Making Credits - Very slow time consuming process - i.e. Ships cost way to much

I'm glad the developers really don't care about opinions like these, because these "I want everything now" players don't matter.

That's true "everything now" players don't really matter.

No one here wants everything now.
 
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I have to agree that the prices are pretty steep. As an explorer, I haven't had the easiest time making credits. And, this game does need more variation in its missions, and something deeper in those missions. FD said they'll deliver on greater variation, but at the moment I can see how most folks would get bored after a month. Elite is not the perfect space game, and I doubt one will ever exist (I mean a game that finds the right balance between being a hardcore space game that takes itself very serious and a casual game that's more about fun, Elite being more on the hardcore side). As for me, I love Elite and I think it'll eventually be much closer to that "perfect" space game even a year from now. It just needs more work on being balanced and being more in-depth, especially with missions and/or encounters that do some story telling. Right now, I'd give Elite an 8/10 as a space game for space game fanatics like myself, but more like a 4/10 for the average gamer because you really, really got to be dedicated to get anywhere and even then it might not be for you.

Until they get this game just right, I'll keep posting in these forums to help improve the experience. I implore those who see the potential for Elite Dangerous to continue posting opinions and ideas. Elite can't get there without feedback.
 
Credits are so easy to make once you are out of the Sidewinder.

I've been playing for like 5 days, I have 12 million+ credits and getting ready to buy my Asp. Not really seeing how people cant make money. Trade rares for a few days, then do whatever you have fun doing.
 
So, people getting bored already playing solo or private group mode to prevent pvp...?

I suggest give open world mode a try then. It brings some excitement you never thought this game has for you.
Every trade haul can be quite intense as soon as you see a player blip on your radar.
Maybe just a nice chat, a furious fight or a bare escape.

Remember, the journey is the reward.
 
i def want it to ba a chalenge and by no means wanted the ship this week but by my caculations this dream will never happen for a very long time, like i said i could do it hauling for 5 hours a night for 3 months and i wouyld have enought to just buy the ship, asince i stoped hauling goods god only knows how long it will take, and this is what i find not cool.


Do a rare trade route then... saw a video someone posted yesterday making 600-800k/hr doing it.

Also to truly enjoy the game you really need to roleplay it out, the same way you would with something like Minecraft. Create a character for who you are in game. For example I have created a whole back story for my character about why he hates the federation, and why he became a bounty hunter/mercenary. It makes the game much more fun. It also let me create my first major goal: Get a Clipper and use it to pirate Federation traders, and now I have fun working for it, going from conflict zone to conflict zone, bounty hunting in anarchy/independent/empire systems (he refuses to help the fed by bounty hunting in their system and never turns in fed bounties from anarchy systems), and why he is loyal to the empire, and how he is an imperial citizen, etc.
 
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That's true "everything now" players don't really matter.

No one here wants everything now.

I agree. I don't want everything now.
A problem with the game in its current state is you'll get tired of repetitive tasks long before you get to that ship you wanted.

That is a huge problem for this game as the playerbase will melt down, and it will affect your experience in the end as well.
 
maxcorwyn: Playing open mode mate, as a bounty hunter it seems everyone is clean as a whistle. And I'm not going to engage someone over the 200r bounty they might incur because some suicidal fed jumped in front of their line of fire.

The trouble with the journey is it is all the same, I feel like I've already seen it all. Without variety the journey isn't its own reward its an arduous slog. A mundane routine.

Drathmar: Trading rares is still trading. Jump to this system, dock in this station that looks like every other station, buy x commodity, jump here, here and here and then dock at this station that looks like every other station, blah blah blah. Yes you can make money and yes I have done it but it is almost as soul destroying as an actual job that you hate. It isn't fun, that isn't gameplay. Every time someone talks about the time they've spent playing the game it seems they are describing a grind, everyone that's posted a thread where they're upset that they've lost all in game assets.. they're more upset about the time they wasted grinding than the actual circumstances of their in game death.

It's nice that you can fabricate some context for your character and invest yourself in the world, it really is but even if I convinced myself that CMDR Drunk Si came from a rough and ready system with nothing but a sidewinder, 1000cr and a drinking problem and is now playing all sides off each other in a bid to rise above it all because by hook or by crook he's going to make something of himself in this big bad galaxy even if he has to take some suckers down.... CMDR Drunk Si would still in actual fact just be coasting through a RES, shooting at wanted targets and doing nothing more. So regardless of whatever context you want to invent for yourself mechancially, in gameplay terms, you're still doing the exact same thing.
 
