Calling on the community to play in Open Play

I have played solo for one reason only "DOCKING REQUEST DENIED" always at outposts and logging in and out of multi to solo to dock is crazy.

When trading or on a timed mission it frustrated me so much, then swapping to solo it is so smooth and I am in every single time first time is the way it should be.

I will try multi player again soon tho as it is nice to be around other players and does make it more interesting.
 
I am happy playing Solo. In time I may play with a few others in a Private Group. One day I might try Open, but I am not interested in Open play for myself. It's not my game style.
 
Just because you've not experienced it, does not mean it is not going on.
There are people on these very forums who have posted recently that they enjoy shooting out peoples drives then leaving them there - not pirates, as they don't ask for cargo, they just pull people out of SC, kill the drives without a word and leave.

This is exactly why Solo and Private groups are needed - if this was forced on to everyone, people would give up playing - and you'd be back here moaning you never see anyone.
The only reason I bought the game was to play with my real life friends, which I do. I don't know either of you two, and no offence, I don't want to know you two in game so why should I have forced interactions with people not on my TeamSpeak server whom I have no interest in?

Sounds like the pair of you both need Star Citizen to hurry up, much more the size and pace you want. If you bought this as a filler until then, you bought the wrong game.

I think it's fair enough if you want to play privately, away from the rest of the game community. There's very little "forced interaction" in the game though, I've played both on the edge of populated space and in the heavily trafficked areas and have had no harassment from other players - infact, the few times I've chatted with complete strangers it's actually been very friendly - complementing each other in combat or ship appearance.

In all fairness, I think you're missing out, but that's your own choice. I don't see why you should be getting all tetchy about it, telling people to go play other games.
 
I am more than happy in the Mobius group and I haven't seen a single commander since launch day, nor am I bothered about it.

I am relatively happy in the back end of nowhere. Most nights there are 20+ people chatting on Teamspeak and we feel the MMO spirit without Open play.

A good few of us are looking forward to wings being implemented then we will start seeing more grouping. For the moment I am happy to just give it time for the greifers, cry baby meta gamers, those that can't understand how the insurance and those that can't understand there is no final dungeon / raid for them to complete to leave the game. Once that is over the universe in open play will be a lot more inviting place, like EvE was in the alpha, beta and first few years.

Come join us (When FDEV fix the group limit)
 
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Just because you've not experienced it, does not mean it is not going on.
There are people on these very forums who have posted recently that they enjoy shooting out peoples drives then leaving them there - not pirates, as they don't ask for cargo, they just pull people out of SC, kill the drives without a word and leave.

This is exactly why Solo and Private groups are needed - if this was forced on to everyone, people would give up playing - and you'd be back here moaning you never see anyone.
The only reason I bought the game was to play with my real life friends, which I do. I don't know either of you two, and no offence, I don't want to know you two in game so why should I have forced interactions with people not on my TeamSpeak server whom I have no interest in?

Sounds like the pair of you both need Star Citizen to hurry up, much more the size and pace you want. If you bought this as a filler until then, you bought the wrong game.

With respect to your points, this is exactly what I don't get!

You are extremely unlikely to ever meet me in game, no more likely than bumping into each other at the shops.

Of course, I can accept that some griefing may happen, but equally, I suspect that what is often reported as griefing, is not really griefing at all, just someone who inherently doesn't understand the concept that ED allows Piracy, in fact promotes it.

By constantly denouncing everyone who requests players consider Open, as being people who want to grief other players, or force their game style onto others, is frankly, a little over-sold. Perhaps if newcomers were allowed to discover Open, without being led, by so many, into avoiding Open, thanks to an overt membership who apparently must justify their own gameplay in Solo, by suggesting those that promote Open, are forceful, overbearing griefers, out to ruin your day.........

anyway, I run out of words. What will be will be.
 
Question to all ! if you were one of the CMDR who got his Ships left floating because a "PVP" Player left him with destroyd Thrusters? Would you say that is ok or would switch to solo or a PVE Group?
 
ive been in open play since premium beta and I will always fly open, I have been indicted once by a player today in all this time but you don't hear me moaning.
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Bye the way, if the player pirate is reading this ..... sorry to bomb out of the game and deprive you of your kill, but I was in a hurry.... if it makes you feel an better you destroyed my thrusters so I had to self-destruct.
 
