One Simple suggestion that could nullify the Solo/Open argument AND end the fear of Greifing

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Since the new thread was closed: https://forums.frontier.co.uk/showthread.php?t=93254 I'll just post what I was about to post here:

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This means that the playerbases of both modes are somewhat similar and those clashes between players of different roles which are the basis of emergent gameplay don't really happen (or happen way less often).

Being able to switch between the two and both affecting the same universe also means that emergent gameplay like blockades formed by players can't really be done at all (it's easy to circumvent anything like this).
The instanced nature of the game makes you're point here invalid even if eveyone was forced to play in open & they happened to be in the same instance as the blockading players everyone in the other instances would be able to pass as normal & though you may not like it that is not going to change now is it?
 
The problem stems from the fact that the choice FD made is inherently anti-emergent gameplay. And emergent gameplay is what games like elite are supposed to be about.

I don't know about this; FD decides what ED is supposed to be about.

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Haha, Joe, still at it. Hide behind FD because you know you're wrong. If they wanted you to be able to play the game your way they would've split the server. One server for people who want rubber-rounded edges and another server for people who really don't care and aren't scared. But instead, they made a game where people like you can hide in your 400 billion star solo game yet still screw with us who are playing open.

Joe is great!
 
The instanced nature of the game makes you're point here invalid even if eveyone was forced to play in open & they happened to be in the same instance as the blockading players everyone in the other instances would be able to pass as normal & though you may not like it that is not going to change now is it?

I have to wonder why it is taking so long for people to understand this.

32 players max in any instance and then you will have people on the other side of the world who play when the rest of us are sleep.
Blockading is never going to happen in the game.
 
The instanced nature of the game makes you're point here invalid even if eveyone was forced to play in open & they happened to be in the same instance as the blockading players everyone in the other instances would be able to pass as normal & though you may not like it that is not going to change now is it?

It's not like the traders would be getting their own instances (aside from very rare cases). If a lot of players tried to blockade something the most likely situation would be that traders would spawn in the same instance as at least some of the people blockading.

Now though a player can just switch to solo and forget about everything, while still affecting the same universe, it's economies, politics etc.

I don't know about this; FD decides what ED is supposed to be about.

If it's a sandbox MMO without any building/crafting mechanics then either it's about emergent gameplay between the players or it's extremely empty with next to nothing in it at when it comes to gameplay.
 

Robert Maynard

Volunteer Moderator
I have to wonder why it is taking so long for people to understand this.

32 players max in any instance and then you will have people on the other side of the world who play when the rest of us are sleep.
Blockading is never going to happen in the game.

It is quite difficult for players, who are used to having all players exist in the same instance, to accept that this game does not work in the same way. Similarly with the three online modes which do not corral players in the same mode but rather allow them to freely choose which mode to play in on a session-by-session basis.
 
I don't have a problem with people wanting to play in Solo mode only, group mode, or open mode. The problem I have is the fact that players have the abiltiy to switch with their current character in and out of these willy-nilly. If you enjoy Solo play, that's awesome. If you enjoy open mode, that's awesome too. But, being able to switch back and forth with no consequence is one of the only things that bother me.

They really should have kept open and solo separate and unique.

That would have 2 consequences;

1. Lower sales.
2. Even less players in Open. (I play open but if forced to choose then I'd stick to the non-pvp private group)

It is simply none of anyone else's business if people switch modes. They've paid their money and have no obligation to play the game in compliance with the opnion of other players and in defiance of the possibilities built into the game by Frontier.
 
If it's a sandbox MMO without any building/crafting mechanics then either it's about emergent gameplay between the players or it's extremely empty with next to nothing in it at when it comes to gameplay.

This is just your opinion. FD designed ED, they decided what the game was to be about.

I happen to like ED and I bought into it knowing full well how the Open, Group, and Solo modes would work.

Why would anyone buy into a game without checking to see if they would like it?
 
If it's a sandbox MMO without any building/crafting mechanics then either it's about emergent gameplay between the players or it's extremely empty with next to nothing in it at when it comes to gameplay.

When I occasionally switch to Solo I'm finding plenty of 'gameplay' thanks very much. The individual player gets to define what's fun for them. Sometimes it's fun to play Solo and sometimes it's fun to play Open.
 
Would not restricting solo from crossing over to open simply further provide a disincentive to players playing in open? It seems to be honest the issue isn't that there aren't enough players who want to engage in PvP duels (which their may not be, but forcing open play won't help that), as they will come into the game more so with the ability to swap from Solo to Open (I'm almost exclusively solo now as that were the most fun in the game is for me (while trading and exploring the populated galaxy the last thing I want is someone interdicting me and killing me for the LOLs, sorry I have no intention of being your punching bag), but that doesn't mean I don't want to try some PvP combat at some point (which I fully intend to do), but I don't think I would bother creating a new character to do so).

The real issue is that there is a lack of unwitting human players to prey upon, which forced open only, or limiting characters to be in one or the other might provide as players who want to participate in the open universe in other capacities (such as PvP duels) are forced to play gazelle to your lion.
 
