Split Bounties by damage made to target

Would love to hunt Wanted pc/npc with my friends but only last shot gets kill and money.
i think bounties should be split according to damage you have made for that target so everyone participating taking down target would get what he/she deserves!

this would be a big leap towards COOP playing
 
I like that only the last person to get the shot gets the bounty. The bounty is for killing the target, not doing damage to them. If you didn't kill them, you don't get the reward. It creates a feeding frenzy on the target if there's more than one bounty hunter. This is GOOD. It breeds competition amongst bounty hunters.

I don't want some chump flying in to get a few cheap shots on the ship I've worked my tail off to kill. Buzz off, it's all mine --and if that person ends up getting the kill shot and I don't get a bounty, well, I'm going to turn and kill them instead to make sure they can't reap MY rewards.

If or when we get the option to send money between players, the person who got the bounty can make the decision on whether or not to pay his wingman or stiff them. See, this is yet another excellent social aspect that you'd be DESTROYING by introducing such a poor suggestion.

No, don't break up bounties. This is not a well thought out suggestion.
 
Last edited:
I agree with the OP 100%

It would also be good if the game would allow players to group together and show green to each other, but hopefully this will come in an upgrade soon.
 
I like that only the last person to get the shot gets the bounty. The bounty is for killing the target, not doing damage to them. If you didn't kill them, you don't get the reward. It creates a feeding frenzy on the target if there's more than one bounty hunter. This is GOOD. It breeds competition amongst bounty hunters.

I don't want some chump flying in to get a few cheap shots on the ship I've worked my tail off to kill. Buzz off, it's all mine --and if that person ends up getting the kill shot and I don't get a bounty, well, I'm going to turn and kill them instead to make sure they can't reap MY rewards.

If or when we get the option to send money between players, the person who got the bounty can make the decision on whether or not to pay his wingman or stiff them. See, this is yet another excellent social aspect that you'd be DESTROYING by introducing such a poor suggestion.

No, don't break up bounties. This is not a well thought out suggestion.

While I sort of agree with you, it does however open up for people stealing bounties, sitting back until fighting is almost done and then launching to hit final strike, though I generally agree with you, maybe there needs to be some kind of timer or such like when the bounty target becomes aggressive it starts and those that have attacked it within x time get bounty? dunno just a thought
 
Would love to hunt Wanted pc/npc with my friends but only last shot gets kill and money.
i think bounties should be split according to damage you have made for that target so everyone participating taking down target would get what he/she deserves!

this would be a big leap towards COOP playing

I agree.
 
While I sort of agree with you, it does however open up for people stealing bounties, sitting back until fighting is almost done and then launching to hit final strike, though I generally agree with you, maybe there needs to be some kind of timer or such like when the bounty target becomes aggressive it starts and those that have attacked it within x time get bounty? dunno just a thought

What's wrong with executing retribution on the thief for his stealing your kill? He steals your money, you steal his life. Seems fair :D
 
I agree with OP, the current system runs risk of encouraging killstealing.

What's wrong with executing retribution on the thief for his stealing your kill? He steals your money, you steal his life. Seems fair :D

What if after fighting the original target you're so busted up that the kill stealer just needs to get a few pot-shots in to get you off his back?
 
What if after fighting the original target you're so busted up that the kill stealer just needs to get a few pot-shots in to get you off his back?

Then it's a lesson to be a better pilot. Life is full of failures. You can't (and shouldn't) change life to make it impossible to fail. Learn, get better, stop suckin'.
 
I like the way as it is, on the flip side, if after stealing your hard work, the stealer may be hoping you shoot him ;) only for him to whoop you without taking a bounty. So personally, unless I was confident ;) I would find a quieter spot and just make a note in my black book
 

Lestat

Banned
If they add a co op mode I think it will be fine. But I do not want to share a bounty with a NPC or another player that not playing co op mode.
 

Robert Maynard

Volunteer Moderator
Would love to hunt Wanted pc/npc with my friends but only last shot gets kill and money.
i think bounties should be split according to damage you have made for that target so everyone participating taking down target would get what he/she deserves!

this would be a big leap towards COOP playing

.... or leave it as it is and wait for the "wing" feature to be added (expected in early 2015) which includes, among other things, sharing of rewards between players in the wing.
 
What's wrong with executing retribution on the thief for his stealing your kill? He steals your money, you steal his life. Seems fair :D
Whats wrong with it.
I hang back in my Cobra. Wait till the enemy is 10%. I fly in steal the kill and keep going at full throttle. I'm gone, I got the kill, I got the bounty. You got nothing and you cant catch me. :)
 
This issue has come up a lot throughout the history of online shooters like Battlefield, COD, Destiny, etc. Having your kills stolen is frequent in shooters and some balance out the issue by giving other players who inflict damage and not get the kill an assist, which isn't as many points as the kill itself but still an acknowledgement of the work you did. I can see such a mechanic being ideal for a team where everyone who helps out gets a piece of the action and some acknowledgment, but in the open jungle of the Milky Way I really wouldn't know where to begin. It might be best to stick to the current mechanics in all situations except when in a wing/team working to the same goal.

Maybe not the best suggestion, but something worth thinking about and discussing.
 
What's wrong with executing retribution on the thief for his stealing your kill? He steals your money, you steal his life. Seems fair :D

That is only a valid means of thinking IF you're not intending to play as a group to take down bigger targets.
I think what might be better is if you engage a Bounty / Warzone ship; that you receive say 5% of their value for participating, this doesn't stop the whole 'Hey you stole my kill you b*stard!' aspect, and likely won't cover ammo costs in most cases. Still it would provide the idea that you are still provided with Credit for the Kill (for Missions) and a /token/ Bounty for participating.
.
When it comes to Wing (when Wingmen update is release), the idea of Sharing the Bounty based upon participation then starts to make more sense; where it could be an option for Kill Right (Final Blow), Equal Share (Shared Equally) and Pack Mentality (Shared based on Damage Dealt) with it being the Pack Leaders decision, which to set.
.
Again though every participated kill should use Pack Mentality for the +amount to your Elite Rating or if >25% Kill Credit for Missions; as one of the most frustrating aspect isn't just losing out on the actual Bounty Credit but Kill Credit as well. As it discourages Teamwork; I'm not suggesting that Teamwork should have major encouragement, as with this concept it will pays to fight in smaller groups of individuals but it does suck especially in Warzones fighting in groups of say 3-4 Eagles taking down bigger ships together that only one person will ever get any of the Credit.
.
There was already the update to help alleviate the NPC Kill Sniping that was occurring, which still does happen (they should never qualify for the Credit, sorry but they shouldn't)
 
i dislike the idea of having a bounty being damage based let alone something like a conflict zone. you don't get paid for how many bullets you put into someone you get paid for keeping them from ever shooting back. i completely agree with GerminVermin a much better system would be allowing a player to pay his wing-men.

as for kill stealing....rofl it happens and when it happens i will say "(insert very naughty language)!" and begin executing the person who has just took my lunch money. i dont thing jango or boba fett took lightly to people snaking thier way to fame and did the same.
 
That is only a valid means of thinking IF you're not intending to play as a group to take down bigger targets.

My friends and I farm bounties as a group and we have no problem with it. We share, taking round-robin kill shots with prime targets. We all shoot the thing, but when it's time for the kill, we choose whose turn it is and go around the group sharing the larger ones.

For smaller bounty targets, we make it a game amongst ourselves to fight over the ships to see who has the bigger e-peen. We are against each other for smaller ships and come together to share the larger ones.

It's a lot of fun.

It's a lot less boring than whining about not getting money even though we put damage on target.
 
Back
Top Bottom