Been flying the Type-7 for a few weeks now and it's a pretty solid performer. Handles like a hydrogen inflated pig, but can carry 200+ cargo with a shield and no bugs that I have found.
Insurance was almost half a million out-of-the-box so don't leave yourself short when upgrading.
Heat can be an issue when boosting and Frame Shifting with damage starting at about 130%, but once you upgrade your power plant/distributor/FSD things settle down. Still a little sensitive to close sun flybys though...
Don't make the mistake that you can play chicken with a Type-9 heavy in the letterbox, you will still come off second best.
Good cargo hauler..... Will be sad to trade it in....
- Spig
Hello,
I have filed a bug report about this ship a week ago: after entering the station I started to turn towards the pad (it was the closest to the gate), and the ship got stuck at the end of the gate. I was instantly at 0 speed and no amount of manuvering got it out. Up, down, left and right all failed. Even tried boosting it - it still stayed at 0. After a minute the station blasted me to pieces. My theory is that the wings are bugged and bigger then they seem so, and I was stuck because of them.
Puting theory aside, I have two more advices (those above me already told you about the price, the low hull and the very bad heat management): always aproach the station gate in the horizontal middle, but at 1/3 verticaly down - the cockpit is very low in this ship. And always fully enter the station, don't try to turn towards the pads too soon.
Peter
If you ever get stuck, or fly into a station without asking for docking permission, just quit and rejoin the game, it'll automatically move you back out of the station.
Mine stopped very quick this afternoon. I was hovering over the landing pad having done the perfect hands free approach with voice attack when I noticed the gear hadn't deployed (I got distracted by a Skype convo... You know who you are..) so I pressed what I thought was the gear down key but it turned out to be boost, so I paniced and pressed it again for good measure320 kph into the back wall with 232tons of gold onboard lmao.
Personally I feel that's a little overkill. A Type 7 with my leightweight/longrange loadout costs 23.5 million, of which virtually all goes into the ship itself and the A5 FSD.Maxed out A-rated with 208 cargo costs 31 million with 1.3 million insurance. Seems repair costs are low per a Lykon Type 9 ramming me my hull was down to 41% but repair costs for all was 7,000. Hardpoints are top, bottom, left, right so I went with dumbfire missiles top/bottom and gimbled beams left/right.
Jump Range 22.83/16.47
Slow pitch, yaw
Max Power 15.60MW (larger weapons will draw more power than available)
Thanks Chaps!
Just bought my Type 7 and completed my first practice run with a full cargo of weapons (non-lethal, just the kind that give a bad graze)!
Here's my trappings and what not
>> Advice Welcome <<
Hard points
No weapons (Any suggestions?)
2 x heat sink
1 x point defenece
1 x chaff launcher
Internal
Light Alloy (Free)
Power Plant A4 (Would a D$ do or would that be a heat risk?)
Thrusters B5 (Best value for non combat flying brick?)
Frame Shift Drive A5 (Runs coolest?)
Life Support D4 (Lightest?)
Sensors D3 (Lightest?)
Fuel C5 32 Cap (Standard)
208t Cargo (Lots)
Shield Generator D4 (Lightest ad enough to deal with scrapes?)
Shield Cell Bank A2 (Best value?)
Fuel Scoop A2 (Fast?)
Cash managment
10m for ship and cargo insurance, and running costs
2m spending cash
I'll be just doing trading and a bit of smuggling