Making Credits - Very slow time consuming process - i.e. Ships cost way to much

So you would prefer to spend 50+ dollars on a game, progress through it in 20 or so hours and then complain that there is no more content because you have 'beaten' it already and have the 'best' gear?

I would think that having progression that takes weeks/months to get through so that you can feel a sense of accomplishment would be better than spending lots of money for a quick false sense.


Not if the progression route involves moving from point A to point B over and over, or cargo scooping tonnes of rocks one rock at a time. Combat is personally my prefered route but it isn't very lucrative.

All in all I don't think a sense of accomplishment should be followed by relief, which is what I felt after finally earning enough with trades to kit out my Viper.
 

Lestat

Banned
The issue for me is not that ships are too expensive - I bought a python a short while ago and then bankrupted myself like an idiot, but hey, life sucks sometimes! -it's that there are too many gaps in the price ranges.

You have a cluster of starter ships, the Cobra being the pinnacle of that cluster. Then you have the mid-tier, starting at the Type-6 and ending with the Asp (so just two!). Above that starts at the T7, and includes the Orca, Clipper, dropship and so on. Then you have the Anaconda at the top of the pile which is out of reach for most casual players.

The most obvious gaps are between the Cobra and the T6, and then the mid-tier which only realistically has two ships right now. There's nothing in between the Python and the Anaconda apart from 70m+ CR.

Hopefuly we'll get some more ships in January to start filling out the gaps a bit.
The Lakon 6 Is only 700,000 credits then the cobra. It not that big gap. I tend make a Few Million per exploration trip Plus what I made on the side with Smuggling.

Not if the progression route involves moving from point A to point B over and over, or cargo scooping tonnes of rocks one rock at a time. Combat is personally my prefered route but it isn't very lucrative.

All in all I don't think a sense of accomplishment should be followed by relief, which is what I felt after finally earning enough with trades to kit out my Viper.
It depends on who you hunt. If you stay with ships with 1,000 credit bounty then your doing something wrong.
 
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Just got an asp so overall worth about 10 million. Have no aspirations above this. Will gradually upgrade it and go off to do some exploration and trading in rare goods, like i was in my cobra but more efficiently. No real rush here...
 
This is true, and it will be good, but I don't think its going to change the mentality of the people programmed to seek the endgame. Theyre still going to want the Conda, they're still going to complain about how long it takes. What happens if 5 of those ships are bigger than the Conda, and the biggest one costs 10x that of the Conda. Oh my the forum slagstorm, it will be glorious.

I do hope and expect that we see at least a couple of the yet to be announced ships bigger and more expensive than what we currently have in game (and I am a PB player and only have a Cobra & a type 6, total value including cash ~6 mil), I look forward to seeing the Conda as a stepping stone to something bigger / better, if I decide I want to take that route.

It would be kind of meh if all the new ships fit within the size / cost of what we already have, I hope FD have a few surprises for us.

Would also be amusing to the read the "So I quit, I just got the biggest ship and won, and now there is a bigger ship its not fair" threads with vague smatterings of how and why bigger more expensive ships are going to make the game fail.
 
It depends on who you hunt. If you stay with ships with 1,000 credit bounty then your doing something wrong.

Not exactly choosing what their bounties are, I take what I can find but I get lucky sometimes. Point being its not very consistent unless you're always doing Assassination missions.
 
Been playing since PB1 and atm flying a exploration adder (not nearly best fitted)
At first i ran straight to cobra but then took a step back to viper and so on

Summary
Taking a step back was awesome. Realized ( w the help of ppl here in forums ) that this ain't a race.
ED is finally a game where you don't need to run up the ladder from day one. Here you can enjoy yourself, albeit realizing that, is a shock in on itself.

So, i advice, stop reaching for the skies, as you are in essence there already.

Happy new year!

I agree to some extent. But the issue is, that everything you currently do, rewards you with credits, or rep, which rep just allows you to make more credits. The only thing to spend credits on is ships, and modules. The game is pushing you towards progression. So what are most people going to do? Go to where the credits come the fastest, so you can make your progression; Trading. Then get stuck there doing that same thing for what will feel like forever. Because it will literally take you months to effectively progress.

I've done my fair share of bobbing around the galaxy to see what there is to see. But then it's time to get back to moving forward. FD hasn't reinvented the wheel here. It's the same thing as any other game. Do things, get credits, buy cool stuff. The only difference is, there's a lot less things to do, only one of those things does a little more then drip credits, and everything is so crazy expensive and few and far between that every dent you make feels like a life time.

On the back end of all this, I just really hope that FD already have a well planned road map of where they plan on taking this. Because I know this game can totally be so much more... and so much more balanced.
 
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Or, let me inject my RL $ into the game and I'll trade off my RL cash against game time in a manner that suits me.. $1 for 10M .. even then, that makes a fully kitted 'Conda > $100 which is not cheap..

