I hate supercruise

can I please just get to my destination rather than all this going past it turn around 5 times before I manage to get there.

Yes, super cruise feels like a grind. Except there is no reward for it.

They should drop the useless docking computer and add a super cruise computer that handles a whole trip via various systems including the super cruise.
 
***Begins sarcasm***
McDonald Douglass, Boeing, and the other aircraft manufacturers should do the same thing with the passenger jets. Why pay pilots when you can have a computer do it for you?
***End of sarcasm***

You really want to break the game don't you? Supercruise is an integral part of the game. Learn to fly and you won't be overshooting all the time. It's just one of the skills you have to learn. Face it, it's space travel. Space travel is boring for the most part. I'm a trader and I live for the interdictions, cause I can evade most of them, and the ones I can't, you pays your money, you takes your chances. Had one guy invite me to perform an obscene act on myself for evading his interdiction. Really made my day.

And I'll say it again, The designers should go with their design vision, not what we think it should be.
 
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actually, the only thing that probably should be changed is the fact that ships after hyperjumps are automatically in supercruise. Instead, they should be just dropped in normal speed at the nav point, and should then wait for cooldown and initiate the supercruise "jump"
 
actually, the only thing that probably should be changed is the fact that ships after hyperjumps are automatically in supercruise. Instead, they should be just dropped in normal speed at the nav point, and should then wait for cooldown and initiate the supercruise "jump"

now, this would be really annoying. are you being sarcasting or do you think that this is actually a good idea? if so, plz elaborate. i'm interested to hear your reasoning.
 
now, this would be really annoying. are you being sarcasting or do you think that this is actually a good idea? if so, plz elaborate. i'm interested to hear your reasoning.

I think it's a good idea. What is annoying is flying into the sun because the ship accelerates by itself. The cooldown after jumping is fairly short, and wouldn't extend the journey by much. Additionally, it would be a good place for pirates and others to intercept ships since nav beacons would function as chokepoints where all ships must pass through to recharge their FSD, giving the beacons a purpose.

And finally I think it would improve the gamefeel to be dropped into the silence of realspace after doing a big jump.

Overall I see benefits and no real downside to it since it would only be a few seconds to recharge your drive.
 
***Begins sarcasm***
McDonald Douglass, Boeing, and the other aircraft manufacturers should do the same thing with the passenger jets. Why pay pilots when you can have a computer do it for you?
***End of sarcasm***

You really want to break the game don't you? Supercruise is an integral part of the game. Learn to fly and you won't be overshooting all the time. It's just one of the skills you have to learn. Face it, it's space travel. Space travel is boring for the most part. I'm a trader and I live for the interdictions, cause I can evade most of them, and the ones I can't, you pays your money, you takes your chances. Had one guy invite me to perform an obscene act on myself for evading his interdiction. Really made my day.

And I'll say it again, The designers should go with their design vision, not what we think it should be.
Nobody's complaining that they're overshooting. Look before you leap. Read before you post.
 
How about this? Mr. Braben, please go with your design vision. If an autopilot for supercruise is in that vision, then whenever you get a chance, include it in an update. However if it is not in your design vision, then ignore what these people are saying and make your game the way you want it to be. I'll keep playing either way. You're not going to please everyone; it's just not possible. So go with what your original design vision was. This is a great game and I humbly thank you for it from the bottom of my heart.

^^This^^
 
it doesn't accelerate by itself, that's what your throttle does.

(i'm starting to think i'm getting trolled here)

In FAQ there was a mention of minimum speed being something around 30.000km/s in supercruise even with engine set to 0. (or something like that)


And for what i wrote before - nav points are now used to snipe the NPC ships for the same reason as they are traveling around them... it would be just fair if human players would have same rules to comply.
 
In FAQ there was a mention of minimum speed being something around 30.000km/s in supercruise even with engine set to 0. (or something like that)


And for what i wrote before - nav points are now used to snipe the NPC ships for the same reason as they are traveling around them... it would be just fair if human players would have same rules to comply.

yes, minimum travel speed for supercruise is 30km/s but it is fixed. the ship doesn't accelerate without user input. also, do you know how long it would take for you to actually hit the star with 30km/s? i don't know either but it's a long time.

about your suggestion. i think what you meant to say is that every player should actually drop into a nav beacon when they leave hyperspace. yes, i can see this having a use but it's not practical to justify it. when you're traveling hyperspace, you don't want to stop after each jump. it's also very unlikely to meet a player within a nav beacon when you are traveling. so, i prefer to enter supercruise after leaving hyperspace so i can keep traveling to my destination that usually is several lightseconds away.
 
