New Trading Tool - Cmdr's Log v1.1!

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@ArchV1: throwing you a cpl of feature requests for the trade wndow if you don't mind

1- Show searches per system and not only per station. Example: I'm in system A station 1 and I wanna go in system B which has a bazillion of them. Now I should match A1 with B1-B2....Bn, sort each and try to remember if B3 was better than B8...... If I could just match A1 with B$ that'd be cool. To avoid too many matchings and a too long output you could add....
2- minimum profit. Simply do not show matchings below the threshold

Btw, confirmed luv for the journal? Yes, no, maybe later?
 
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I read previous posts, but I didn't see this listed as new feature coming in 2.0, so...

Any thought to using a static DB of star coordinates to get jump distances, which would allow displaying trades within a certain LY radius?

What a great idea. And how do we donate? Is there a link? Donation very ready and very well deserved
 
What a great idea. And how do we donate? Is there a link? Donation very ready and very well deserved

For donations, look in the about box.

As far as the DB of star coordinates, there's one in the works. I'd imagine a static image of the data could be downloaded at the time of distribution of each new version, or whenever there were significant updates.
 
@ArchV1: throwing you a cpl of feature requests for the trade wndow if you don't mind

1- Show searches per system and not only per station. Example: I'm in system A station 1 and I wanna go in system B which has a bazillion of them. Now I should match A1 with B1-B2....Bn, sort each and try to remember if B3 was better than B8...... If I could just match A1 with B$ that'd be cool. To avoid too many matchings and a too long output you could add....
2- minimum profit. Simply do not show matchings below the threshold

Btw, confirmed luv for the journal? Yes, no, maybe later?

I like the search idea. I'll see if I can work something in like that. Unfortunately I probably not get to journal stuff for 2.0... Might be the first thing I mess with afterwards though.
 
I cannot see an "About box?"

I will check in the morning but if some kind soul would tell where the donate box is located I would apprecite it.

Why do I feel so dumb tonight?
 
Just wanted to compliment you on the tool. It's incredibly useful and I never leave a port without it now...

I even hooked up a second monitor just to use this. Good work.
 
I have a question for you please. I love this tool and it works great on my main machine in 64 bit. My machine I use for my routes and station info/tools etc. is 32bit windows 8.1. When I open it; It doesn't give me an option to maximize it. And then I Can add a new system/station BUT after that it won't let me do anything else. station data drop downs are blank and commodities are blank as well. The tables exist and data exists in the folder but not showing up in the front gui. No field is letting me input info. Only the notes under the station selection. I would love to use this tool as it is the best I have found. Do you have any ideas? Thanks I just tried to use it on my main machine again. It worked last night great. I deleted the test system. I just added a station and system and it is doing exactly like the other machine. No way to enter data nor seeing any. Am I missing something? And if I enter a system in the search field and hit enter the tool closes.
 
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@ArchV1

Can i volunteer to help beta test v2.0 with you ?

Well... not really... basically you guys are always using beta :) I mean, sure it's released, but any development in the middle is quick enough that it's either ready or not ready at all. There's not really a test phase. When I finish up features, I toy with them for 10 minutes to make sure there are no obvious bugs, then throw it out to you guys :) Just happens that this 2.0 thing is taking a few more days and honestly been busy this weekend so I've only spend a couple hours on it thusfar. But it's moving along now! I want to wrap up up quickly too so I can play the damn game. My TrackIR is taunting me.

I'm guessing might be ready by Tuesday? Depends on how long Round Trip takes to implement Haven't started on that yet.
 
Damn you!!!!...... Now I keep checking the post for any sign of more info, screenshots, and or update..... Your CMDR's Log has become such a major part of my ED gaming :)

Screenshots are a tricky thing... I'm still kind of moving stuff around so any screenshots might be misleading as the final release might not even be close to the same :)

The biggest new feature of course is going to be the Trades window. Followed by the actual window break up and reorganization is pretty nice. I've also added Population, Wealth, and Station Type combo boxes.

Won't be touching Journal stuff in this round.
 
Status Update

So tonight I got Illegal being independent from supply/demand status. For stuff you have currently saved as Illegal, it will flag it Illegal and set its status to "None". The text for Illegal commodities is red. The right-click menu Illegal is now called Illegal Toggle because it will toggle the illegal flag on and off.

I got System to System (as opposed to Station to Station) trading implemented. There's a checkbox for it, I'm thinking about making System to System the default, and you uncheck it to see the list of specific stations if you'd rather have that.

There's a Search button for the trades; and you must hit it after you change search options. This is done for performance reasons, some of those searches take awhile! However, that said, if you don't have that many stations, and/or searching is fast, there is an Auto-Search checkbox; which will make a search run automatically every time you change a search option.

Still haven't got around to starting Round Trip trades :/

Sadly tomorrow work starts back up again; so I'll only have a couple hours each evening to code. I'm still targeting Tuesday for 2.0 release... unless I get wife aggro or something and it gets pushed.
 
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wolverine2710

Tutorial & Guide Writer
Status Update

So tonight I got Illegal being independent from supply/demand status. For stuff you have currently saved as Illegal, it will flag it Illegal and set its status to "None". The text for Illegal commodities is red. The right-click menu Illegal is now called Illegal Toggle because it will toggle the illegal flag on and off.

I got System to System (as opposed to Station to Station) trading implemented. There's a checkbox for it, I'm thinking about making System to System the default, and you uncheck it to see the list of specific stations if you'd rather have that.

There's a Search button for the trades; and you must hit it after you change search options. This is done for performance reasons, some of those searches take awhile! However, that said, if you don't have that many stations, and/or searching is fast, there is an Auto-Search checkbox; which will make a search run automatically every time you change a search option.

Still haven't got around to starting Round Trip trades :/

Sadly tomorrow work starts back up again; so I'll only have a couple hours each evening to code. I'm still targeting Tuesday for 2.0 release... unless I get wife aggro or something and it gets pushed.

Thanks either way. :)
 
I've added Population, Wealth, and Station Type combo boxes.

Would you consider adding two or three miscellaneous combo boxes that you don't assign for any specific use but we can (without you having to code it in)?

So I would use these to record distance from star and whether the station is neutral friendly or hostile, where-as others may use it for something else.
 
Would you consider adding two or three miscellaneous combo boxes that you don't assign for any specific use but we can (without you having to code it in)?

So I would use these to record distance from star and whether the station is neutral friendly or hostile, where-as others may use it for something else.
Well, you can use any of the three you mention, just edit the text file entries defining the values. Like I won't care for both population and wealth, which leaves one spare to use for something. The label in the program will be off, though, but who cares?
 
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