Oh hell no, I am glad they have already stated it will not be "pay to win", not that you can win anyway that I know of, unless you are one of the 3 people to win the cash prizes for 1st to elite.
 
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?

The thing is to enjoy the journey.. Getting that ship you have your eye upon is a rewarding process I find especially when you've put in time and effort to get it. I tend to do a bit of trading whilst I am doing other things and chilling out, but I often switch rolls and do something else to mix it up.

Take your time, there is no rush. :D
 
Currently the only thing to work towards is having a larger ship. If they were made cheap, we'd having nothing to work towards. You should be trying to extend the period of time you spend grinding money to get a larger ship so you can quit.
 
Ship cost and ship stats do need to be reworked. My suggestion for ship prices:

Sidewinder: Free or 50K if you choose to buy one
Eagle: 80K
Hauler: 100K
Adder: 120K
Viper: 200K
Cobra: 800K
Type 6: 1 mil
Asp: 1.2 mil
Type 7: 10 mil
Clipper: 12 mil
Python: 15 mil
Type 9: 100 mil
Anaconda: 130 mil

For small ships, insurance rate should remain at 5%. While medium ships get their insurance increased to 10% and large ships being 15% of their total cost. Module cost should not exceed that of the ship. It's ridiculous that a Type A module can cost 4X what the ship purchase price is. Mission payout and bounty should also receive a slight boost.
 
Backed in beta, lost a shed load in a crash yesterday and couldn't quite make it to my first million today as had been the plan and thought, "what the hey... Buy my cobra anyway" so that I can start 2015 in the iconic Mk III ... Back at work from tomorrow and will probably only play on my days off in between fitting in real life.

It it will take me forever to grind enough to have a plaything eagle to start racking up my kills ranking, and I have yet to even consider this exploring lark. And you know what... I have as long as I want to do all of that... i guess it comes down to what you want out of the game.
 
So you would prefer to spend 50+ dollars on a game, progress through it in 20 or so hours and then complain that there is no more content because you have 'beaten' it already and have the 'best' gear?

I would think that having progression that takes weeks/months to get through so that you can feel a sense of accomplishment would be better than spending lots of money for a quick false sense.

That's actually not what I said there at all. Read again. "What I am saying, is the repetitive nature of what we have to do for 300 hours to make normal progression upwards in the ladder of ships and modules, is insane."
 
Have some rep Cosmos. I agree entirely. I never fell for the hype in life. To me the journey has always been the thing. In real life and in games. I find it sad to reach the "end" of games that have one. I'm getting ready to get a ASP and I am so excited. This is THE ship I have wanted since day one. As the old saying goes, take time to slow down and smell the roses along the way. Life can be so much fun if you just let it. :)
 
so there are no other payers in here? huh. interesting.... and i thought we had an open mode here..

and its the principle of things, dumb it down, make it to easy, the fun leaves.


To be honest I'm not sure what this game would count as, it's not really an MMO and it's not really single player but it wants to be both and the way you play and balance the two are very different, which I think is the root of quite a few issues with the game like the economy.
 

Lestat

Banned
Currently the only thing to work towards is having a larger ship. If they were made cheap, we'd having nothing to work towards. You should be trying to extend the period of time you spend grinding money to get a larger ship so you can quit.
That why they are complaining. So they can move to the next Great game. Once they have that large ship.
 
Re-rolled my Cmdr at Release,

Done some trading, til I could afford a Cobra, continued trading til I could equip some extra weapons on it. Then went for some Nav beacon Wanted killing and trading. I dont see the issue with obtaining credits, I currently have well over 5 million plus my Cobra now kitted out rather well and now on my way to a new ship (keeping my Cobra) Also ED isnt a race, I dont see why anyone has to be in the best of the best in the matter of hours. I for one hope it stays like this I want to actually earn the big ships, not be spoon fed them.

I mean honestly, if your in a rush, Rare trading seems to be the winner atm. I tried it and was making insane credits every hour, but it does get a little boring doing the exact same run comstantly, with no real chance of being killed etc. (I play on open mostly) So gave that up and went back to Nav beacon combat and some trading between systems I know of and some exploration to hopefully find new trading routes.

With some ships still to come, hopefully that will also fill the slight void between Type 6 onwards. :)
 
Just wish it didn't feel like work, everytime I sat down to do trade runs for my Vipers mods I felt like I was clocking in for my shift.
 
I've made a plan last week. One million a day and spice it up with some BB missions between the grind. So far I'm already at 9.5M. Should get the Type 7 in a week or so.

This is the first objective, bring the Type 7 up to speed with the upgrades, so the trading becomes a bit more profitable.

It will then take another couple of weeks to get to 60Mil, but that's the whole point, you can't finish the game quickly.
 
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