone who wants other players in their game just want to grief them. It's so stupid and if they want to lie to themselves that's fine, but when they say it to others they should expect to get called out on it.

It's a game and I have no idea why so many are afraid to take the training wheels off. Playing in solo to avoid potential complications from others IS hiding. If that bothers people it's only because they know it's the truth.
 
Last edited:
Pirates NPCs engaging in groups targeting the right subsystems and entering your wakes, bigger your ship and assets, more pirates.
Not only pirates should have a bounty but even fat traders, soon enough you'll need a friend to help you out.
 
A 10% incentive is not what it needs.

What it NEEDS is ways for players to help players not just hinder them.

1. Wings. The ability to share bounties in combat and ignore friendly fire is a must.
2. The ability to join a in progress interdiction, this allows escorts and rescuing from pirates.
3. Tender systems. Allow big ships to restock fuel and ammo in smaller ships as well as do basic repairs.
4. Hyperspace piggybacking, a small ship sits inside a bigger ship's frame shift bubble to get somewhere beyond their jump range as seen in earlier games and with Federal and Imperial fighters now. (Notice how they always show up with a viper)
5. Credit transfers to allow payers to pay for 2, 3 and 4 if needed. Oh no! What about credit farmers? Well they can already do that. The pros outweigh the cons by a large margin.
 
Even though i liked the closer drop out i have to agree. I liked it closer because FD hadnt implemented NPC Pirates lurking around the stations (which i would love to randomly run into). But you have a good point there. Hope its fixed and hope we get some baddy NPC's roaming outside stations, away from the cops and the stations ray gun. :)

Never been a fan of the closer drop, even when I had a t9. 20km made the game so much better, 8km is much, much too close..
 
No online should be held hostage by notions like this.

Elite isn't being held hostage by "notions like this". In fact Frontier made a hell of a lot more money by keeping BOTH a fully online and a partially online version. I bet there are quite a few people who wouldn't have gotten the game had it been fully 100% online. A large portion of the player base comes from the original Elite game, and are used to their games being offline single player.

My point is that it is really ignorant and self-serving for the OP and other people to suggest that all offline players are "cheating" or making the game worse somehow because we don't have to interact with other real people which obviously adds quite a bit of difficulty to the game. Not everyone on the planet has super-top-A-omega-gamma class internet speeds, but everyone should have the ability to play whatever computer games they have the desire for.
 
Lets say 10% to encourage people to take that little bit of extra risk. I honestly think it would make the game better

Nope_laser.gif
 
Never been a fan of the closer drop, even when I had a t9. 20km made the game so much better, 8km is much, much too close..

The whingers won. They said port to port took too long, so the dropout was made closer to the station to stop the "I'm spending too long flying in this space flight game", posts.
 
Last edited:
Back
Top Bottom