Is there something exciting to do in this game?

Hello.
I have played this game for a while, now im on viper with a pretty good modules, grinded reputation to friendly with empire and allied with particular factions within it. The missions however are the same thing over and over and over again. Its getting really boring, real quick. Is there some goal to strive for other than accumulating more and more credits and participate in randomly spawned but same instances over and over again? Is there something i can achieve that would have some impact on the game?

Trading? - well thats just accumulating higher numbers of virtual currency - not worth it for the sake of it
Mining? - same as above, done with slighty different, equally grindy, boring way
Fighting NPCs? - ok thats fun for a while, but there is no achievement in it... no real purpose of it, no change for my gameplay after winning over and over again
Fighting NPCs in group fights? - a bit more fun, more action to watch while fighting, but thats also purposeless... just adding more virtual credits to my account, and on top of that friendly fire issue.
Exploration? - yeah that seems fun, but you cant really explore anything else but find balls and look at balls to get some random text about balls.

Is there something meaningfull you can do? And is there going to be some multiplayer aspect added to this game? Like corporations/clans/guilds that could actually interact together with this randomly generated galaxy so it ceases to be so meaningless?

I thought there is going to be some depth in this game. Thats the impression i have got from friends exciting about it. But where i look i see basic mechanics with no depth to them and no dedicated mechanics for coop (be it small operations or large scale social interactions) nor pvp.

So i think im lost. I must be missing something. I understund its supposed to be sandbox, but i cant find the cool tools to play with. Everything is barebones, a meaningless makeshift of mechanics barely or not at all connected with each others. As a player i feel totally meaningless - cant do anything meaningfull alone, cant join any combined effort to overcome some odds and do something meaningfull, bah there isnt even need for that, cause there is nothing you cant overcome alone or just by switching to solo and all of whats possible is meaningless, having no impact on the world.

So please someone tell me whats so exciting in this game for him/her i would gladly get inspired, so i wont regret my spent money.
 
Last edited:
Is there something meaningfull you can do? And is there going to be some multiplayer aspect added to this game? Like corporations/clans/guilds that could actually interact together with this randomly generated galaxy so it ceases to be so meaningless?

I thought there is going to be some depth in this game. Thats the impression i have got from friends exciting about it. But where i look i see basic mechanics with no depth to them and no dedicated mechanics for coop (be it small operations or large scale social interactions) nor pvp

No, please, just no.

There are so many threads about this, and all we would like to ask in return is: "How do guilds/clans/corporations/gangs bring any benefit to Elite?"

There has never, ever been an answer. Maybe you can be the first!

The whole premise is that you are a meaningless player. You are not out to save the galaxy and give the prince/princess flowers. Your actions affect the galaxy, but they do not guide it.
 
Last edited:
No, please, just no.

There are so many threads about this, and all we would like to ask in return is: "How do guilds/clans/corporations/gangs bring any benefit to Elite?"

There has never, ever been an answer. Maybe you can be the first!

Really? I guess it is not obvious then. Implementing social structures to find yourself in, which would open possibilities like combined operations towards the group's goal? And that would open endless posibilities of mechanics that woudl reward such groups. Like capturing stations, taking over systems, fighting with other groups for those stations/systems/resources? I hope you havent asked the way that "what do you get from 4 wheels alone?" - well 4 wheels alone certainly arent as usefull as 4 wheels connected with something to make them roll.

Still you havent answered whats exciting in ED now. Who knows maybe you would inspire me insetad of trolling like that.
 
Last edited:
just use your 'Imagination' and all those repetitive tasks will spontaneously turn the game into the deepest infallible gem ever created.

or you could just not play the game and wait for it to grow some depth. I do some exploration but i'm currently playing other games until this one can hold my attention for longer than 1hr. did 5hrs of exploration yesterday, went from system to system, cleared the galaxy filter, went to all blue, light blue, yellow systems, got about 200k in the end. which i could have gotten twice as much jumping back and forth between two system demanding each others products in half the time.

clans and guilds bring the aspect of belonging to a group into the multiplayer experience, why do other games have such strange and useless features? because if nothing else ppl can say 'I BELONG TO THIS AMAZING GROUP WE ARE UNDEFEATED' or some other flavor text. being part of a group is simply the next step from playing solo. at least the group itself is a way of representing a collection of like minded individuals who share a goal. its a pretty clear cut and extremely useful thing to have in a multiplayer game. 'multiplayer game' being the key words ofc.
 
Last edited:
Really? I guess it is not obvious then. Implementing social structures to find yourself in, which would open possibilities like combined operations towards the group's goal? And that would open endless posibilities of mechanics that woudl reward such groups. Like capturing stations, taking over systems, fighting with other groups for those stations/systems/resources? I hope you havent asked the way that "what do you get from 4 wheels alone?" - well 4 wheels alone certainly arent as usefull as 4 wheels connected with something to make them roll.

Still you havent answered whats exciting in ED now. Who knows maybe you would inspire me insetad of trolling like that.

