What is your view on microtransactions for credits?

I don't like micro-transactions in general, they have their uses but it's very limited. In a game like Elite where so much is economy based, allowing players to buy money and anything they desire from the get go is a bad idea in my opinion.

If the main reason for people wanting micro-transactions is to help keep FD funded then maybe Micro-transactions should be added but made specifically for those who are doing it for FD's benefit; For instance if someone wants to buy 100Million Credits it should cost around £300. This way players get the money they want and FD receive a nice lump sum of cash for improvements.

I only support micro-transactions that do not have any affect on other players or the economy of the game.

Why? The economy from a player's perspective feels completely arbitrary already. I.e., it doesn't make a difference to you as a player if someone would spend $10k in micro-transactions to buy goods or if 10k space truckers would haul valuable items on a certain trade route when at the end of the day it has the same effect.
 
Have any of you played this game?

Obviously they want to sell credits, what do you think the brutal punishing grind for credits is all about?

You think they are going to keep the lights on selling skins that no one but an NPC can appreciate?

Have you read any of the "Newsletters"? "Buy buy buy!" "sale!" "Buy now!" - nothing about the game.

Yeah, I think FD have no qualms about making paper in anyway they can.

If this was an enjoyable game for me, I'd be all for buying credits, I can afford it, and my time is valuable to me. However, the grind appears to be designed to be purposely punishing, I won't reward that kind of scheme.
 
Why? The economy from a player's perspective feels completely arbitrary already. I.e., it doesn't make a difference to you as a player if someone would spend $10k in micro-transactions to buy goods or if 10k space truckers would haul valuable items on a certain trade route when at the end of the day it has the same effect.

The game ends up having to balance around these transactions. It's happened in every game that sells power.
 
But those people buying those huge ships ruin the economy.

You have made an assertion. Provide data to support it please.


That trade route you just found? Somebody could easily get a T9 and diminish it.

Stop it you're scaring me. The trade routes I use are mostly in systems that never see human traffic.

Obviously they want to sell credits, what do you think the brutal punishing grind for credits is all about? the grind appears to be designed to be purposely punishing, I won't reward that kind of scheme.

I wonder what the punishing grind was designed to do in the earlier Elite games.
 
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You think they are going to keep the lights on selling skins that no one but an NPC can

The most successful F2P games only sell aesthetics. This game isn't even free! It would be crazy if they started having power based micro transactions. That would instantly put FD up with the greediest companies in the industry.
 
The most successful F2P games only sell aesthetics. This game isn't even free! It would be crazy if they started having power based micro transactions. That would instantly put FD up with the greediest companies in the industry.

Is it aesthetic if no one can see it? *mind blown*
 
part of me want some way to be able to give the developers money... other than skins for ships that I don't use or t-shirts that I don't want

Perhaps they should add some other form cosmetic upgrade that you can purchase from their online store such as multi coloured ship trails or brightly coloured missiles or flares.


They could also ad a subscription based premium service that would give you exclusive rights to docking bays, a special premium server, maybe even acces to slightly better gear (that you would have to pay for with in game cash of course).


Paying for cold hard credits is something that can only end badly.
 
The game ends up having to balance around these transactions. It's happened in every game that sells power.

Sure. If it happens within bounds of reason I don't have a problem with it. Frankly, if it keeps me coming back to the game on a regular basis even 6 months from now due to continuously new content additions, I'm actually willing to spend ~$15 per months. Hence, I personally don't see any downside.
 
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Anyone can buy all the pretty Skins, Shirts and the Game all over again when they have to much money and feel the need to "invest in future development".
(But maybe donating it to NGOs against Ebola or for freedom of speech or something might be a better solution...)