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4 hours a day is a "moderate amount"......? lol.

Not sure what your point is here - different people will play different amounts. If you play just 2 hours a day double the times.

Or are you trying to make a point about players that play an average 4 hours a day?


also, do those figures count cost of fitting a new ship (oftentimes as expensive as the ship hull itself) and buying a cargo (up to 15k per t of space).

No the figures are just a rough guide line & just include buying the ship. But as you can refit or trade in the components at full price for the new ship this doesn't make too much difference.

But feel free to add in the cost of your preferred components to the figures if you feel strongly about it - it's not rocket science.
 
Well, currently it does get a bit long in the tooth. My Asp is finally class A trade build. Next would be switching it to combat build. That however will reduce cargo space a lot, cutting into trade profits. So I need a new hauling vessel, which will be the T7. I plan on keeping the Asp, even though I could sell it for the T7 and keep a nice surplus. So it's 17 million for the T7 with no short term subgoal.
 
Not sure what your point is here - different people will play different amounts. If you play just 2 hours a day double the times.

Or are you trying to make a point about players that play an average 4 hours a day?




No the figures are just a rough guide line & just include buying the ship. But as you can refit or trade in the components at full price for the new ship this doesn't make too much difference.

But feel free to add in the cost of your preferred components to the figures if you feel strongly about it - it's not rocket science.

A lot of those Component cant be moved into your new bigger ship and the Component prices go up with ship size.

for example"
Imperial clipper price 22,300,000cr. Price for full shields on that 51,289,112cr.
That is just shields now add reinforced armor(lowest armor upgrade), 17,837,000cr.
Full price for that clipper with good shields and reinforced armor 91,426,112 cr.
This is without upgrading FSD or anything else, it's more than triple the initial ship cost.

You can not take your Asp or type 7 shields with you as its the wrong size.
Your can sell your Asp or type6 shield at 16,179,531cr but that is less than half the cost of the new shield prices.

You could take lesser than best shields and without armor upgrade but with repair cost jumping through the roof,
it may end up more costly in the long run.

If I make 1m a day,(unlikely for me because I don't trade grind) that is about 3 months to get that clipper.
Some people who don't mind grinding away with trade could do it much faster, especially if they have more than 1 or 2 hours free per day.

There are some like me who prefer combat and exploration that will never do it faster unless they "grind with trade"
 
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Totally disagree with the Op, owning a top end ship should take a while, what's the point of attaining them too quickly, you'd become bored and the longevity of the game would become compromised, you have to earn your way, if this was rl, you wouldn't expect to own a Ferrari now without working hard to get it, so how is this any different. You need to earn it from trading well. Bounty hunting well, exploring well. Its not pay to win, so the reward is working hard to get what you want, sorry if that irks folk, I'm a beta backer have a decent high end Cobra, worked hard for, now working hard to get the clipper, the reward will be once I get it.
 
Totally disagree with the Op, owning a top end ship should take a while, what's the point of attaining them too quickly, you'd become bored and the longevity of the game would become compromised, you have to earn your way, if this was rl, you wouldn't expect to own a Ferrari now without working hard to get it, so how is this any different. You need to earn it from trading well. Bounty hunting well, exploring well. Its not pay to win, so the reward is working hard to get what you want, sorry if that irks folk, I'm a beta backer have a decent high end Cobra, worked hard for, now working hard to get the clipper, the reward will be once I get it.

The reward is meant to be the journey not the destination. : p
 
I agree

as david old co partner said about David B He dont understand the fact people dont want a sec work ( elite D)
People wants fun and **

lol tell my what is real with trading in elite ??

at the present day I have to fly over to the station to check for prices
Due to some dev idea we went back to medival ages in 3301 ?

In real life I open my phone check what price do I get for 400tons in bankok
I dont fly there first to check the prices and will never do


Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?
 
at the present day I have to fly over to the station to check for prices
Due to some dev idea we went back to medival ages in 3301 ?

In real life I open my phone check what price do I get for 400tons in bankok
I dont fly there first to check the prices and will never do

Relativity is a harsh mistress, and space is really, really big.

On Earth, any two points take less than 0.13 seconds to communicate at the speed of light.
If you're communicating from, say, Saturn to Earth, that's between 4000 and 5400 Ls depending on where the planets are in their orbits. That means communicating with Saturn would have about a two to three hour wait between when you sent your question and when you got a reply.
 