:D

Thing is - in case you haven't realised yet - none of those things are possible in Elite. You and your gang have no power. The game factions have power. You can't take over systems, you can't blockade anything, you can do nothing on your own, or even in a huge bunch of you - apart from interact with players/NPC's in your instance and nudge the background simulation along by trading and missions.

It's really not a hard concept to grasp.

Oh, and you didn't answer the question :)
 
Last edited:
No, please, just no.

There are so many threads about this, and all we would like to ask in return is: "How do guilds/clans/corporations/gangs bring any benefit to Elite?"

There has never, ever been an answer. Maybe you can be the first!

That's pretty easy to answer. I imagine you're being misleading when you state "there has never been am answer." More likely you mean that you personally haven't agreed with the answers given. See how quickly your fact is revealed as opinion? If you want to play by your lonesome that's fine... Some of us want social interaction.

You know that thing in luhg? I know this is gonna blow your mind but... That was done by a group of people. Omg... No way...? People playing together with a common goal accomplished a change in the in game universe?! I mean, I can't even begin to fathom the what that brings to ED. That's just silly talk...


And in game groups... Pfffft, no benefit right?...Because... Facilitating people playing together has no benefit, you just said so... Except... There's that Lugh thing. But I must be wrong. I only have my opinion, your clearly have fact ;)
 
That's pretty easy to answer. I imagine you're being misleading when you state "there has never been am answer." More likely you mean that you personally haven't agreed with the answers given. See how quickly your fact is revealed as opinion? If you want to play by your lonesome that's fine... Some of us want social interaction.

You know that thing in luhg? I know this is gonna blow your mind but... That was done by a group of people. Omg... No way...? People playing together with a common goal accomplished a change in the in game universe?! I mean, I can't even begin to fathom the what that brings to ED. That's just silly talk...


And in game groups... Pfffft, no benefit right?...Because... Facilitating people playing together has no benefit, you just said so... Except... There's that Lugh thing. But I must be wrong. I only have my opinion, your clearly have fact ;)

If you could please point to the definitive answer I would be much obliged.

And what exactly, pray tell, did Lugh have to do with guilds? It's a consequence of player action - not a result of guild activity - because the simple fact is that guilds do not exist in Elite.
 
:D
Thing is - in case you haven't realised yet - none of those things are possible in Elite. You and your gang have no power. The game factions have power. You can't take over systems, you can't blockade anything, you can do nothing on your own, or even in a huge bunch of you - apart from interact with players/NPC's in your instance and nudge the background simulation along by trading and missions.

It's really not a hard concept to grasp.

To be honest, the thing is... that you are to closely attached to the concepts that are easy to grasp and you just cant see the bigger picture. My seasoned-internet-user sensor is tingling, im affraid you might be a troll actually. Untill you prove otherwise im affraid you wont see a reply from me.
 
To be honest, the thing is... that you are to closely attached to the concepts that are easy to grasp and you just cant see the bigger picture. My seasoned-internet-user sensor is tingling, im affraid you might be a troll actually. Untill you prove otherwise im affraid you wont see a reply from me.

Which still doesn't answer the question that was asked. And accusing me of being a troll? LOL - any undergraduate LLB will know that the burden of proof rests with you.
 
Last edited:
If you could please point to the definitive answer I would be much obliged.

And what exactly, pray tell, did Lugh have to do with guilds? It's a consequence of player action - not a result of guild activity - because the simple fact is that guilds do not exist in Elite.

You didn't say definitive, you said no answer had been given.

Lugh was accomplished by a group of people working together, organized. They were forced to organize using methods outside of the game itself. Facilitating group play in game would be a big boon to these types of activities. If you can't see that then you're just begging stubborn ;)

Tldr: An organized group of players initiated Lugh. There's absolutely no debating that fact. If you continue to argue that organized groups have no benefit to ED you're being intentionally obtuse.
 
You didn't say definitive, you said no answer had been given.

Lugh was accomplished by a group of people working together, organized. They were forced to organize using methods outside of the game itself. Facilitating group play in game would be a big boon to these types of activities. If you can't see that then you're just begging stubborn ;)

Tldr: An organized group of players initiated Lugh. There's absolutely no debating that fact. If you continue to argue that organized groups have no benefit to ED you're being intentionally obtuse.

I am not debating the fact. I am stating the fact it was achieved with no guild support in Elite. If such things can already be accomplished by players, what further tools would they need? How would introducing guild support into Elite benefit it?

You already have comms, you already have friends, you already have the ability to group up and play with each other. What more do you want?
 
Last edited:
Which still doesn't answer the question that was asked. And accusing me of being a troll? LOL - any undergraduate LLB will know that the burden of proof rests with you.

He doesn't have to answer your question, I did. You then choose to ignore the argument I presented. The proof was given, Lugh. However, apparently you want to separate organized group and guild into different categories.

