prevent friendly fire

I suggest introducing a configurable ship system which prevents weapons fire on allies. It's entirely credible that such a system would exist in a high-tech environment. The system could kick in when a kamikaze police fighter ducks in front of the sights during a dog fight, for example, preventing needles fines. For pilots who would consider it to be too much hand holding, the system could be turned off in the ship preferences.
Various extensions of such a system could prevent fire on un-targeted neutrals/ enemies, too, if desired.
 
Watch your radar, watch the positions of the ships around you and simply stop firing when someone is too close to get on the firing line. Personally I've had only 1 or 2 occurrences since the release.

This issue is described happens only if you are not careful enough. The youtube video demonstrating similar event:
https://www.youtube.com/watch?v=rUHZZwuybiY
 
or perhaps you can upgrade your ship with a new computer module that detects when a friendly ship is in your line of fire, and temporarily disables firing.
 
I'm fine with friendly fire stuff, you just don't pull the trigger if there's a chance you'll hit something else. Years of playing Planetside 2 has given me good trigger discipline.
 
There seems to be a lot of missing the point here.
I'm entirely aware that you can observe the radar and you can generally see where friendly ships are and you can stop firing yourself
You can also dock by yourself, it doesn't prevent docking computers from existing for those that want them.
The argument that this sort of thing shouldn't exist because there exists some alternative that doesn't involve a tech item is flawed. If *you* don't want a computer preventing friendly fire on your ship, that's fine, don't buy one or don't enable it, if it's inbuilt - that shouldn't be an objection to the feature existing. Nor should "well it makes the game easier for others" since so do gimballed weapons, so do more powerful thrusters and so does having a massive, powerful ship. These things are all available.
 
There seems to be a lot of missing the point here.
I'm entirely aware that you can observe the radar and you can generally see where friendly ships are and you can stop firing yourself
You can also dock by yourself, it doesn't prevent docking computers from existing for those that want them.
The argument that this sort of thing shouldn't exist because there exists some alternative that doesn't involve a tech item is flawed. If *you* don't want a computer preventing friendly fire on your ship, that's fine, don't buy one or don't enable it, if it's inbuilt - that shouldn't be an objection to the feature existing. Nor should "well it makes the game easier for others" since so do gimballed weapons, so do more powerful thrusters and so does having a massive, powerful ship. These things are all available.

I would agree with this but only if it would occupy one utility slot or one internal hard point the same way as the docking computer. This definitely should not be made built-in.
 
I would say if it existed at all then it should only be available as a utility or even hardpoint unit and then only effect hits on shields, do hull damage and you are still a very bad boy!
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The problem is the exploit potential.
In theory you, and possibly your friends, could 'accidently' hit the target many times and remove it's shields thereby giving you an easy kill. I am sure that is why the system is the way it is.
 
I'm not sure how you can exploit my suggestion in that way - when enabled, the system would not allow shots to be fired, so there couldn't be any gradual wearing down of targets - I'm not proposing a method to simply avoid fines whilst still hitting targets, I'm proposing that the weapons simply don't engage in those circumstances.
 
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Robert Maynard

Volunteer Moderator
I'm not sure how you can exploit my suggestion in that way - when enabled, the system would not allow shots to be fired, so there couldn't be any gradual wearing down of targets - I'm not proposing a method to simply avoid fines whilst still hitting targets, I'm proposing that the weapons simply don't engage in those circumstances.

This would presumably only work for weapons with zero flight time, i.e. lasers.
 
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