I got this game about 4 days after the retail release, I was in open play no more than 30 seconds before some guy blew me away. At that moment I knew I had to revenge my self and the only way to do that was have the best ship. I did the Bounty Hunting and got to Expert - 5m in the bank, then started trading.

Let it be known that I HATE TRADING!! but I love fighting, when I fight I like to have the best equipment and to get that you need credits. So the question you need to ask your self is how bad do you want it, and what are you willing to do to win, because in this game the fight starts way before you pull the trigger.

You can't make enough money bounty hunting, exploring, or mining, for those that can't see that, there is no hope for you and you have no room to complain nor will you be taken seriously when you start moaning. There are some that are broke and want ED to nerf luxuries ( brainless ) because they want to slow the finances of those that have committed the time and effort to secure our financial futures in the game. By doing this they create a greater divide between those that have lots of credits and those that don't, the ladders we used to get cash will be gone and you guys will stay broke.

If you been playing from beta time you have no excuse not to have more credits than I have, the game was full of exploits, rares where unlimited, and you had luxuries all over the place, clearly it boils down to choices that you make. some of you just want to pew pew, in my Python I go bang, bang, and soon I'll have a kitted Viper, Python, Type 9, and a Anaconda where I'll go BOOM BOOM, then you guys will want to nerf the Anaconda like you moaned about the Python.. not because I like to trade or having money, I like to fight and WIN. Only about 6% of the community has figured out that there is no romance without finance in this game.. So make your choice, you want to complain about it or do something about it, because clearly the OP is wrong I'm living proof.


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i dont get to play the game as much as i would like (work, life etc..) but if you can buy the ships at a lower price, where is the challenge, its like buying a car on credit, its always more of a sense of achievement if you save up and buy in cash, you respect it more. for me it seems making money is too easy for most, there seems to be alot of people with big ships, the game will not last long if everyone is flying in anacondas that are spec'ed up, what do you do then? wheres the challenge? i can remember playing the original on my amstrad and playing for months to get a military laser. it just seems modern gaming developers cant make a game like this because people would just get annoyed with having to work a long time to get things.
 
I got this game about 4 days after the retail release, I was in open play no more than 30 seconds before some guy blew me away. At that moment I knew I had to revenge my self and the only way to do that was have the best ship. I did the Bounty Hunting and got to Expert - 5m in the bank, then started trading.

Let it be known that I HATE TRADING!! but I love fighting, when I fight I like to have the best equipment and to get that you need credits. So the question you need to ask your self is how bad do you want it, and what are you willing to do to win, because in this game the fight starts way before you pull the trigger.

You can't make enough money bounty hunting, exploring, or mining, for those that can't see that, there is no hope for you and you have no room to complain nor will you be taken seriously when you start moaning. There are some that are broke and want ED to nerf luxuries ( brainless ) because they want to slow the finances of those that have committed the time and effort to secure our financial futures in the game. By doing this they create a greater divide between those that have lots of credits and those that don't, the ladders we used to get cash will be gone and you guys will stay broke.

If you been playing from beta time you have no excuse not to have more credits than I have, the game was full of exploits, rares where unlimited, and you had luxuries all over the place, clearly it boils down to choices that you make. some of you just want to pew pew, in my Python I go bang, bang, and soon I'll have a kitted Viper, Python, Type 9, and a Anaconda where I'll go BOOM BOOM, then you guys will want to nerf the Anaconda like you moaned about the Python.. not because I like to trade or having money, I like to fight and WIN. Only about 6% of the community has figured out that there is no romance without finance in this game.. So make your choice, you want to complain about it or do something about it, because clearly the OP is wrong I'm living proof.

The issue is that people don't want to be forced into grind-trading for hours on end. Your post only points out what a mess the game is at the moment.
 
I've been playing Elite Dangerous since the last wipe in Beta. Yesterday, January 30, 2015 was the day I finally earned enough credits to purchase my Python. I'm still flying with my tail between my legs as I must earn a bit more to cover insurance. I had set enough aside but did not know how limited the jump range of a stock Python is and upgraded the FSD which put me on the wrong side of insurance. I play solo (and will until Dumbfire missles are fixed) so as long as I'm careful, things should work out alright. I won't be taking any bounty hunting missions for a wile. We should get Kenny Rodgers to sing an Eliete Dangerous version of the song "The Gambler". You got to know when to fight and when to run. My Python was expensive and I would not have it any other way. Just remember to sell all of your upgraded modules before you upgrade your ship and they will be available to buy back and install on your new ship assuming you have the credits.
 
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