Exiting supercruise into the station (Orbis)...

Just got my pimped out Viper destroyed after exiting supercruise (the animation where the station zoom towards you i.e. uncontrollable) into an Orbis station... Was lucky as the rebuy cost is cheap but if that happened to my Lakon 7 with cargo with millions of credits, I will go crazy...

Has anyone encountered this bug as well?
 
During Beta if you exited supercruise at under 200km from the station you would exit very close...or sometimes inside the station.
I thought this mechanic had been stopped, maybe not....who wants to test it with their Lakon 7 ?
 
Haven't hit the station yet - did get dumped from SC exiting hyperspace - but I've found the remedy for stations is to drop SC speed to 30km/s immediately before disengaging SC, you emerge in normal space at speed 0. Then you can start to make your station approach.
 
This happens when you approach the station from outside the orbit...
Try make the approximation from inside the station orbit, because most station have the mailbox pointing to the planet... This way you avoid this issue, and get an easier entrance procedure.
This problem use to happen in beta... If you survive inside the station... Ask for docking permission first... Then move very very slowly to the docking area... when you see from bellow the docking pads.... Look for a place where you can see the correct side of the docking area and push the ship thru the wall... And after having some damage land in you docking pad...
 
Just do it as Onane explains it, never had any issue since. The crash into the station is an result from people crying to lower the drop out from SC from 20km to 8-9km in beta I believe.
 
this is not really a bug, its because of the length of the Orbis star ports.

because they are so gosh darn big you have to make sure you approach them from the right angle or you risk destruction. the navigation point of the station is the docking bay and on these gargantuan constructions if you exit SC outside its orbit, because you drop out at around 10km you will smash right into the back of it.

if you drop out of SC inside the star ports orbit there is a lot more open space as between you and the nav point is nothing but open space.

so in conclusion, if you are going to an Orbis or you don't know what type of star port you are going to always make sure you drop inside the orbital lines. doing anything else could end up costing you a lot of credits.
 
this is not really a bug, its because of the length of the Orbis star ports.

because they are so gosh darn big you have to make sure you approach them from the right angle or you risk destruction. the navigation point of the station is the docking bay and on these gargantuan constructions if you exit SC outside its orbit, because you drop out at around 10km you will smash right into the back of it.

if you drop out of SC inside the star ports orbit there is a lot more open space as between you and the nav point is nothing but open space.

so in conclusion, if you are going to an Orbis or you don't know what type of star port you are going to always make sure you drop inside the orbital lines. doing anything else could end up costing you a lot of credits.
If you're supposed to only approach from a certain angle then why isn't there anything on the HUD to indicate that?
 
If you're supposed to only approach from a certain angle then why isn't there anything on the HUD to indicate that?

because when they designed the hud it wasn't an issue? nobody thought that people would deliberately approach a space station from the opposite side to the entrance, do you approach your garage from behind so you have to circle around it to enter? i don't ;)
 
because when they designed the hud it wasn't an issue? nobody thought that people would deliberately approach a space station from the opposite side to the entrance, do you approach your garage from behind so you have to circle around it to enter? i don't ;)
My garage isn't an invisible point floating in space. You can see the entrance to your garage.

Exiting out of SC when it says it's safe to do to only to find yourself inside a wall is a bug. Plain and simple.
 
I've had no impacts but I have had half-a-dozen paintjob-scraping near-misses. Either the nav point needs moving to the centre of mass for stations or the jump entry point needs to be a few more clicks out. It's silly to allow ships to exit SC right into the @rse of an Orbis station.
 
My garage isn't an invisible point floating in space. You can see the entrance to your garage.

Exiting out of SC when it says it's safe to do to only to find yourself inside a wall is a bug. Plain and simple.

ask yourself this, now you know about the issue will you ever again exit SC outside the orbit of a star port you don't know with 100% certainty is a Coriolis? if you do so and you die because of it will you continue to blame the game or will you think to yourself 'Doh! i forgot about that!'

knowledge is power - you now have the power to avoid the problem and if you do it again and die there will be nobody to blame but yourself.
 
This happens when you approach the station from outside the orbit...
Try make the approximation from inside the station orbit, because most station have the mailbox pointing to the planet... This way you avoid this issue, and get an easier entrance procedure.
This problem use to happen in beta... If you survive inside the station... Ask for docking permission first... Then move very very slowly to the docking area... when you see from bellow the docking pads.... Look for a place where you can see the correct side of the docking area and push the ship thru the wall... And after having some damage land in you docking pad...
I usually say this too. It seems to always worked, until yesterday.. when i arrived almost inside that circle habitat thing. And it happened twice! Somethings not right here.
 
this is not really a bug, its because of the length of the Orbis star ports.

because they are so gosh darn big you have to make sure you approach them from the right angle or you risk destruction. the navigation point of the station is the docking bay and on these gargantuan constructions if you exit SC outside its orbit, because you drop out at around 10km you will smash right into the back of it.

if you drop out of SC inside the star ports orbit there is a lot more open space as between you and the nav point is nothing but open space.

so in conclusion, if you are going to an Orbis or you don't know what type of star port you are going to always make sure you drop inside the orbital lines. doing anything else could end up costing you a lot of credits.

Pray tell where such information is available for a new player.

These forums (and especially this thread) don't count.
 
Aren't people just guessing when they advise to approach from inside? I haven't seen any evidence that stations are oriented in any particular way. I almost always approach from outside, and it has never happened to me, it seems completely random how the station is oriented.

I would say this is clearly a bug. Either it shouldn't happen, or there should be an indication of the orientation of the station while you're in super cruise, so that you know how to approach.
 
Aren't people just guessing when they advise to approach from inside? I haven't seen any evidence that stations are oriented in any particular way. I almost always approach from outside, and it has never happened to me, it seems completely random how the station is oriented.

...

In the original Elite the station entrance always faced directly towards the planet the station was orbiting (not actually a sensible arrangement irl as it meant the station had a 1 rev/orbit spin around an axis perpendicular to its main rotational axis). In ED the station orientation isn't quite so rigidly fixed, but in all cases I have seen so far the entrance slot is on the inside of the orbital path and faces (very) roughly towards the planet, so AndyB's advice is good.
 
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this is not really a bug, its because of the length of the Orbis star ports.
Not a bug? Sounds like arguing semantics to me. The HUD clearly displays "SAFE" to disengage supercruise, but sometimes you are smashed to bits anyway.

Whether we call it a bug or not -- the improvement potential is there. A display of ideal trajectory could help. Or indicate that you're on a "lottery" trajectory. Or exiting SC further from the station. Or disable the ending up at the rear of the station altogether -- it's not like we don't notice there is a certain degree of teleportation involved when we leave supercruise.

because they are so gosh darn big
[...]
if you are going to an Orbis or you don't know what type of star port you are going to always make sure you drop inside the orbital lines. doing anything else could end up costing you a lot of credits.
This is a good tip. Quicker docking is good. It should not be a requirement for surviving the exit from SC, though.
 
Just got my pimped out Viper destroyed after exiting supercruise (the animation where the station zoom towards you i.e. uncontrollable) into an Orbis station... Was lucky as the rebuy cost is cheap but if that happened to my Lakon 7 with cargo with millions of credits, I will go crazy...

Has anyone encountered this bug as well?

Approach the orbises from planet-side, you'll emerge in front of it and thus avoid all sorts of nasty spinning surprises.
 
Learning to avoid a bug doesn't mean there is no bug. If it says "Safe Disengage", it should be a "Safe" Disengage, not a suicide button.
 
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