Having played a session in Open on Sunday I can say that I saw fewer human players than I did in Mobius ! I can see exactly why PvP enthusiasts are pushing for changes, finding targets must be an ache.


I still believe that if in some alternate universe FD changed tack and separated the game modes this would only get worse. It would force players into adopting their preferred gaming style and sticking to it, I can't be alone in having limited time to play games and the idea of investing time in duplicate to different characters is a no-no for me. I hear the arguments that open players feel aggrieved at solo players dipping in and out and their progress in solo should not influence events in open but how much damage do they think is actually being done, I ask because I have not seen any tangible evidence of it ?


I would suggest that the aim of the developers and the players combined should be to make the multiplayer aspects of the game far more involving and robust so that when players hit the start button they want to play in open, trying to force someone's hand isn't the answer.
 
.... in the vain hope that Frontier would heed their "prophecies of doom" for the game (unless the features are removed).

I could restart my EVE subscription and start a social engineering campaign on their forums. Maybe I can get CCP to add an Online Solo mode?

No, that would be a bad idea. The EVE players like their game the way it is, trying to get it changed wouldn't be right.
 
Read a lot of comments (not all as there's too many), an interesting discussion. Here's my take on the subject based on me being predominately a Solo player. I would never agree to a removal of Solo mode UNLESS proper legal consequences are applied to criminal. Just like real life there are extreme consequences for choosing to be a criminal and most games don't punish those wishing to be criminals in a game enough. I DO believe someone should be given the choice but we need the game to react to that sort of player. Someone becomes a criminal then the games police should target that player aggressively with increasingly hard Ai routines. Also death for a criminal should mean just that...death, no coming back. All progress lost, or if captured at a space station then long periods of incarceration where they are unable to play the game. Basically make being a criminal in Elite like the hardcore mode of Diablo 3. You get NO second chance.

This is the thing missing from games, proper punishment of those who play criminal yet don't want the hassles of "proper" law enforcement, yet the same people moan about those wanting solo mode or some other in game mechanic of keeping that sort of person as far away as possible.

If I've had an awful day, the LAST thing I want is to chill on the game and have even the remotest chance some effwit would be a complete b'stard and I lose cargo/ship/credits.....all for HIS/HER sadistic enjoyment?? Sod that for a lark!
 
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I fly in open mode. I have no idea why, it's just a choice I made and I like the imagined risk of being attacked by another player (harking back to my Eve days). I have no problem with solo mode and in fact I am a member of a group who I sometimes fly with in grouped mode (which is solo mode with friends in reality) My problem with the current mode situation isn't the system itself - I understand completely that some people just don't want to or can't effectively interact (due to lag / pc issues) with other human players - but that players actions in solo / grouped mode effect the open mode and please correct me if I've misunderstood the mechanics:

Trading - prices react to players actions in the market regardless of what mode they are in, so risk versus reward isn't the same in each mode (the risk of interdiction with a full cargo I mean)

Politics - the same solar systems are effected by both modes, so players in solo mode can effect 'my' system while never having to actually visit it and risk bumping into me (if you take my meaning)

Now to me the obvious solution for this is a separate server for solo or open, but with only 32 people max in an instance my above problems are unsolvable and I find I've made a pointless post... damn.

Instead of deleting all of this though I'll let you know the solution I've come up with while typing - find an organised group of like-minded people and ONLY play in grouped mode, that way you're free act how you wish and everyone will understand...
 
Would not restricting solo from crossing over to open simply further provide a disincentive to players playing in open? It seems to be honest the issue isn't that there aren't enough players who want to engage in PvP duels (which their may not be, but forcing open play won't help that), as they will come into the game more so with the ability to swap from Solo to Open (I'm almost exclusively solo now as that were the most fun in the game is for me (while trading and exploring the populated galaxy the last thing I want is someone interdicting me and killing me for the LOLs, sorry I have no intention of being your punching bag), but that doesn't mean I don't want to try some PvP combat at some point (which I fully intend to do), but I don't think I would bother creating a new character to do so).

The real issue is that there is a lack of unwitting human players to prey upon, which forced open only, or limiting characters to be in one or the other might provide as players who want to participate in the open universe in other capacities (such as PvP duels) are forced to play gazelle to your lion.

Exactly. I play in open, in an unarmed courier no less, and I do so because I like the sense of danger doing this provides. Being an unarmed courier, I'm also no match for anyone in a fight, but I've designed my ship to be able to flee rather easily.

That having been said, I have no problem playing the victim to someone playing a "bad guy" if they make the effort to make it enjoyable for me. Even a little roleplay would be sufficient. Sadly, past experiences in games with open PvP have proven that most "bad guys" have zero interest in actually making it fun for their victims. In fact, there are far too many who go out of their way to make it as unpleasant as possible. Thus, while I may be playing open, if player-killing (as opposed to proper pirating) became frequent, to the point the game is no longer fun, I'd go to solo and enjoy my game slightly less, as opposed to stay in open and not enjoy my game at all.

If I'm ever forced to choose between open and solo, I'd choose solo. And I doubt I'd be alone. Many of the people who play open do so because they have the option to drop to solo when they feel like it. Force people to choose, and most would choose solo, and open would be even more deserted than it is now.
 
