My suggestion.
Atleast couple it on the faction reputation you have. If a ship from a faction kills the ship you was actively trying to kill.
If you are Neutral or worse, you lost your kill because you was to slow.
If you are friendly,you get 25% of the bounty as a friendly compensation for your help keeping the law.
If you are allied ,you get 50% of the bounty as a friendly compensation for your help keeping the law.
If the killstealer is a bounty hunter npcs you dont get your compensation.
IF you do get the kill you get full bounty as before.
This changes i think would be "fair" and until we get a way to communicate to NPCs in order to offer help/apologies/temporary banding together ect it would be work around.
A while back, Frontier added a fix to stop NPC's kill stealing your bounties.
After seeing that someone has managed to get to 'Elite' status by taking advantage of this fix, I'm genuinely interested to see what the community now thinks of it.
The Elite CMDR thread is here:
https://forums.frontier.co.uk/showthread.php?t=92423
I personally prefer a 'most damage wins' based approach, with additional points added for CMDR's that started attacking the target first. It's fairer, and ensures that CMDR's can't arbitrarily paint targets en-masse.
Ultimately, I think we should gain a percentage of the bounty, based on damage caused. I certainly don't expect to gain a kill credit for partially damaging a target, but I would expect to gain it if I did the lion's share of the work.
Please share your thoughts on this matter below.
PLEASE NOTE: This is in no way knocking what the Elite CMDR has achieved - he's accomplished Elite status within the parameters of the game, and without taking advantage of the much publicised currency exploits. I simply want to raise a discussion around the Kill Stealing fix, which I think needs more work.
It needs to go back to last shots takes it.
Sharing a bounty is just as silly and immersion breaking as the current mechanic.
A mechanic that allows a player to tag as many wanted ships in an area then not fire a shot until the security forces clean up the targets while awaiting the bounty payment is more than a bit broken....
This is over simplifying it. You have to hit a target within ten seconds of its destruction to get the bounty. While this may be too long a period, you can't exactly tag as many wanted ships as you'd like.
ii. For assassination missions you still need to last hit, so it's possible to get bounty for the kill but no assassination credit.