Doing combat in anything above a Cobra is just not profitable.

It seems to be that combat is only profitable if you run with a Viper. I am currently running in an ASP with everything B rated in max class for each component. Rebuy costs is at about a million credits.

While this ship can shred and it can shred everything it is just not profitable. Doing about an hour of bounty hunting barely got me half a million in credits. Not even enough to cover for my insurance. Combat really needs to be more rewarding. I mean it is the most risky part of the game and the most unrewarded at the same time.

It is worse than trading and exploration.

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Congrats OP!!! you realized as many of us what a whole Developers team couldnt , that there is no progression!! and there is no point in getting to bigger ships except for trading guess was to hard to figure out that devs coulnt see it.
 
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Thread premise is nonsense, I have made well over 40M from bounties and assassination missions with Asp and Python. Combat is profitable, it just isn't as profitable as trading but then again nothing else is either.
 
My Asp only cost 480K in rebuy. Your Asp absolutely dont need to cost a million in rebuy to fight. C class FSD, get a A class power distributor however. Lower sensors and life support to D, Shield class 5 rather than class 6 etc.

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Thread premise is nonsense, I have made well over 40M from bounties and assassination missions with Asp and Python. Combat is profitable, it just isn't as profitable as trading but then again nothing else is either.

You made 40 millions from bounties and assassination missions in 1 hour?
 
ASP can carry some decent tonnage.

Every so often you need to stow the hardpoints pick up some goodies and do a bit of trading.
 
My Asp only cost 480K in rebuy. Your Asp absolutely dont need to cost a million in rebuy to fight. C class FSD, get a A class power distributor however. Lower sensors and life support to D, Shield class 5 rather than class 6 etc.

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I am thinking of ditching the FSD to a lower one for now because I don't carry any cargo at the moment.

ASP can carry some decent tonnage.

Every so often you need to stow the hardpoints pick up some goodies and do a bit of trading.

I have been grinding cargo trade runs up to 24 millions. No more... got sick of it already.
 
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Why is it that people seem to not pick up the cargo that the NPC bounties drop...?

Always target the hatch first and scoop all the worthwhile goods when they die, that's another reason you should be bounty hunting in Anarchy zones also an ASP can carry enough goods to make bounty hunting way more profitable ;)
 
Why is it that people seem to not pick up the cargo that the NPC bounties drop...?

Always target the hatch first and scoop all the worthwhile goods when they die, that's another reason you should be bounty hunting in Anarchy zones also an ASP can carry enough goods to make bounty hunting way more profitable ;)

You try and pick 100 barrels of beryllium with feds all around. Let me know how that goes for you while I have a coffee, shower and take a nap yea?
 
You try and pick 100 barrels of beryllium with feds all around. Let me know how that goes for you while I have a coffee, shower and take a nap yea?

Did you not read my post?...

Anarchy zones are always best for bounty hunting, profits are nearly doubled with a KWS and you'll not get attacked by feds for killings wanted's. You even quoted the answer its not like i need to type this out.
 

Snakebite

Banned
Half a million an hour is pretty good, i've been getting around 250k an hour in my Eagle... of course running costs are lower.....
 
Asp is a really good multi-role ship. My asp has 80 cargo and equipped with a class 5 shield and beam weapons, I can trade almost as well as a t6, and when get bored I can hang out at nav points and risk losing all that gold I carry. For a bigger rush take said gold into an anarchy nav point. "yey treats." As you said is not much point to bigger ships for combat, so might as well use all that spare cash for fun.
 
Why is it that people seem to not pick up the cargo that the NPC bounties drop...?

Simples, really - I'm not a smuggler! If they ever give us more character slots, I'd be keen to "roll" a character who is a bit on the shady side, but for this one smuggling is off limits. :p
 
I mean I understand the concerns, I had them too, but this was prior to the bounty buff they applied. I still do have some concerns, but I'm hoping they flesh that out via adding more Bounty Hunter-eske missions, beyond the overly predictable and at times annoying, Assassination missions.

I just hit Dangerous a few days ago, and have made enough money through normal hunting and doing Assassination missions to buy the Imperial Clipper I'm currently flying and earning credits for further upgrades. She's going pretty well, but I still need some more upgrades. My overhead through hunting is very small, unless I take hull damage. But in all things considered, unless something horrific happens like getting rammed by an NPC Python or Anaconda while my shields are lower, I don't take hull damage. Taking any Hull damage can nullify a 3rd of my average income while hunting, but as I said, not taking hull damage hasn't been an issue.

I'm not sure what I average in terms of income, due to the unpredictable and overly RNG feeling you get from normal Nav Beacon or RES hunting. Sometimes you can get 3-4 Pythons and Anacondas in a row, others it's just haulers, sidewinders and adders for what seems like FOREVER, with a random Cobra, ASP or Viper thrown in every so often. So it's hard to calculate.

But between regular hunting and Assassination missions, I've been fairly well. But as I said, I hope there are more profitable, dynamic and varied missions aimed towards Bounty Hunting in the future.

*Edit* The other thing that would be cool, was if there was a way to find bigger ships more commonly. Or if the ships generated based on your presence (since they're linked to you), semi-scaled with you and your combat rank. I'm not saying if you're in a big ship and highly ranked all you get is Condas and Pythons, but just you have a semi-higher chance of them jumping into your instance if you're hunting at a Nav Beacon etc.
 
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Snakebite

Banned
Multi-cannons alone are going to eat a lot of money in station reloads - energy based wepons are really good if you are focused on profitable killing

Yes, I have two beam lasers and two multicannons. The multicannon can really tear an unshielded hull apart quickly but I tend to hold of using them if im not in a hurry because of the reload costs.
 
It is worse than trading and exploration.

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"Aimless" huh?

I'll agree about trading, but then combat is fun while trading isn't.

Exploration on the other hand is both boring and pays peanuts. You can spend an hour exploring a system full of relatively valuable rocky/metal rich planets in an Asp, and come out of it with 70k of exploration data along with a 40k bill for wear and tear on your ship's integrity.
 
Combat profit in a Python is an order of magnitude higher than in a Cobra. You kill stuff 5 times faster, have no downtime, never have to run, never take damage, and with a fuelscoop your running cost is 0 if you stick with lasers. Insurance is only an issue if you die, repair is only an issue if you lose shields (never happens) and wear&tear is now at acceptable levels.
And what's the point of zero risk combat? Sure for a while it is fun decimating AI, but it won't sustainable fun... My dreams are crushed. :(
 
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