Remember wow?

Yes, all these "remember WoW" posts would have merit if ED was launched back in 2004 also, when MMO gaming was just emerging and SP gaming was still the main.

But we're not back in 2004.

You'd think that developers would be smart enough to know what the standard is for gaming in 2014.

We've come a long way since WoW and yet FD didn't learn from that launch over a decade ago.

The biggest flaw with these "remember how x game was at launch" is the "remember" part. It's exactly that - remembering a piece of history. Companies should study their history, learn from it and improve... well the good companies do.

Yes, and what is standard for gaming in 2014 is usually uninteresting crap. Which is why I usually don't buy games by mainstream publishers anymore. I've been buying indie-games for years now, with feature interesting gameplay, challenging game play, and most importantly, gameplay that mainstream publishers would kill because it isn't "standard."
 
I remember the big raids of us Horde attacking Darkshore and being met by similarly huge Alliance groups... battles which raged for hours across an entire zone.

Ah man...... for the first time in a couple of years I almost missed wow, hats off to you for the memory flash. Why has no mmo managed to capture the same magic with open world pvp as wow once did?
 
I don't remember WoW. I remember Everquest. It put WoW to shame and was released 3 years earlier. :D
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Before that? I remember UO, which would have remained superb but they screwed everything up with that expansion that we don't talk about. Played it on private servers for a couple years after that catastrophe.
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Oh and before that? I used to play a game called Gemstone III. You don't know what the word grind means until you've played a game with no level cap, no end goal, no "top" to reach. Worst feature ever? No. It was the best. If there is no end, what do you do in the game? Answer: Anything you bloody well please, up to and including cold-blooded murder of a rival in the streets that could result in permadeath.
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It's only the trash MMO's that get remembered as standards, any game that innovates enough that people have to think about what they do in the game gets walked over until it's a footnote in development history, because heaven forbid the unwashed masses spare a few of those calories they carefully squirreled away in their burgeoning waistline to fire up some extra synapses...
 
Really? It had more content, than random spawnpoints of enemies, and doing trade runs between point A to B?

WoW had preset spawn points where the mobs just stod waiting for you to attack them.

The content at release contect was actaully pretty sparse, and very repeditive - just endless fetch and kill stuff quests - the forums where raging the first months about the lack of contect, endgame in particular. People railing the content was to hard/only caterted to hardcore guilds, nothing for the casual players.

And for an MMO the grouping features were half baked, endless LFG spaming in the Barrens. And when you did manage to get a group together a warlock in the party was mandatory otherwise so you could portal people in. That's when you could actaully connect, and stay connectect, disconnects were a comman occurance.

It took them 6 months and the fixed Molten Core did it start to settle down.

I think WoW fits what the OP was intending to illustrate perfectly.
 
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What you people keep forgetting is that games coming out nowadays, ED included, are barely, if anything at all, bringing something new.
We are so far advanced in technology, there are countless games already released, endless information and intel on what players want, what cool features are still missing and so on... and yet? This is what sets me up personally. Yes, ED could have been so much more than it is now. It is not, and I understand the ongoing development and I don't even complain. But saying that the current situation is totally justified and 'normal', that is simply wrong.

Regarding WoW in this matter, it was the first of its kind in that scale, totally different story - no comparison with ED possible here.
 
It's only the trash MMO's that get remembered as standards, any game that innovates enough that people have to think about what they do in the game gets walked over until it's a footnote in development history, because heaven forbid the unwashed masses spare a few of those calories they carefully squirreled away in their burgeoning waistline to fire up some extra synapses...

+1 for that, that actually made me feel i've known you all my life.
 
Ah man...... for the first time in a couple of years I almost missed wow, hats off to you for the memory flash. Why has no mmo managed to capture the same magic with open world pvp as wow once did?

Good question actually. It just all gelled somehow, lack of a serious death penalty combined with pvp which was easy to get into but could result in some skillful play. That and the whole aesthetic just made open world good, it really was all about the fun of the fight rather than any serious outcome or benefit.
 
Anyone else think this was going to be about the wow signal?

Yeah, lol. I find it a bit hard to compare these games. WoW has trolls ingame, here they are mostly on the forum. WoW is massively multiplayer, here you hardly ever meet anybody in space. Then again, you could spend your lifetime travelling the galaxy and it would not be enough to visit all the systems while in WoW you can run from one end of the world to the other within a few hours.
Anyway, nice pep talk post!
 
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Yeah, lol. I find it a bit hard to compare the these games. WoW has trolls ingame, here they are mostly on the forum. WoW is massively multiplayer, here you hardly ever meet anybody in space. Then again, you could spend your lifetime travelling the galaxy and it would not be enough to visit all the systems while in WoW you can run from one end of the world to the other within a few hours.
Anyway, nice pep talk post!

Without having played Wow I'm willing to bet you would see more variety in that hour than you would in a lifetime jumping across the galaxy.
 
OP's got it wrong for one simple reason imo - WoW had quests with stories. Simple, cheesy ones yes, but still actual stories, several of which ended inside dungeon encounters, and others that developed into raids. This is the one thing I reckon causes the feeling of emptiness that people have expressed. It's not that the game is lacking in *features* or mechanics, it's just that there doesn't appear to be the tiniest bit of difference or persistence in narrative or NPC interaction as one progresses.
 
Good question actually. It just all gelled somehow, lack of a serious death penalty combined with pvp which was easy to get into but could result in some skillful play. That and the whole aesthetic just made open world good, it really was all about the fun of the fight rather than any serious outcome or benefit.

and maybe because before the open pvp of wow you didn't 'really' have the whole PVP is bad m'kay crowd.

It was this that got me hooked on PVP, one second I'm minding my own buisness collecting Peacebloom, the next 100's of people come racing out of Stormwind, so I'm like, I guess I will follow and bang, pure chaos.... and lag..... but it was epic.
 
I have been thinking exactly this, I'd love to see E D stand the test of time and be developed as much as WoW has been.
 
It was this that got me hooked on PVP, one second I'm minding my own buisness collecting Peacebloom, the next 100's of people come racing out of Stormwind, so I'm like, I guess I will follow and bang, pure chaos.... and lag..... but it was epic.

Good times. The battles when they introduced PvP rewards, but didn't have any battlegrounds yet, just open PvP, were marvelously entertaining. The only kind of battles which really had the kind of sheer manpower you'd expect from battles, rather than minor skirmishes. The lag made it pretty unplayable, but I had a blast nevertheless.

I love PvP, but, for me personally, the prospect of losing hard-earned credits for participating in it in this game is quite a turn off. I don't mind repercussions in PvE much, where I can avoid dying if I do things right - but in PvP, death tends to be rather unavoidable if you get yourself in a big enough battle. I prefer my PvP to come with the single repercussion of respawning and having to make my way back to the fun.
 
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