I have a few skins myself and already upset about it, as i didn't got a red one for my eagle as there was a red eagle on the images
when the mercenary Edition was introduced, with a free Eagle and a exclusive Skin and Decals.
And i think there should be free skins in game anyway, at least some for ingame credits or as a mission reward.
But now i have the feeling this already was destroyed by the introducing of "pay to skin™". And i don't want other parts of the Game destroyed by this.
Pay for Credits, Pay for Permit, Pay for Ship, Pay for whatever would simply destroy it for all.
Even when Ships are reachable with ingame credits then, it would be even worse priced then the Anaconda now, because you have to have a lever to lure the buyers.
No thanks.
 

Snakebite

Banned
As the majority of the people will argue that it doesn't matter what another person has in this game in respect to you, would it be fair to say that buying credits for real cash doesn't affect anyone at all?

There is no "win" in this game, hence it wouldn't be pay to win.

I couldn't care less, if some sad fool wants to pay so that they can get a Python quicker then I'm happy for them, personally I just think that it would avoid the need to actually play the game so it seems pointless to me.
 
Why? The economy from a player's perspective feels completely arbitrary already. I.e., it doesn't make a difference to you as a player if someone would spend $10k in micro-transactions to buy goods or if 10k space truckers would haul valuable items on a certain trade route when at the end of the day it has the same effect.
Why? Because I have played games in the past where I have spent my time earning in-game cash to get better equipment/vehicles only to be trolled/griefed by players who threw money at the screen to skip the whole progression stage of the game. The moment you allow people to buy money you will see a huge influx of players being forced to play solo.

This is my major hate against Micro-Transactions. It always affects other players. (unless it's aesthetic)

Whilst writing this I just thought of some ideas should players be allowed to buy money; Force them to play on solo. That way they can play how they want, with their ships without affecting other players. That or make FD create a separate world space (like Iron man mode) where those who purchase money can only play with others who have purchased money.
 
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As the majority of the people will argue that it doesn't matter what another person has in this game in respect to you, would it be fair to say that buying credits for real cash doesn't affect anyone at all?

There is no "win" in this game, hence it wouldn't be pay to win.

Did not need to read all 13 pages as the poster should of just made it a simple yes no vote.

You allow people you transfer credit from one player to another only brings trouble for the game. What would be the point of spending hours playing a game it Joe Blogs could spend £200 on credit and go right out and buy a top ship with full specs.

Should i say more.
 
Is it aesthetic if no one can see it? *mind blown*

I can see it in the outfitting screen and on other commanders. *mind not blown*

As for the original question: I don't care. If it helps Frontier making more money to improve the game, I'm fine with it. Although I'm not sure it would make them all that much, because I assume a lot of people would ragequit if it happened.
 
You allow people you transfer credit from one player to another only brings trouble for the game. What would be the point of spending hours playing a game it Joe Blogs could spend £200 on credit and go right out and buy a top ship with full specs.

Should i say more.

The same point there is when I play any other game, because I find playing the game entertaining. Joe Blogs doesnt affect me, I could care less what he does or has. If youre in it for competition there are actual competitive games out there, this isnt one. If you are playing video games, not as entertainment, but as a means of feeling some self worth or superiority then you've got some issues to work through that have nothing to do with micro transactions.

This seems to me to largely boil down to jealousy. People without excess money feeling inferior to those with excess money and wanting their pixel superiority to be untouched by real life income. I can totally understand the mindset in an actual competitive game, but in a game like this it seems silly.
 
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Why? Because I have played games in the past where I have spent my time earning in-game cash to get better equipment/vehicles only to be trolled/griefed by players who threw money at the screen to skip the whole progression stage of the game. The moment you allow people to buy money you will see a huge influx of players being forced to play solo.

This is my major hate against Micro-Transactions. It always affects other players.

Whilst writing this I just thought of an idea should players be allowed to buy money; Force them to play on solo. That way they can play how they want with their ships without affecting other players.

In a competitive online game with regular PvP combat I would fully agree with you. In ED though you meet relatively few other players in open mode and, hence, the impact of people buying upgraded ships with RL cash would be miniscule.
 
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