If I can do it – so can you – I am 79 years (ex Fighter Pilot & Fighter Combat Instructor) and have been playing games since the release of PC DOS 2 in 1983. Loved all the Space Games; especially Freespace 2 and all the X Series.
Now playing ED 1.03 (Win 7 64bit) – Using VoiceAttack, Saitek X52, Thrustmaster HOTAS X, and Xpadder and awaiting release of Squadron 42 in StarCitizen.
Method of Approach
Read - the Manuals, read as much of the Forums as possible & follow up daily, save to hard drive lots of Youtube Videos to review from time to time.
Forums – there are a lot of very skilled people ready willing and able to help you. I have found out over many years that without their input I could not have solved a problem.
Time – In the real world in my time it took about 2 years of Fighter Training to become skilled in order to be successful in you first mission and return back to base. Space Games
can also take a long time to master whatever path you choose.
Skill Level – the total field is very large; do not become disappointed if you feel you are not making the grade. There will always be somebody better than you. As someone said :”The journey is the reward”.
Make your own Notes
I use OpenOffice; Scrapbook in Firefox, Paint Shop Pro, Fastone Image Viewer, Dropbox
and iPad
My thoughts on Elite Dangerous
Pros – Fun to learn and multiple ways to play.
Cons – NOT having the ability to SAVE Multiple “Save Games” - to my mind this is a very Major Issue and will loose a lot of players, including me. As you are aware, having invested a lot of time and effort to be told to go back to Square 1 at some point – SORRY – NOT REALLY.
I found that landing at SOME Outstations facing the the allocated Pad Number , eg 02
was incorrect and doing a 180 deg facing the spinning radars corrected this.
To my mind anyone having mastered the technique of landing should be given the Option of “Instant Docking” - as in essence Docking is such a minor part of the overall scheme.
I am also of the opinion that providing a very small Letterbox entry to a space station is not a good idea. It is a type of “Choke Point” that may force Pilots to have collisions with other craft. As in real life (and x3) docking at a space station is done externally.
Initial learning curve is difficult, but Hey I already have $13,000. Wow!
Now playing ED 1.03 (Win 7 64bit) – Using VoiceAttack, Saitek X52, Thrustmaster HOTAS X, and Xpadder and awaiting release of Squadron 42 in StarCitizen.
Method of Approach
Read - the Manuals, read as much of the Forums as possible & follow up daily, save to hard drive lots of Youtube Videos to review from time to time.
Forums – there are a lot of very skilled people ready willing and able to help you. I have found out over many years that without their input I could not have solved a problem.
Time – In the real world in my time it took about 2 years of Fighter Training to become skilled in order to be successful in you first mission and return back to base. Space Games
can also take a long time to master whatever path you choose.
Skill Level – the total field is very large; do not become disappointed if you feel you are not making the grade. There will always be somebody better than you. As someone said :”The journey is the reward”.
Make your own Notes
I use OpenOffice; Scrapbook in Firefox, Paint Shop Pro, Fastone Image Viewer, Dropbox
and iPad
My thoughts on Elite Dangerous
Pros – Fun to learn and multiple ways to play.
Cons – NOT having the ability to SAVE Multiple “Save Games” - to my mind this is a very Major Issue and will loose a lot of players, including me. As you are aware, having invested a lot of time and effort to be told to go back to Square 1 at some point – SORRY – NOT REALLY.
I found that landing at SOME Outstations facing the the allocated Pad Number , eg 02
was incorrect and doing a 180 deg facing the spinning radars corrected this.
To my mind anyone having mastered the technique of landing should be given the Option of “Instant Docking” - as in essence Docking is such a minor part of the overall scheme.
I am also of the opinion that providing a very small Letterbox entry to a space station is not a good idea. It is a type of “Choke Point” that may force Pilots to have collisions with other craft. As in real life (and x3) docking at a space station is done externally.
Initial learning curve is difficult, but Hey I already have $13,000. Wow!