Calling on the community to play in Open Play

I am quite happy playing whichever mode suits me at the time. I am also more than happy for everyone else to play in whichever mode/way they desire too. I can also totally see why you prefer open play, and I'm more than happy for you to play open or not, as you see fit.


You are the one struggling to grasp other peoples motives for playing anything other than open as and when they like, and that my friend isn't anybody else's problem but your own.


Edit: I'm quite a big lad. I've played rugby since my school days, and I've never had a problem with bullies.

That's fair. I haven't seen you playing the victim like some in this thread have. My comments were not made in a vacuum...

Cowardice in your opinion - again not relevant - it's not up to you.

Not an opinion. It might not sit well with you, but it is what it is. If you play in solo to avoid any potential interference, you are taking the safe road and actively avoiding challenge. That is cowardice, sorry. You're intentionally making the game as easy as possible for yourself. It's like someone who only plays games on easy difficulty because they are afraid they will fail on anything else.
 
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Robert Maynard

Volunteer Moderator
Not an opinion. It might not sit well with you, but it is what it is. If you play in solo to avoid any potential interference, you are taking the safe road and actively avoiding challenge. That is cowardice, sorry. You're intentionally making the game as easy as possible for yourself. It's like someone who only plays games on easy difficulty because they are afraid they will fail on anything else.

I suspect that you missed the bit in my post about playing in open since before launch and are merely trying to project something.... :rolleyes:
 
Quite. As I mentioned in another thread:

These people don't openly say they play in solo because they fear pvp. Many do, I'm talking about them.

Although to be fair, avoiding other players is the only reason to play in solo unless there are server issues. I like the guys that come out and say "Yeah I trade in solo because it's safe and profitable", at least they're honest.
 
Honestly this 'you are scared of pvp'ers' meme is beyond a joke.

Are you seriously trying to tell me that adults - many with jobs, children, mortgages etc etc etc are siting there getting ready to play elite and thinking to themselves, 'I want to click 'Open Play' but I'm scared'.

seriously?

(I'm an open player btw).
 
Honestly this 'you are scared of pvp'ers' meme is beyond a joke.

Are you seriously trying to tell me that adults - many with jobs, children, mortgages etc etc etc are siting there getting ready to play elite and thinking to themselves, 'I want to click 'Open Play' but I'm scared'.

seriously?

(I'm an open player btw).

Yep. It's very often the truth. Remember, it's a game and they are not literally filled with mortal fear. They simply choose the risk free option. It's understandable, but it is a decision made based on fear of other players.
 
... your docking requests are always denied ...
None of the above is even remotely true in my own experience of the game so far.
...
Then there's the matter of Piracy. Piracy from Human players? I haven't seen any.
...

Denied docking requests are a regular occurrence in certain stations. "Potriti - Hartsfield" for example. The rotating stations are fine but the little platforms can be bad. Especially when some human players land and then don't clear the pad.

There certainly is piracy from human players ... which isn't wrong in itself as it is part of the deal. But it's frustrating when a human pirate destroys your ship and spoils your own game.

I'm not saying Open is horrible or that it should be avoided but the two reasons above are good enough to make sure I'm staying in Solo until I stand a chance. I've never had a human player send me friendly messages without those messages being delivered from the pointy end of a pulse laser.

My plan at the moment is to attack all NPC ships that interdict me so I can build up some experience. Fighting you can plan and practice for but docking is a pain if you've got to wait 30 mins after sending hundreds of requests. I think I might record a session of docking congestion as it is seen as a fabricated myth by some people!
 
I play mainly in Solo, there is no benefit from Open play in it's current state.

Can I trade with other players? No
Can I play with friends? Not easily, so No then.
Any there any scenario's where I can group with other players to achieve a common goal against a task that would be impossible alone? (aka. instances in MMO's) No
Can I dock at a busy station? Sadly.. no. and no queue system exists.
Can I be targeted by other players who have bigger ships / more money than me? Yes.
Is there Group Chat? Party Chat? Communications with other ships? No, No, Partial.

What benefits are there from playing in Open play then?

