I disagree that simply because the game features FTL travel it's unrealistic. ED goes quite a ways to make FTL travel look and feel credible given the current state of scientific advancement - this is how we imagine FTL travel might someday plausibly function.
Really, it's not. And if you'd like to know why, look up anything having to do with what theoretically happens when someone approaches the speed of light. What occurs in this game doesn't remotely reflect anything currently hypothesized by modern science about going as fast or faster than light. In fact, it reflects a NON-scientific approach to FTL travel: it's treated just as if you were going really quickly on the highway, just multiplied a million times with no other differences. I'm not trying to take a jab at you here, but this quote alone showcases that you really are lacking in some scientific knowledge. You'd be hard pressed to find any physicist who would agree with your above statement. Going into a full explanation here is out of the question, but FTL travel isn't being shown "realistically" in this game, even putting its utter impossibility aside, and I could list a hundred reasons why, but that's getting too in depth.
Sure, ED is wielding all kinds of artistic license, but there's no question that at every step it's taking the concept seriously and scientifically. Why would mass-lock be an issue to someone who isn't approaching the game with a mindset given to realism?
I know it's being taken seriously, and they're attempting to be "scientific/realistic" enough in anything that doesn't negatively affect gameplay. I'm willing to bet there are finer details that aren't a big deal to most people, for example how some proc gen planets would have geologically impossible formations, or...this subject.
but there's no reason to make any further discussion on the topic moot.
If you want to talk about it, by all means, but my point here is that from where I stand you're just nitpicking details. This isn't just "not a priority" like you say, it's not even on the
list. You really wonder why you searched the forums and came up empty handed?
I never said ED is a "near-life realistic universe simulator", and what's more, i don't want it to be. Interestingly, though, you suggest it's only true to life in scale and orbit speeds. Well, believe it or not, just those two aspects make ED an order of magnitude more realistic than most other space sims out there.
Perhaps in that aspect. Space Engine is more a simulation than this game is. ED is basically part space engine, part arcadey spaceship shooter. It has simulation facets to it, but calling the game a simulation itself is a misrepresentation. Kerbal Space Program, while be no means an authoritative example, is a better simulation about space than ED is, albeit on a much smaller scale.
I'm not so eager to suspend disbelief. In an earlier post you asked "Who cares?". I would've thought i've made it clear by now that I care - and i'm sure there are others who do as well.
"Who cares" is a rhetorical question used to communicate the idea that the current subject doesn't matter to the vast majority of people. It's not a request to hold up several individuals who meet the criteria of the question. Disagree with it all you like, and respond to this accordingly if you feel the need, but this is my last post in the thread as I've spent too much time thinking and talking about something that seriously is, outside of the concept that "stars are bright," not important. I wish I could articulate that better, but as it stands you sound like one of the guys at the movies who shout "oh COME ON!" when something improbable happens.