You see, an extreme part of this group wants to push the idea that all those with a more accepting stance towards PvP are probably 14 year old rabid ADHD sufferers who like nothing more than making people upset. Many of them pop onto discussion boards like this and make these sweeping generalisations about 'griefers', or make comments along the lines of 'PvPers should get lost and go scrap amongst themselves' or 'PvPers will end up lonely and they deserve to'. These players are generally trolls and are only making things worse. We should ignore them like any other troll. They don't want to contribute in any meaningful way and just want to stir people up. These kinds of trolls are different to the usual, as they feel they have some kind of moral superiority, and they probably don't even consider themselves trolls, even as they're posting snide baiting comments on any thread that even dares to suggest Open play could involve PvP and not be the cesspit of violence they claim it already is*.
I rarely, if ever, see this. The closest I saw was when someone suggests solo play be removed or restricted in any way, in which case said person is almost guaranteed to be called a griefer, and other such names, either openly or in veiled tones, but then this is an answer to a perceived attack on the solo players' freedom to play as they want.
For the most part, solo, and PvE, players couldn't care less how other players are playing, as long as those other players have no way of negatively influencing the solo or PvE players. Do note the it's "have no way" rather than "don't"; for many solo and PvE players, simply the fact other players don't go after them isn't enough, they want those other players to actually have no way, at all, to go after those that don't want to engage.
Also, keep in mind that how each player defines griefer is different, usually according to how pleasant different kinds of player interaction are to him or her. For someone that utterly dislikes non-consensual PvP, anyone forcing them to engage in PvP is basically a griefer. It is close to my own personal view of the term; if someone engages other players without a reasonable assumption that the target enjoy that interaction, and doesn't back down if the target manifests displeasure, then that player is, in my view, a griefer, because for his own enjoyment of the game he is insisting on behavior that causes grief to another player.
Another group wants broader gameplay with the possibility of PvP driven by other players, expected or otherwise. This group runs a broad gamut of people who might seek out or instigate pvp and those who are simply willing to defend themselves or enjoy the higher stakes of survival whilst not actually being inclined to seek out and murder or rob other players in game. These open players are doing nothing wrong and don't deserve to be painted into this 'PvP exile island group' that seems to crop up fairly often. These players in all their varieties could easily exist amongst less combative players, and in all honesty they're the ones seeking out Open gameplay with the best and most positive intentions to make it what it could be. But until we stop listening to the trolls on both sides of this debate, this group isn't going to get much representation.
As long as this group doesn't attempt to remove, or nerf, solo and group mode in any way, I'm all for them. As soon as they start proposing anything that would restrict how players can use solo mode, or that would provide bribes that could make players that prefer solo go into open instead for the increased rewards, I'll utterly oppose them and I'll come out swinging.
I'm, in many things, uncompromising. But that is because, with even the slightest compromise in that things, a game is just not worth playing for me. The possibility of PvP is the chief one for me, if I have a slight chance to be attacked once every blue moon, it's already enough for me to completely discard a game, regardless of how good it is. And restricting myself to just safe places in the game's universe is not a solution I'm ready to accept, if I can't go everywhere where there is PvE content without PvP rearing its ugly head, then the game is also not worth playing for me.
Because I utterly hate any kind of non-consensual PvP. I would rather self-destruct than fight back.
(Or, rather, if you ever engage me against my will, I would do anything I could to make your time as frustrating as possible. If you would enjoy fighting back, I would rather self-destruct; if you would enjoy getting some cargo, I would rather destroy all my cargo myself than let you get a single grain cannister; and so on. I once spent an hour in WoW just making sure the party that ganked me couldn't complete the quest they killed me in order to do, by repeatedly killing the NPC they had to escort (for no reward) and then letting the party kill me without fighting back (after honor per kill was removed, so again for no reward), until they gave up and moved on without completing the quest.)
You could say the same about NPCs.
No, because fighting a NPC is completely different from fighting a player. Even if apart from the entity controlling the ship everything else is completely identical, knowing my opponent is a player or a computer makes the encounter as different as night and day. I want the most challenging PvE content possible with NPCs, but I won't even give a chance to a game where I can be attacked by other players in the middle of my PvE gameplay.
No question, you might even find it can be fun to combat something with a brain.
I love PvP, and do a lot of it — when it's fully consensual, and with a level playing field. Or, in other words, when it's a proper PvP game, and not some frustratingly imbalanced mess like most MMOs that try to cobble together the odd PvP mode atop whichever PvE they have.
In ED, no. Likely never, unless a proper Arena mode is added, with proper matchmaking allowing for balanced fights and no penalty for losing.
BTW: I'm actually more prone to give up on a PvP fight if it looks like I'm wiping the floor with my opponent than if I'm losing badly. I only find PvP fun if there is an even chance I will win or lose. I never, ever, use any tactic that guarantees victory, because that would be an empty, pyrrhic victory, worse than a loss. I play PvP for the fun in the fight, not for the results.