I can see other players, who, might as well be NPC's as interaction with them is minimal. Hell if I see them at System A, I might never see them again in the local area because of the whole island thing. It's not like I can even use other commanders to learn about good trade routes.. Aka. I've seen Cmdr Smith at Station A, System Y and at Station B, System Z, frequently.. It looks like they keep going between the two, I wonder if they have found a decent trade route?

One benefit, if I wanted to be a pirate, there would be more targets. Or if I wanted to partake in PvP battles..

If frontier fixes some of them No's in the list above I'd switch to Open play. I prefer multiplayer games to single player; but as far as I'm concerned Open Play in Elite IS Single Player.
 

Robert Maynard

Volunteer Moderator
These people don't openly say they play in solo because they fear pvp. Many do, I'm talking about them.

Although to be fair, avoiding other players is the only reason to play in solo unless there are server issues. I like the guys that come out and say "Yeah I trade in solo because it's safe and profitable", at least they're honest.

Calling players cowards is hardly going to encourage them to play in open....

Avoiding *any contact with* players is a perfectly valid way to play the game - it's up to the individual to choose on a session by session basis, not up to a group of players on the forums who are dissatisfied with the multi-player experience.

.... and now there's a question of honesty - it gets better! No-one needs to justify their play-style to anyone else - it's that simple. Those who crave the multi-player experience need to realise that, as we all paid for the game out of our own pockets (unless, of course it was a gift or freebie), we get to choose how we play. There is no requirement for players to be content for other players - if there was there would only be open.
 
Denied docking requests are a regular occurrence in certain stations. "Potriti - Hartsfield" for example. The rotating stations are fine but the little platforms can be bad. Especially when some human players land and then don't clear the pad.

!

This is becoming a popular griefing method. I was using my regular trading outpost last night and saw another player there too. No prob, theres enough for both of us. But he decided to just sit there for ever until I had to go and find another station to sell to.
 
Calling players cowards is hardly going to encourage them to play in open....

Avoiding *any contact with* players is a perfectly valid way to play the game - it's up to the individual to choose on a session by session basis, not up to a group of players on the forums who are dissatisfied with the multi-player experience.

.... and now there's a question of honesty - it gets better! No-one needs to justify their play-style to anyone else - it's that simple. Those who crave the multi-player experience need to realise that, as we all paid for the game out of our own pockets (unless, of course it was a gift or freebie), we get to choose how we play. There is no requirement for players to be content for other players - if there was there would only be open.

And that's fine, but don't pretend it's anything other than avoiding risk. That's really all it is. If someone wants to do that, that's fine, but they need to acknowledge they are intentionally choosing to have dangers removed. That's what cowardice is. If they feel the need to justify it, it just means they know it's true.

If there is no need, they shouldn't care what anyone says, but the truth is self evident.

It's no different than if there was an option to play with no hostile NPCs. Players choosing this option would be pretty cowardly, don't you think?
 
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Speaking personally, one of the reasons I don't play in Open is that there simply isn't a good enough reason to do so. I can't say that I would be particularly bothered by the phantom menace of PVP griefers; with so few human players present in such a large volume of space the threat is more imaginary than real. However, at present there is no reason to participate in Open play other than to potentially fight human players rather than lines of code dressed up in pixels. The originator of this thread paints a picture where human players add depth to the galaxy and enrich each other's enjoyment, but frankly I am unable to see how. Waving from your desktop when passing another CMDR like a bus driver greeting another is not substantially improving anyone's experience, unless you are unbelievably lonely. There is simply not enough to do with other human players in a coop sense and little reason to try. I have seen videos of players teaming up but it seems forced and rather pointless. In a combat zone, it is rare (so I have seen) to be engaged by more than one enemy at a time, robbing you of the necessity to have a wingman stationed by your side to watch your back. With no facility to share the proceeds and benefits of kills, why would another player want to avoid trying to take the final shot themselves or hunt their own target? Equally there is no point in players teaming up to act as an escort for a freighter. On the rare occasion that the escorted player is successfully interdicted (most likely not by a human player) and drops out of SC, the escort would have to very quickly drop out too and hope not to be thousands of KMs distant faced with the difficulty of finding their buddy in the vastness of normal space. As for conversing with other CMDRs: I can see why many don't bother to respond to requests. What is there to discuss beyond the topics of "Seen many players lately?", "Been anywhere interesting?", "Is that a Cobra MKIII? I have one of those (along with about everyone else)" and "Any idea where I can buy/sell X?".
TBH part of the problem is that ED is simply too big and therefore too empty. The encounters that might in other games take place in normal space take place mostly in SC, at such speeds that by the time you even notice another player, he or she has already disappeared off the radar and either dropped into the empty nothingness of normal space or jumped system. The problem (as other people have stated) is that ED is essentially an SP game trying to be an MMO and currently it just doesn't work. Half of the players are at best ambivalent about the MP elements and there just aren't enough things to do to encourage them (and as stated I include myself in this group) to alter their perception of the game and their intentions. Perhaps all the MP fans are really just feeling a trifle lonely: "In space no-one can hear you scream", in ED, there's no-one there to hear it.
 
