I would like to make a suggestion about how market information is handled in-game.
As it is now, I only get to know what a station supplies and demands by docking with it. Otherwise I only have three items listed as imports and another three as exports, which by the way are sometimes false the way they are stated in the system view.
However this is very unlikely to be even close to acceptable for any pilot in the year 3301 I assume.
What is even worse is, that the ship computer does not keep a log file of what the market situation was upon last visiting it. This is highly unrealistic for any trader to accept as a suitable system, as the most current market situation is what makes his livelyhood.
So why isn't a more realistic system implemented, that is quite simple, yet provides players with the amount of realism and support that should be expected by a computer system in a trade ship in the year 3301?
A absolutely rudimentary example could be, that the trade data for a station is saved for 24 hours on the ships computer and can be seen in the "Galactic Average" collumn, if the pilot uses a market interface. Additionally any Nav Beacon gives a ship entering the system all the information about what is being produced and what is being consumed by the stations within that system upon entering the system. However, no exact numbers like current supply/demand or prices would be exchanged like this and it would just be entered in the system view and stay there until it is changed by updated information.
Even better of course would be, if a pilot could look at a market data chart without being docked at a station and look it up in a "market info tab" while traveling.
Don't get me wrong, I'm not asking for real-time market information across systems or just even across stations.
All I think should be there (by 3301) is some way that I as a trader can rely on my ship computer to keep track on recent market data, without me having to resort to an excel spreadsheet (or even worse: pen&paper) that I have to manually fill out in order to keep track. That would be ridiculous. However it is the situation we have now and I consider it barely acceptable in a game set so far in the future where trading is one of the main activities that players can follow.
Thanks for reading.
As it is now, I only get to know what a station supplies and demands by docking with it. Otherwise I only have three items listed as imports and another three as exports, which by the way are sometimes false the way they are stated in the system view.
However this is very unlikely to be even close to acceptable for any pilot in the year 3301 I assume.
What is even worse is, that the ship computer does not keep a log file of what the market situation was upon last visiting it. This is highly unrealistic for any trader to accept as a suitable system, as the most current market situation is what makes his livelyhood.
So why isn't a more realistic system implemented, that is quite simple, yet provides players with the amount of realism and support that should be expected by a computer system in a trade ship in the year 3301?
A absolutely rudimentary example could be, that the trade data for a station is saved for 24 hours on the ships computer and can be seen in the "Galactic Average" collumn, if the pilot uses a market interface. Additionally any Nav Beacon gives a ship entering the system all the information about what is being produced and what is being consumed by the stations within that system upon entering the system. However, no exact numbers like current supply/demand or prices would be exchanged like this and it would just be entered in the system view and stay there until it is changed by updated information.
Even better of course would be, if a pilot could look at a market data chart without being docked at a station and look it up in a "market info tab" while traveling.
Don't get me wrong, I'm not asking for real-time market information across systems or just even across stations.
All I think should be there (by 3301) is some way that I as a trader can rely on my ship computer to keep track on recent market data, without me having to resort to an excel spreadsheet (or even worse: pen&paper) that I have to manually fill out in order to keep track. That would be ridiculous. However it is the situation we have now and I consider it barely acceptable in a game set so far in the future where trading is one of the main activities that players can follow.
Thanks for reading.