Because you were being unclear in your post. My recommendation is to be clearer next time.
It was quite obvious, otherwise my entire post would have made absolutely no sense. My suggestion is to read again.
And what is the threshold of player numbers where a game stops being an MMO and becomes multiplayer?
Does a game stop being an MMO when the player enters an instance? Both GW and D&DO are considered to be MMOs, yet the vast majority of the game takes place in instances with a very limited number of players. World of Tanks is considered to be an MMO, yet doesn't offer a signficantly different experience to BF 4.
This is why you shouldn't believe everything you read on the internet, WoT certainly isn't a MMO. A MMO tries to have as much players as possible into the same game, and have them play together without restrictions, and that's what a MMO strives to do. Aside from Guild Wars which still allowed quite a lot of freedom, AND provided actual multiplayer mechanics, the rest aren't anywhere near being considered a MMO: people are separated, their interactions are restricted, and they don't actually try to increase their player count.
Obviously it's not all black and white, there's a grey area, and that's where Guild Wars is, but Elite: Dangerous is nowhere near that.
Right, so we're in agreement that the definition of MMO is very broad. Clearly trying to define an MMO by the number of players in any one place at any one time is both arbitrary and a nonsense, so that isn't worth pursuing either.
That's not really broad, it's quite precise, thing is, the detail isn't where you think it is, and Elite: Dangerous still doesn't fit into it.
And if a MMO can't be defined by the number of players in one place, then I don't see the difference between MMOs and other multiplayer games. It says so in the name: MASSIVELY MULTIPLAYER ONLINE. The multiplayer in Elite: Dangerous isn't massive, nor does it try to be.
No, no no. Again, you're conflating "poor at being an MMO" with "not actually being an MMO."
You're not reading again: having a persistent world alone doesn't make it a MMO. And then, it doesn't try to have a massive number of players interact with each other, so even if it was a MMO, it would be bad. Those are two different arguments, you're the one conflating them.
I can understand that folk are upset that ED is not delivering a very good MMO experience. I'm not trying to defend ED's MMO experience and nor am I trying to persuade anyone that because ED is an MMO (and it clearly is), that this somehow detracts from the criticisms being made of the MMO experience.
Seems there are enough people opposing that idea to make it not the case. People argued way less about Guild Wars, if that can give you a reference point, so Elite: Dangerous is less of a MMO than Guild Wars. There's not much remaining.
And then we've focused the discussion on the "massive" aspect. The "multiplayer" aspect is so bad it can barel be considered one, and actually, even the "online" part is disputable. it's not even a bad MMO, it's just not one.