I mean I understand the concerns, I had them too, but this was prior to the bounty buff they applied. I still do have some concerns, but I'm hoping they flesh that out via adding more Bounty Hunter-eske missions, beyond the overly predictable and at times annoying, Assassination missions.
I just hit Dangerous a few days ago, and have made enough money through normal hunting and doing Assassination missions to buy the Imperial Clipper I'm currently flying and earning credits for further upgrades. She's going pretty well, but I still need some more upgrades. My overhead through hunting is very small, unless I take hull damage. But in all things considered, unless something horrific happens like getting rammed by an NPC Python or Anaconda while my shields are lower, I don't take hull damage. Taking any Hull damage can nullify a 3rd of my average income while hunting, but as I said, not taking hull damage hasn't been an issue.
I'm not sure what I average in terms of income, due to the unpredictable and overly RNG feeling you get from normal Nav Beacon or RES hunting. Sometimes you can get 3-4 Pythons and Anacondas in a row, others it's just haulers, sidewinders and adders for what seems like FOREVER, with a random Cobra, ASP or Viper thrown in every so often. So it's hard to calculate.
But between regular hunting and Assassination missions, I've been fairly well. But as I said, I hope there are more profitable, dynamic and varied missions aimed towards Bounty Hunting in the future.
*Edit* The other thing that would be cool, was if there was a way to find bigger ships more commonly. Or if the ships generated based on your presence (since they're linked to you), semi-scaled with you and your combat rank. I'm not saying if you're in a big ship and highly ranked all you get is Condas and Pythons, but just you have a semi-higher chance of them jumping into your instance if you're hunting at a Nav Beacon etc.