I guess the community can become hostile where ideas or posts occasionally conflict with the core experience different people want, and I get that, and it makes sense that those main few experiences are served, I'm sorry for not coming across too well. I get that it has probably been discussed, and very confrontationally in the past. There are a lot of posts on the forums though, its hard to see everything that's been said, and those who were not part of the beta, we probably haven't seen them
From the comments so far I get that:
1. The insurance needs to be modified for players who have very large ships to reduce risk
2. The stations need to effectively make the stations "bigger on the inside" to alleviate docking concerns (proportional to load and station size) some docking pressure occasionally should be a factor in choosing trade routes
3. Solo mode should not impact upon the open dynamic story, but solo play can still pull content from the dynamic story, and modify it on the player solo client
4. The open play missions/quests and activities are sparse (I'm taking the view that patience is key here that the game features will expand over a decade or so)
5. Groups and PvE possibilities need to be expanded upon possibly so PvE can play a role in open play more clearly (I'm taking the patient view here again on Frontier delivering incrementally over an extended 10 year lifecycle)
6. Perhaps it should be easier for players to form factions and groups which have an obligation to support and defend one another to add security, the building blocks are there but this seems to be something that could be added for the PvE and PvP risk element. Perhaps groups with significant influence could be given the option of their own station in a sparsely populated nearby system for example too, with players rising through the ranks to dictate station policy of the faction, and even influence and take over other stations.
7. Perhaps Elite should update the conflict zones, and maybe also have something like a matchmaker service at key stations across the galaxy, where a player can compete in what is effectively a sport (where the destruction of the ship is only visual), or with real risks, to satisfy those wanting a multiplayer or team versus experience (or do griefing). With the ability for the same mechanic under a challenge as part of the messaging or transactions screen.
8. Fines for griefing must be paid off even after complete player reset (at a 10% rate), but only in secure systems or partially secure systems within a few thousand km of major planets and stations/asteroids. Fines for reckless behaviour in stations should be increased, but not without softening the punishment for accidental infringement to a leeway where you have a period of time to pay off small infractions due to accidents, all to ensure players don't zoom in and out recklessly, but NPC's also need to act with more awareness of other ships in stations.
EDIT:
9. damage due to interdictions needs to be more proportional with a safe submit perhaps limiting damage to 1%
10. Instancing needs to be fixed, so players are visible who are in open play
11. Fix the chat/communications, maybe add local chat groups and an open chat group with local chat groups being permission only to avoid crap, and open being broadcast all. Those open groups could be shared by faction or affiliation or system depending on who created it and what they choose. Voice chat would probably need to be limited to PvP still due to load.
Most of this can be done without much impact on the experience of the game. I wonder how people feel about these things to improve perception and experience of open play?
Also I'm wondering if some newcomers are miss-interpreting NPC attacks as player attacks, as I have only ever been attacked or run into in a station by NPC's acting obliviously or getting blown up due to NPC bugs in control