I understand the need for immersion. But also there is a need for game mechanics to make sense.
When I boost in zero G and I don't keep going at the new speed I'm thinking "aircrafts in space" and I'm taken out of the game momentarily.
When I get a chance to increase rep with the top faction of the agriculture planet in the middle of the boom, and it's that faction begging for free food, I'm taken out of the game as I wonder if the devs even put any rules for what goes or doesn't go on a ports BB.
When I'm looking to lock on destinations and have to scroll through a bunch of "seeking luxury" destinations which, as far as I can tell, are orbital box malls. I wonder why the Devs wouldn't use the commodities market and increase prices (boom style price inflation) and BB to satisfy boom demand (for items not normally listed on the Market).
I'd really like to see the market/economic model and vehicle mechanics tweaked in future patches.
Is there an item that takes you, "out of the game" during play?
Cheers,
When I boost in zero G and I don't keep going at the new speed I'm thinking "aircrafts in space" and I'm taken out of the game momentarily.
When I get a chance to increase rep with the top faction of the agriculture planet in the middle of the boom, and it's that faction begging for free food, I'm taken out of the game as I wonder if the devs even put any rules for what goes or doesn't go on a ports BB.
When I'm looking to lock on destinations and have to scroll through a bunch of "seeking luxury" destinations which, as far as I can tell, are orbital box malls. I wonder why the Devs wouldn't use the commodities market and increase prices (boom style price inflation) and BB to satisfy boom demand (for items not normally listed on the Market).
I'd really like to see the market/economic model and vehicle mechanics tweaked in future patches.
Is there an item that takes you, "out of the game" during play?
Cheers,