***Begins sarcasm***
McDonald Douglass, Boeing, and the other aircraft manufacturers should do the same thing with the passenger jets. Why pay pilots when you can have a computer do it for you?
***End of sarcasm***

I can't work out whether you mean it or not LOL :)

Take-off and emergency go-around is handled by a TO/GA system (in Boeing planes), the Autopilot manages everything from about 50ft down the source runway to about 50ft down the target runway when the airbrake needs deployed, then the pilot takes back over with the brakes. Yep, that's right, from about 10 seconds into the flight, to about 5 seconds after touchdown, the pilots of 737s and up don't tend to get in the way of the autopilot, except in exceptional circumstances. They do more important things like chat to towers, watch radar, plan routes, and have their fish supper.

Some airports like CDG *DEMAND* that the plane use autoland, the pilot has no choice but to let the AP do the work for them...

So, if they have that in 2014, having it omitted in 3301 is a very obvious omission for gameplay purposes.

AP will only make the game more boring while there's nothing else to do. The throttle-jockeying feels like "busy work" right now, a place-holder until better comms, more trade route planning and system-wide fun stuff kicks in.
 
It's infinite because "entire universe" doesn't exist in the instance where you activate the scanner. All stars other than ones in your current system are just a skybox, you can't actually supercruise to a star, even though some systems are close enough for it within a reasonable time.

You're partly right. Concerning the instance you are in, the stars, other than the ones in your current system are just a part of the skybox. But if you had enough fuel and supercruised to a nearby star, say 2 light years or less (cause you wouldn't have fuel to go further), I'm pretty sure the game would change your instance to that system. Of course it would take you a day and a half to two days to get there.

 
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Nobody's complaining that they're overshooting. Look before you leap. Read before you post.

I have my facts straight. Below is quoted the original post in this thread.

can I please just get to my destination rather than all this going past it turn around 5 times before I manage to get there.

So someone is complaining about overshooting. I do look and I do read.

 
the ship doesn't accelerate without user input. also, do you know how long it would take for you to actually hit the star with 30km/s? i don't know either but it's a long time.

it defaults to max throttle after jumping, which very quickly goes beyond lightspeed
 
I just tried playing this game again tonight. New profile, starting at LHS 3447, doing missions out of Dalton Gateway. Getting to this station from the star takes a good ten minutes in my freagle. During the journey i watch TV, eat KFC, smoke a cigar and drink scotch.

It's go somewhere, collect something or kill something from a magically-convenient USS in some nearby system, then jump back to LHS 3447 and take a 10 minute AFK break while vegging out in front of the telly.

Aside from 'playing' a top tier video game, i'm supposed to be dieting, quiting smoking AND the sauce. ED should be a helpful distraction; instead it's causing me to break all my NY's resolutions.

I wonder if that screen between my legs could be used to play video games? Honestly, i could tolerate the flight times if only there was an AP or other preoccupations. BBS / stockmarket access, a lively comms channel, ANYTHING to hold my attention instead of encouraging me to smoke if i got 'em..
 
I do agree that LHS 3447 is a bad system for new players. Most systems aren't like that though. You have at most a 4 minute cruise time in most of them. Why they want to start us out in a binary system that takes forever to get from the jump-in point to the station(s) is beyond me. Maybe they want to give us something to work for, like getting out of LHS 3447. I won't go back there unless my save data gets deleted (Please, God, NOOOO!!!!!!). But then it could be a rite of passage. You do the boring stuff in LHS 3447 for a while and then when you get out of the local bubble, you find that it's actually pleasant to have at most a 4 minute travel time; Unless you go to another binary system.
 
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We find it boring.

I am sorry but if that is your only problem with SC then that's your problem not mine.

Supercruise is fine, it works and should definitely not be changed because some find it boring. If on a long trip I listen to music, but that's just me.

If it isn't broke don't fix it.
 
it defaults to max throttle after jumping, which very quickly goes beyond lightspeed

then maybe the exit speed should be changed but don't make dropping into normal travel from hyperspace the solution. actually, if you play with a joystick and throttle (the proper input method), you don't even have this problem. the exit speed is what you set your throttle to.
 
it defaults to max throttle after jumping, which very quickly goes beyond lightspeed
For my setup, no it doesn't, if I have the throttle pulled back it idles... or did they change that lately? I usually maneuver away from the star as soon as dropping from the jump.
By the way that is one of the "not so boring" moments in the game where you actually need to evade the stars corona...
Try that first white hot dwarf where you miscalculate the immense mass and heat of the star and get into trouble! I loved that, really exciting... and people complain about space travel being too boring :D
 
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