Yep. It's very often the truth. Remember, it's a game and they are not literally filled with mortal fear. They simply choose the risk free option. It's understandable, but it is a decision made based on fear of other players.

"Truth" in this case is unevidenced opinion serving as a poorly veiled excuse for an ad-hominen in respect of players whose choice is different, that is all.

I've no interest in an Elite MMO, never have. If it weren't for solo mode, I wouldn't have purchased this game. The consequence free online game environment encourages some players to engage in immersion breaking idiocy. Don't need it. Don't care for it. Don't want it.

The risk I'm avoiding is the risk of encountering people in an idiotic way. Doesn't matter how that idiocy manifests itself.
 
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Yep. It's very often the truth. Remember, it's a game and they are not literally filled with mortal fear. They simply choose the risk free option. It's understandable, but it is a decision made based on fear of other players.

Can you prove that? - no, nor can I prove you are wrong, however, there are many, many reasons people will choose to play solo or group, in my opinion some bizarre 'fear' would be pretty near the bottom of the list. To be honest I sincerely believe that in the vast majority of cases it is just PVP enthusiasts trying to 'big themselves up' by pretending people are scared of them.
 
"Truth" in this case is unevidenced opinion serving as a poorly veiled excuse for an ad-hominen in respect of players whose choice is different, that is all.

I've no interest in an Elite MMO, never have. If it weren't for solo mode, I wouldn't have purchased this game. The consequence free online game environment encourages some players to engage in immersion breaking idiocy. Don't need it. Don't care for it. Don't want it.

Exactly. So due to the fear of what others might do, you avoid open play entirely. That's my whole point.

Can you prove that?

Yes, easily. The defining characteristic of solo play is no other players. There is no other reason to choose this option than fear of other players getting in your way or doing something you don't like.

It's really rather obvious once you think about it.

if there was an option to play without hostile NPCs, wouldn't players who choose this option be taking the cowardly choice?
 
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Rewards of open play:
-Occassionally meeting someone who might turn out to be a stand up CMDR. On the other hand I have little interest in chatting with random players and don't even care if a passer by if a real person or NPC

Risks of open play:
-Occassionally meeting someone who probably demands my cargo or just shoots me for no apparent reason. The main problem is that in this scenario it's always someone prepared with cookie cutter PvP character, ship or loadout while you are not (Yeah, sure, keep telling us we can always FD away while actually doing all you can to make that impossible).

I've played Elite when it first came out on C64. For me Elite has never been about interacting with other people but finding my own way in the vast emptiness of space.

I'm all for fair PvP and would happily join organized large scales battles in game like this. I'd also like co-op PvE missions with proper goals and less of the random procedural kill this and bring that cargo ones.
 

Robert Maynard

Volunteer Moderator
And that's fine, but don't pretend it's anything other than avoiding risk. That's really all it is. If someone wants to do that, that's fine, but they need to acknowledge they are intentionally choosing to have dangers removed. That's what cowardice is. If they feel the need to justify it, it just means they know it's true.

If there is no need, they shouldn't care what anyone says, but the truth is self evident.

It's no different than if there was an option to play with no hostile NPCs. Players choosing this option would be pretty cowardly, don't you think?

I'm not pretending that players making use of the group switching feature *is* anything - it is you who seem to require that others accept your opinion as to what its use constitutes.

Your perception of a truth based on incomplete information - not everyone's.

There will never be an option to disable unfriendly NPCs (unless a player manages to befriend every faction, of course) so your conjecture is moot.
 
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