Yes, all these "remember WoW" posts would have merit if ED was launched back in 2004 also, when MMO gaming was just emerging and SP gaming was still the main.
But we're not back in 2004.
You'd think that developers would be smart enough to know what the standard is for gaming in 2014.
We've come a long way since WoW and yet FD didn't learn from that launch over a decade ago.
The biggest flaw with these "remember how x game was at launch" is the "remember" part. It's exactly that - remembering a piece of history. Companies should study their history, learn from it and improve... well the good companies do.
I remember the big raids of us Horde attacking Darkshore and being met by similarly huge Alliance groups... battles which raged for hours across an entire zone.
Yeah.....I remember WoW........
"you no take candle" they yelled,
but I did, I did take candle, happy days!
Really? It had more content, than random spawnpoints of enemies, and doing trade runs between point A to B?
It's only the trash MMO's that get remembered as standards, any game that innovates enough that people have to think about what they do in the game gets walked over until it's a footnote in development history, because heaven forbid the unwashed masses spare a few of those calories they carefully squirreled away in their burgeoning waistline to fire up some extra synapses...
Ah man...... for the first time in a couple of years I almost missed wow, hats off to you for the memory flash. Why has no mmo managed to capture the same magic with open world pvp as wow once did?
Anyone else think this was going to be about the wow signal?
And what is waiting at point C?
+1 for that, that actually made me feel i've known you all my life.
Yeah, lol. I find it a bit hard to compare the these games. WoW has trolls ingame, here they are mostly on the forum. WoW is massively multiplayer, here you hardly ever meet anybody in space. Then again, you could spend your lifetime travelling the galaxy and it would not be enough to visit all the systems while in WoW you can run from one end of the world to the other within a few hours.
Anyway, nice pep talk post!
Good question actually. It just all gelled somehow, lack of a serious death penalty combined with pvp which was easy to get into but could result in some skillful play. That and the whole aesthetic just made open world good, it really was all about the fun of the fight rather than any serious outcome or benefit.
It was this that got me hooked on PVP, one second I'm minding my own buisness collecting Peacebloom, the next 100's of people come racing out of Stormwind, so I'm like, I guess I will follow and bang, pure chaos.... and lag..... but it was epic.