Good Morning Everyone

The issue is not PvP (for me) its the people, I was flying around as a trader and a human pirate jumped me, now this has happened a few times, and if the people play the game I just smile and move on. I got shot up and the pirate said "Drop Cargo", this I did and then he mocked me and then killed me anyway.

I do generally play open but after that I took some time in solo as I was genuinely cheesed off, ok he was in a 10M cr Cobra and he completely out matched my 900K Adder but by what right does he mock me for not being able to match him, presumably he selected me as a victim for exactly this reason.

For my part I enjoy a challenge rather than a victom, last night My Adder took on an NPC Federation Drop ship (dangerous) and I got my butt handed to me on a platter.

End of the day I was just as dead, the difference is that the latter made me laugh and the former made me log off for the rest of that evening.

In terms of "camping" the PvP's do not camp stations they are camping jump points. one solution would be in systems with 2 suns you select where you drop out.

Just my take

Thanks

Paul
 
Good Morning Everyone

The issue is not PvP (for me) its the people, I was flying around as a trader and a human pirate jumped me, now this has happened a few times, and if the people play the game I just smile and move on. I got shot up and the pirate said "Drop Cargo", this I did and then he mocked me and then killed me anyway.

I do generally play open but after that I took some time in solo as I was genuinely cheesed off, ok he was in a 10M cr Cobra and he completely out matched my 900K Adder but by what right does he mock me for not being able to match him, presumably he selected me as a victim for exactly this reason.

For my part I enjoy a challenge rather than a victom, last night My Adder took on an NPC Federation Drop ship (dangerous) and I got my butt handed to me on a platter.

End of the day I was just as dead, the difference is that the latter made me laugh and the former made me log off for the rest of that evening.

In terms of "camping" the PvP's do not camp stations they are camping jump points. one solution would be in systems with 2 suns you select where you drop out.

Just my take

Thanks

Paul
I don't see NPCs as being nicer than players: they actually keep spamming the comms telling you how inferior you are to them, even when in a Sidewinder without shields.

Don't take things too seriously, it's a game. You can be sure the people telling you that don't think as much about it as you do.
 
I like knowing who the players are. I've had a couple players shoot me down in my Lakon and I write down the names, go into the station and switch to my Viper, and head right back to that system looking for revenge. I don't bother doing that if I get attacked by an NPC.
 
Would not restricting solo from crossing over to open simply further provide a disincentive to players playing in open? It seems to be honest the issue isn't that there aren't enough players who want to engage in PvP duels (which their may not be, but forcing open play won't help that), as they will come into the game more so with the ability to swap from Solo to Open (I'm almost exclusively solo now as that were the most fun in the game is for me (while trading and exploring the populated galaxy the last thing I want is someone interdicting me and killing me for the LOLs, sorry I have no intention of being your punching bag), but that doesn't mean I don't want to try some PvP combat at some point (which I fully intend to do), but I don't think I would bother creating a new character to do so).

The real issue is that there is a lack of unwitting human players to prey upon, which forced open only, or limiting characters to be in one or the other might provide as players who want to participate in the open universe in other capacities (such as PvP duels) are forced to play gazelle to your lion.

Who says there is a lack of unwitting human players to prey upon? I'm a pirate, and I've filled my evenings interdicting human players one after another. Just as traders have to put the time in to find good routes,
pirates need to do the same to find good hunting grounds.

I'm not "killing people just for the LOLs" either. John Roberts doesn't actually care if you live or die, he wants your cargo to sell for profit. Destroying ships nets no cargo, wastes time, can cost ammo, and attracts bounty hunters. Being a "Gazelle" is part and parcel of being a trader, which is already the highest rewarded role with the lowest risk. There are some legitimate reasons for people to want to play in solo, but avoiding pirates and the mythical griefers seems like a case of having your cake and eating it.

The Open/Solo compromise is good as it is. There are a lot of people trading in Open, and rather than fleeing to Solo, the caravans of Asps I've seen recently tell me that plenty of people would prefer to deal handle security in-fiction & in open mode. Bring it on.

John Bartholomew Roberts
 
And to all you Pirates out there, Another word for Pirate is Thief, you are just taking some ones hard earned credits/goods just because you might have a bit more experience at space combat, but just remember there is always someone better around the corner in the next system. Being a Pirate in the 33rd century is no different to being one in the 17th century, if you are not a good ship handler and most Pirates weren't, contrary to what "Pirates of the Caribbean" try to <AHEM> us with, then you didn't last very long, they were mostly unsavoury, unscrupulous characters who preyed on poor Merchantmen and who pretty quickly got their comeuppance by the Royal Navy and ended up swinging from either a Gibbet on the Thames or from a yardarm on the seven seas, unfortunately FD haven't supplied us with a virtual yardarm or Gibbet ! YET.

Wow. I never thought so many veteran players of Elite (a game filled with space pirates and Thargoids) would be so whacked and personal at the prospect of space pirates.

The hostility some have for piracy in a space trading game boggles my mind.
 
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