OP, are you OK with re stating your question to address organized groups in general, so Asp can't get off with arguing semantics? Lol
 
The one fact that Asp always chooses to ignore is that guilds/clans etc bind players together, thus binding them to the game and thus help to increase the game's lifespan. Some players are afraid that they will be the victims of 'Facebook gangs in space' (that the cute term you like to use, yes?) and are rabidly against allowing others to form these social groups. Their concept of such groups is entirely negative and they add nothing to the debate on how this could be implemented in a way which would actually benefit Elite. Hard to really understand what they are so scared of, but they seem terrified.
 
it would make it easier for ppl to find a group they can join who share the same ideals as they do.

as apposed to hunting for groups in forums or 3rd party sites.

lets face it guilds already exist, they might not be officially named in game but any group of ppl playing on private or together in open already are a guild or clan. the representation in game just makes it more official and known to all.

having multiplayer potential in the game is great, having tools to group up and share information is also great, the next step is having a feature that allows ppl to actually find each other and create groups that exist outside of the wing element so you don't always have to 'wing up' to be part of the 'group'.
 
I am not debating the fact. I am stating the fact it was achieved with no guild support in Elite. If such things can already be accomplished by players, what further tools would they need? How would introducing guild support into Elite benefit it?

You already have comms, you already have friends, you already have the ability to group up and play with each other. What more do you want?

So... You see no benefit to making group activities easier to organize? I don't understand why we have trade data in game then. I mean, plenty of player created tools exist, why we they want to include that in game as well?

Your turn to answer a question, if players want this, and they're accomplishing it anyway, then why do you care if it's implemented more seamlessly in game?
 
Which still doesn't answer the question that was asked. And accusing me of being a troll? LOL - any undergraduate LLB will know that the burden of proof rests with you.

Sorry Asp, but all you are doing is derailing the OP's thread.

He asked a simple question. You haven't answered it, or even tried to answer it.

QE

PS @OP: I basically agree with most of your assumptions Right now there is very little else to motivate you once you have spent a little time discovering how shallow the current mechanics are. More importantly, there is very little "danger" in Elite : Dangerous. So my only suggestion is to try as best you can to interact with other players rather than the AI, since (as always), that is where the challenge lies. Right now that basically means stealing cargo or blowing them up since not much else has been implemented yet.

Personally, I am tempted to deliberately turn Outlaw in Empire space: get myself a big red "WANTED" sticker, make sure I am "Hostile" to everyone and see how long I can survive and how big a bounty I can rack up before being blown to smithereens... ;)
 
The one fact that Asp always chooses to ignore is that guilds/clans etc bind players together, thus binding them to the game and thus help to increase the game's lifespan. Some players are afraid that they will be the victims of 'Facebook gangs in space' (that the cute term you like to use, yes?) and are rabidly against allowing others to form these social groups. Their concept of such groups is entirely negative and they add nothing to the debate on how this could be implemented in a way which would actually benefit Elite. Hard to really understand what they are so scared of, but they seem terrified.

That doesn't answer the question either. You can already form Facebook gangs in Space - hardly a terrifying thought. What is utterly terrifying though, is the fact that so many demand what essentially boils down to a clan-tag and private chatroom, and think less of a game because it doesn't provide them with two empty, meaningless features that they attach so much importance to.
 
Last edited:
Guilds bring the ability for players to act in unison towards a common goal

- Lugh and other incidents have shown that in Elite players can already act towards a common goal.

Guilds bring a sense of identity

- true. And I am associated with the First Great Expedition. We talk together, share information, generally natter, play together. What do we need to do this beyond a forum and an ability to talk to each other. I think teamspeak provides all the voice chat support we need. Sure Frontier could implement something similar - but why? Why take development time to duplicate a function that is already well implemented and completely serviceable. Same with forums.

The point is, for co-operative play to really get a serious boost, what frontier are already doing - implementing the ability for a group of players to join together in a wing, brings much more functionality to the concept of a player group than any in-game labelling of organisation

-- Kitiara
-- http://www.firstgreatexpedition.org/
 
Sorry Asp, but all you are doing is derailing the OP's thread.

He asked a simple question. You haven't answered it, or even tried to answer it.

QE

PS @OP: I basically agree with most of your assumptions Right now there is very little else to motivate you once you have spent a little time discovering how shallow the current mechanics are. More importantly, there is very little "danger" in Elite : Dangerous. So my only suggestion is to try as best you can to interact with other players rather than the AI, since (as always), that is where the challenge lies. Right now that basically means stealing cargo or blowing them up since not much else has been implemented yet.

Personally, I am tempted to deliberately turn Outlaw in Empire space: get myself a big red "WANTED" sticker, make sure I am "Hostile" to everyone and see how long I can survive and how big a bounty I can rack up before being blown to smithereens... ;)

Yeah... I've been thinking about earning a few more million and doing the same. Want to give it a go together? Just don't let Asp know we're going to group up against (gasp!) other players, he might have a heart attack.
 
Back
Top Bottom