The link on my signature will direct you. However, I have been playing predominantly in open recently as I went two weeks without seeing another person. I must admit that open has far more life, and is a lot more interesting. I got put off open during the Beta and Gamma phases by people acting like complete pyschopaths. Now the game has been released it hasn't been nearly as bad.

Thank you for the response.
 
I guess the community can become hostile where ideas or posts occasionally conflict with the core experience different people want, and I get that, and it makes sense that those main few experiences are served, I'm sorry for not coming across too well. I get that it has probably been discussed, and very confrontationally in the past. There are a lot of posts on the forums though, its hard to see everything that's been said, and those who were not part of the beta, we probably haven't seen them

From the comments so far I get that:

1. The insurance needs to be modified for players who have very large ships to reduce risk

2. The stations need to effectively make the stations "bigger on the inside" to alleviate docking concerns (proportional to load and station size) some docking pressure occasionally should be a factor in choosing trade routes

3. Solo mode should not impact upon the open dynamic story, but solo play can still pull content from the dynamic story, and modify it on the player solo client

4. The open play missions/quests and activities are sparse (I'm taking the view that patience is key here that the game features will expand over a decade or so)

5. Groups and PvE possibilities need to be expanded upon possibly so PvE can play a role in open play more clearly (I'm taking the patient view here again on Frontier delivering incrementally over an extended 10 year lifecycle)

6. Perhaps it should be easier for players to form factions and groups which have an obligation to support and defend one another to add security, the building blocks are there but this seems to be something that could be added for the PvE and PvP risk element. Perhaps groups with significant influence could be given the option of their own station in a sparsely populated nearby system for example too, with players rising through the ranks to dictate station policy of the faction, and even influence and take over other stations.

7. Perhaps Elite should update the conflict zones, and maybe also have something like a matchmaker service at key stations across the galaxy, where a player can compete in what is effectively a sport (where the destruction of the ship is only visual), or with real risks, to satisfy those wanting a multiplayer or team versus experience (or do griefing). With the ability for the same mechanic under a challenge as part of the messaging or transactions screen.

8. Fines for griefing must be paid off even after complete player reset (at a 10% rate), but only in secure systems or partially secure systems within a few thousand km of major planets and stations/asteroids. Fines for reckless behaviour in stations should be increased, but not without softening the punishment for accidental infringement to a leeway where you have a period of time to pay off small infractions due to accidents, all to ensure players don't zoom in and out recklessly, but NPC's also need to act with more awareness of other ships in stations.

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9. damage due to interdictions needs to be more proportional with a safe submit perhaps limiting damage to 1%

10. Instancing needs to be fixed, so players are visible who are in open play

11. Fix the chat/communications, maybe add local chat groups and an open chat group with local chat groups being permission only to avoid crap, and open being broadcast all. Those open groups could be shared by faction or affiliation or system depending on who created it and what they choose. Voice chat would probably need to be limited to PvP still due to load.



Most of this can be done without much impact on the experience of the game. I wonder how people feel about these things to improve perception and experience of open play?

Also I'm wondering if some newcomers are miss-interpreting NPC attacks as player attacks, as I have only ever been attacked or run into in a station by NPC's acting obliviously or getting blown up due to NPC bugs in control
 
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I always play Solo. Might play Open when they introduce some actual social tools like local chat channels, the ability to fleet up, and more anti-gank controls.

Because currently a day 1 newbie in a sidewinder has no hope to avoid or win against a veteran with a 1 million credit ship and all grade a weapons. I've seen all of this in EVE and the developers can go ahead and let the "PVP" crew keep killing the newbies, see where that takes their game.
 
Question to all ! if you were one of the CMDR who got his Ships left floating because a "PVP" Player left him with destroyd Thrusters? Would you say that is ok or would switch to solo or a PVE Group?

I'd continue in open. If all they did was fly in, zap my drives/power and fly off and leave me there (laughing or otherwise) I'd report it as potential griefing.

If it was in a combat zone/piracy/bounty encounter and they got killed/chased off before they could finish me, well, that's just my tough luck, and I'll have to suck it up.
 
Just because you've not experienced it, does not mean it is not going on.
There are people on these very forums who have posted recently that they enjoy shooting out peoples drives then leaving them there - not pirates, as they don't ask for cargo, they just pull people out of SC, kill the drives without a word and leave.

