So, once again, based on your findings, I turned my fuel scoop on, and once again I find I jump to a star, in the time it takes me to aim my ship at the next star and fire up the FSD, the temperature goes to damaging, so I turned my fuel scoop off, and can jump from star to star to star and though the temp rises as the FSD builds up, it never goes to the 150 degrees like it does if I have the scoop out.
Are you jumping at zero throttle? For a system jump, once the countdown starts, I drop throttle to zero, so that I come out at the minimum SC speed. That means I can align to the next system and jump without ever entering the heat area of a star, or the fuel scoop area.
Still would like to see a video of just what is going on - the main puzzle for me here is that I never take heat damage aligning my next jump (except those crazy star types that is).
*Arrive at a star
*Fly to a position where your heat increases to c.100% - and remains stable. You can find a position where your heat doesn't change but remains the same for minutes
*Engage (or disengage) your fuel scoop and see if the heat level changes
This is the point i am trying to make, I too never get heat damage aligning my next jump if I have turned off my fuel scoop, if I have it turned on, then the temperature shoots up, admittedly I don't have my throttle to zero.
Wouldn't have a clue how to post a video, how do you guys do it?
Is there a button you press in game?
From what you've said, it's impossible to tell whether your fuel scoop is what is having an effect or not. It may be that something else (different stars, different distances ,who knows what) is making a difference when you happen to be scooping.
From what you've said, it's impossible to tell whether your fuel scoop is what is having an effect or not. It may be that something else (different stars, different distances ,who knows what) is making a difference when you happen to be scooping.
Well, there would have to be an awful lot of co-incidences for it not to be the fuel scoop when I never have trouble with it off, if I ever forget to turn it off, then I do get trouble.
So you other guys with fuel scoops, you can fly as fast as you like scooping fuel?
Whatever angle I am at, flying towards, away from, or horizontal, I have to fly at minimum speed with my scoop out or the heat rapidly builds up.
This is what the problem is with my set-up, the fuel scoop wont let me fly above a certain speed, whereas without the scoop, even at the same level, I can quickly get away from the danger zone when I turn the scoop off.
Well, there would have to be an awful lot of co-incidences for it not to be the fuel scoop when I never have trouble with it off, if I ever forget to turn it off, then I do get trouble.
So you other guys with fuel scoops, you can fly as fast as you like scooping fuel?
Whatever angle I am at, flying towards, away from, or horizontal, I have to fly at minimum speed with my scoop out or the heat rapidly builds up.
This is what the problem is with my set-up, the fuel scoop wont let me fly above a certain speed, whereas without the scoop, even at the same level, I can quickly get away from the danger zone when I turn the scoop off.
Tip: fly in tangent across the surface, accelerating until your scoop speed is near max, then drop down to minimum speed. After you're done with scooping, point away from the star and accelerate - the scoop'll retract itself after a while.
The heating problem of yours sounds like you're going too close to the star in the first place.
This is the point i am trying to make, I too never get heat damage aligning my next jump if I have turned off my fuel scoop, if I have it turned on, then the temperature shoots up, admittedly I don't have my throttle to zero.
Wouldn't have a clue how to post a video, how do you guys do it?
Is there a button you press in game?
Most people use an external piece of software for video capture in games. FRAPS is a popular one. I've just recorded a quick video showing me finishing off refuelling, heading towards a nav point, and back and flying around in the scooping area of a star at various distances and speeds. It's going to take a while to upload though.
Tip: fly in tangent across the surface, accelerating until your scoop speed is near max, then drop down to minimum speed. After you're done with scooping, point away from the star and accelerate - the scoop'll retract itself after a while.
The heating problem of yours sounds like you're going too close to the star in the first place.
I don't have any problem with the actual scooping, in fact I set the trim on my joystick so I can go and have a ciggie outside leaving my ship to fill itself up.
My problem is that I can only go a certain slow speed when the scoop is out otherwise heat rapidly builds up, and even with full tanks, that scoop doesnt retract itself until its way away from the star.
I was having real difficulty getting to some of those Nav Points that where close to stars as my fuel scoop would deploy itself automatically, resulting in me having to fly very slowly.
I real-iterate, all my problems have now been solved now that I know how to turn the fuel scoop off, providing I remember that is, earlier this evening I did forget to turn it off, jumped into a star at my usual high speed, before I could turn the fuel scoop off and get out of there my hull went down to 35%
I real-iterate, all my problems have now been solved now that I know how to turn the fuel scoop off, providing I remember that is, earlier this evening I did forget to turn it off, jumped into a star at my usual high speed, before I could turn the fuel scoop off and get out of there my hull went down to 35%
Is your throttle set to zero before you arrive in the system from a jump? Other than jumping into a system with very close binary stars and you in the middle that's pretty much the only way you'll suffer heat damage on jumping into a system.
Is your throttle set to zero before you arrive in the system from a jump? Other than jumping into a system with very close binary stars and you in the middle that's pretty much the only way you'll suffer heat damage on jumping into a system.
If I intend to do a fuel scoop, then yes, I will set my throttle to zero, but with my scoop turned off I can fly from star to star to star with full throttle when I arrive, swing around to my next target and don't suffer any heat damage.
I hope your you tube tests will show you flying horizontal while you fuel scoop, then the heat not ascend significantly when you fly faster for all the people here who say heat is purely a result of proximity and speed has nothing to do with it because on mine I can only scoop at minimum throttle whereas I can fly horizontally at great speed at the same level without the scoop.
