NPC seem to have got a little tougher

I wondered if something had changed in npc behaviours as this afternoon I was interdicted roughly about 8 times a system one system I was hit 13 times in a row I only failed to avoid interdiction once however the siddy was one slippy customer too I got him in the end there was a few eagles that hung around on that scrap as if they were spectating!

Over the last week or so I have barely been interdict ed until this afternoon.

Good fun getting the heart racing.
 
I've also noticed a few other things today - station notices (audio) in French and German as well as English - were they there before? And just now instead of a USS, in my contacts I got a "Seeking Luxuries" contact - presumably the randomly encountered trader. I think they are tweaking/testing a few things. Or perhaps I should say finishing a few things.
 
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I have spent the last week hauling, because I want my python badly, but I think you are all still fat from x-mass and drunked from new year as all the devs had a holiday and nothing could have changed the NPCs last few days, or am I wrong ?
 
I have spent the last week hauling, because I want my python badly, but I think you are all still fat from x-mass and drunked from new year as all the devs had a holiday and nothing could have changed the NPCs last few days, or am I wrong ?

How do you think it works ?

Do you think that they hard code behaviour into a client build and then in order to evolve behaviour they release a new version of the client and go through a release cycle ?

Or would it make more sense to request behaviour from the server and map it into the client object model dynamically when you join the environment ?
 
I've noticed no difference whatsoever. Just killed an Elite Anaconda with 4x gimballed multicannons in about a minute. General AI at Nav beacons and the like is its same, crappy old as well.
 
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