This is exactly why Solo and Private groups are needed - if this was forced on to everyone, people would give up playing - and you'd be back here moaning you never see anyone.
The only reason I bought the game was to play with my real life friends, which I do. I don't know either of you two, and no offence, I don't want to know you two in game so why should I have forced interactions with people not on my TeamSpeak server whom I have no interest in?

Sounds like the pair of you both need Star Citizen to hurry up, much more the size and pace you want. If you bought this as a filler until then, you bought the wrong game.

Does non-consensual PvP automatically equal griefing, well it's a moot point anyway. No one is denying that these attack happen, but they are still very rare. Yet from the responses on these forums you'd think it happens every 5 minutes. Every time I cross the road I risk my life, but I still do it...
 
I've played open since the launch proper, although i flitted between the two in Beta. Now I just go open, It's nice to see the occasional person out there, even if they are trying to kill you! Chat interface could do with an re-design though. It's kinda hard to chat when your trying to dock/choosing missions/commodities etc..
 
i'm quite happy in group or solo, never backed the game for online mode and i have zero interest in pvp, so in regard to open then it's a no thanks for me, just play the game how you choose to play it :)

Unless we ever get an option for iron man, then things would be different
 
Sorry for being off topic. I have heard Mobius mentioned a couple times, and I was just wondering what it is?

Hi All - I wanted solo/offline as with other online games I experienced a lot of issues where groups of cartels took great pleasure in destroying the game for others, they had enough credits and numbers to lock down areas - it is a style of play I was not after, I played Elite on BBC-B then Elite Plus PC - so a bit of a trip down memory lane - this game, overlooking great advancement of computer technology, is not as good as the original yet - no real story or path direction (IMHO).

I have been building up a hanger of ships - sidey to T-6 so far - ASP next, got S-A-H-V-C-T6 - I am not selling any, all are either D for weight or set as A/B level fairly upgraded - Sidey & Cobra best IMHO. I have chosen PvE after playing solo for a bit. Yes - it can be a bit of a grind to get the credits - but as yet I have not seen anything else happening in the game - no story - quests or goals - fairly poor so far - great graphics - poor mod info and no detail explaining choices - all good and useful info has come from in-game testing by CMDRs (great work guys) - FD DEVs - Need structure and details

I am using Mobius group (Player vs Environment focused - no PvP permitted) - but even though I am quite close to starter areas - I have not seen any players only NPC - the interdictions are few and far between, solo mode encounters were tougher than these when they happen - I don't focus on attack only defence - so do some bounty in USS when it appears - but mainly trading runs for upgrades.

I hate the damage done when I submit to interdictions - lost 12% when I knew the NPC had an interdictor fitted - knew they would catch up in the eagle - so I was slowing down and submitted immediately - but still lost damage to hull & modules. This is why I do not interdict anyone when damage can be up to 8-12% sometimes on a Cobra each time - an ASP would be so expensive with this level of damage - it is not worth it.

I do think that the PvE is pretty much the same as solo, often players comment that online is as lonely - I do not think the current structure makes this game anything other than a solo experience. For those who definitely want the PvP experience I can only suggest that a group could be set up - known time frame and outline a set area of space - SOL or LAVE etc. with a certain FSD range, but this would really require the multi character slot option - no transfer of funds, etc. between the characters - and allow different roles/ships/credits - this would require separate sandbox - but a group instance would allow this.

I know that piracy and 'shoot for fun' is very, very limited - happens to very few players - and those that experience it can feel it very hard in the credit wallet, but at present within the "open" instance, it is a possibility - do not fly without insurance covered, expect that you may lose your cargo - keep a spare ship (lower spec) so that after insurance you can cash the ship in and have some capital. If that is too much risk - solo is good, but PvE may be the best.

Is this a finished game - no! IMHO there is no game to it! Is is a finished 'game engine' for layers and quests/tasks etc to be added to it - YES! I hope the DLC and expansions will give us that - and because of the state of the game so far - this should be free for all players.
 
Question to all ! if you were one of the CMDR who got his Ships left floating because a "PVP" Player left him with destroyd Thrusters? Would you say that is ok or would switch to solo or a PVE Group?

Well, if we didn't have insurance, or the ability to reincarnate and carry on from where we left off, I would be seriously annoyed. Annoyed at my failure to survive, through either fighting or running away, not at the ability of someone better able, or better equipped to defeat me.

As we are able to reincarnate and carry on as we left off, I would simply strike one against me and hope to strike one up for me next time, by having learnt something from the negative experience.
 
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