I give up. With my throttle set to zero when the countdown starts I can safely leave the room and get a cup of tea. With our without a fuel scoop fitted and with or without it being powered. Your method of coming out of a jump is what's at the root of your heat issues. If it is only you that's having this issue then I suggest you ticket it.
No, the point I am making is that I CAN come out of a jump fast and I DONT get heat issues when not using my scoop.
The issue with the scoop is that whenever it engages, irrelevant whether I have just come out of a jump or not, it causes heat at anything above minimum throttle which made traveling near stars very slow indeed when trying to get to nav points.
I think there's a bit of lag built in to the ship temperature reporting. Having a fuel scoop equipped (and powered in modules) has no bearing on how far from a star you 'll be when you ump into a system. The first thing I do when my FSD countdown starts is throttle right back. The next thing I do after arrival is turn away from the star unless I want to do some scooping. If the present system was just a waypoint I line up for my next jump, but before taking it I monitor my ship's heat. I've taken heat damage in the past from jumping straight away from next to a big hot star. The distance from the star wasn't enough to trigger heat damage on its own, but that combined with the rapid heat build up from the FSD charging did it. Other than that the only damage I've suffered lately was from jumping into a system with a "star sandwich" with me as the filling.
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There's a good video in the following thread that shows how to refuel safely and quickly: https://forums.frontier.co.uk/showthread.php?t=81653
I recently had problems like that "star sandwich", landed on an uncharted system which had two very large T stars... safe to say even keeping my distances forced me out of SC because the temps skyrocketed to 140+ within seconds of landing out of hyperspace... When I managed to get back to SC I had to go into the 125 range just to get to SC as my temp woudnt drop below about 95... was not fun, took a further few minutes of SC flight away from the stars just to cool down enough to go back to hyperspace...
Your scoop is deploying because you are way too close to the star, unless scooping is what you intend to do keep your distance. If you cannot figure out how far away to be, turn on orbit lines and stay out of the circles.
Scooping should not cause any damage to your hull, that is caused by you allowing your ship to overheat.
If you are scooping watch your heat and either reduce speed or skim the corona.
Most of the hull damage I incur isn't from fighting, its from the fuel scoop.
Even when my fuel tanks are full, if I supercruise to a base anywhere near a star, the fuel scoop will engage and scoop up damaging heat.
It's not the scoop it's the distance (charging your jump drive whilst close also builds up heat very quickly). In fact the scoop is helpful in indicating when you are getting too close to a star, if it activates, you are too close.
I'd just like to drop in some support for Nambo on this one. Somebody else mentioned "lag" and it may be this. But I can say that I, too, have noticed that when the scoop is deployed and you are riding the temperature indication, when it gets a little hot, say 120%, and you want to cool it a little, when you raise your nose and set up a small velocity (say 10 or 15) away from the star the temperature continues to rise for another 5 or 10 or 15% depending on your angle and velocity - even though you are moving away from the star. This can cause you to reach the magic number of 150% sooner than you planned for and suddenly you are taking heat damage. It isn't really a problem because it just means a little more skill is involved and I'm all in favour of skilled pilots - but it is a little unexpected at first. I have no idea whether it is operating as designed or not - perhaps a dev might like to weigh in at some point - but I can support Nambo in his assertion. As he says, however, now that he has figured out how to turn off the scoop it is no longer an issue - but interesting nonetheless.
Heat build up doesn't dissipate immediately, if you are close enough for the heat to start to rise, it will continue to be hot for a while even if you burn rubber out of there. It's not that you are getting hotter, the % reading is your ships ability to cope with the heat that it's already taken on not a measure of heat. (It's a percentage of the amount of heat your ship can sustain safely, not a percentage of a some sort of universal heating constant.)
Could a scoop make you drop out of hypercruise closer to a star? I don't doubt the OP is seeing something, the question is what!
BTW for video - NVIDA has ShadowPlay built in, if you have an NVIDIA card. A freebie is Open Broadcaster Software, which will work on any card. Going to see if I can grab something.
So ShadowPlay is great for full quality, 60 fps captures, so long as the game is in full screen mode. I use Open Broadcaster when quality isn't and issue, and when running in Borderless (as I have two monitors, usually forums on one, Elite on the other, while playing). This is an OBS grab, so the quality isn't great, but we aren't here for the beauty!
This is my normal experience and process of fuel scooping. Set destination, throttle to zero when countdown starts, arrive at minimal SC, either re-orient to my next destination and hit the FSD, or drop to the star and scoop. I did the latter here, and all I do is get to around 100% heat and sit at minimal SC til things fill up (never sure if above 100% is detrimental to wear and tear, so I stay below it, even though it's 150% before you see hull damage etc).
So ShadowPlay is great for full quality, 60 fps captures, so long as the game is in full screen mode. I use Open Broadcaster when quality isn't and issue, and when running in Borderless (as I have two monitors, usually forums on one, Elite on the other, while playing). This is an OBS grab, so the quality isn't great, but we aren't here for the beauty!
This is my normal experience and process of fuel scooping. Set destination, throttle to zero when countdown starts, arrive at minimal SC, either re-orient to my next destination and hit the FSD, or drop to the star and scoop. I did the latter here, and all I do is get to around 100% heat and sit at minimal SC til things fill up (never sure if above 100% is detrimental to wear and tear, so I stay below it, even though it's 150% before you see hull damage etc).
When you pulled away from the star and increased speed with fuel scoop still engaged your temp went up a degree or two, well thats how its is for me when I have my fuel scoop turned off, If I do what you did with the fuel scoop turned on, I have had the temp go up to 225 degrees doing that.