If there's one thing that I cant get my head around, its why we cant have Beyond Visual Range Space to Space combat. This also includes no real limit on flight speed.
I hear people argue that if we were allowed to go too fast engagements would be ridiculous or not practical. I TOTALLY disagree.
Coming from many years of virtual combat experience from Hornet Korea to Janes, IL2 and DCS How fast you go is not a limiting factor for gameplay. you cant get into a knife fight at 800 knots and the same would go for space simply because you have no maneuverability to either get on the elbow or to evade incoming arsenal. I can live with the restrictions but quite frankly I don't see any need for it. Especially as it takes a REALLY BIG CHUNK out of the realism for me.
A truly great combat space sim IMHO would have radars that look ahead on the 100's of kilometres. Missiles with really poor turn rates so therefor pretty useless at high speeds. Pilots would need to slow down to similar speeds they do now to engage a target. zipping past at 10,000 kph although fun would be impractical. Firstly it would take a long time to get to those speeds and exactly the same amount of time to slow down again.
MY idea of a space combat sim would be where a flight would engage targets from 100km or so with ships spreading out into attack formations or brackets. Firing some missiles at range to put the enemy into a defensive position and then moving in for a guns/lasers or short range missile kill. Very similar to earth dogfights just without gravity or air and not much to hide behind.
Is there anyone else here who could also see this type of scenario working well?
I hear people argue that if we were allowed to go too fast engagements would be ridiculous or not practical. I TOTALLY disagree.
Coming from many years of virtual combat experience from Hornet Korea to Janes, IL2 and DCS How fast you go is not a limiting factor for gameplay. you cant get into a knife fight at 800 knots and the same would go for space simply because you have no maneuverability to either get on the elbow or to evade incoming arsenal. I can live with the restrictions but quite frankly I don't see any need for it. Especially as it takes a REALLY BIG CHUNK out of the realism for me.
A truly great combat space sim IMHO would have radars that look ahead on the 100's of kilometres. Missiles with really poor turn rates so therefor pretty useless at high speeds. Pilots would need to slow down to similar speeds they do now to engage a target. zipping past at 10,000 kph although fun would be impractical. Firstly it would take a long time to get to those speeds and exactly the same amount of time to slow down again.
MY idea of a space combat sim would be where a flight would engage targets from 100km or so with ships spreading out into attack formations or brackets. Firing some missiles at range to put the enemy into a defensive position and then moving in for a guns/lasers or short range missile kill. Very similar to earth dogfights just without gravity or air and not much to hide behind.
Is there anyone else here who could also see this type of scenario working well?
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