Elite Dangerous no longer an MMO?

People don't know what an MMO stands for, just like people don't know what a griefer is.


The past gen and the current gen of players is just dumb, and i'm sorry if i offended someone i was generally speaking... there are exceptions here and there.

If you are going to call people on their intellect I would suggest you get your use of singular & plural verbs correct :D :p

(I make no claims of intelligence btw, hence I am sure there are lots of errors in my posts)
 
Last edited:
It was quite obvious, otherwise my entire post would have made absolutely no sense.
I disagree. Try harder next time.

WoT certainly isn't a MMO.
By my own definitions I would agree with you that WoT is not an MMO. However, others would disagree and this only serves to highlight the degree of ambiguity that exists when it comes to defining an MMO.

A MMO tries to have as much players as possible into the same game,

And if the designers of a game decided that 32 constitutes "as much players" as possible, then it is still an MMO by this definition. What constitutes "as much" varies from game to game, by design and by limitations of technology and the game engine itself. A WoW server may have thousands of players on it, but the server cannot support them being all in one place at one time and most player clients will crash before that point is reached.

Obviously it's not all black and white, there's a grey area, and that's where Guild Wars is, but Elite: Dangerous is nowhere near that.

The definition of MMO is one big gray area. Heck I remember when WoW was released an instanced dungeons were mentioned for the first times and the cries of such a thing not being appropriate for an MMO. A ridiculous argument, but if you're going to be purest about what an MMO is, then the unfettered interaction of all players, anywhere, in the persistent gameworld, means that any game which relies on instancing is not an MMO in the pure form. The reality is that instanced play resolved a number of technical and gameplay issues, in addition to providing a more focused group experience.

That's not really broad, it's quite precise, thing is, the detail isn't where you think it is, and Elite: Dangerous still doesn't fit into it.
I think your definition of what constitutes an MMO is quite precise and, I think more importantly, very adaptable to your views. Basically whatever your definition of an MMO is, it will be one that ED doesn't fit into.

And if a MMO can't be defined by the number of players in one place, then I don't see the difference between MMOs and other multiplayer games.
Which is a ridiculously narrow view to take, adopted purely for the convenience of constructing a definition of an MMO which ED doesn't fit into.

It says so in the name: MASSIVELY MULTIPLAYER ONLINE. The multiplayer in Elite: Dangerous isn't massive, nor does it try to be.

This is the purest view of MMO here, in so far that the game should allow for the playerbase to be unfettered in how it gets to interact with each other. I agree that ED doesn't fit with the purest model, but then neither do many other MMOs which avoid the purest model with very good reasons both in terms of gameplay and technical limitations. So this alone isn't enough to say that ED isn't an MMO.

The fact that the game only supports 32 players interacting with each other in any one place at anyone time, only means that "massive" doesn't apply to that specific interaction. If you've got thousands of players interacting with each other across a number of star systems (and I understand that the playerbase does number in the thousands), then the definition of massive is reached.

You're not reading again: having a persistent world alone doesn't make it a MMO.

I never said it did. However, having a persistent world is certainly a key feature of what makes a lot of games an MMO.

And then, it doesn't try to have a massive number of players interact with each other, so even if it was a MMO, it would be bad. Those are two different arguments, you're the one conflating them.

Having massive number of players interacting with each other is what constitutes a "good" mmo? Not having that is "bad"?
There is nothing inherently "good" about allowing a massive interaction of players in any one place at any one time. Which isn't to say that I haven't had very good experiences with large numbers of players in one place at one time, although the most I can think of is probably a few hundred at once. What the players were doing (relic raids or dragon raids in DAoC, opening of the Dark Portal in WoW) is what made those interactions "good." Even if everything did eventually lag and I was dc'd from the game. :p

Seems there are enough people opposing that idea to make it not the case.
This is not a compelling argument. An argumentum ad populum never is.

People argued way less about Guild Wars, if that can give you a reference point, so Elite: Dangerous is less of a MMO than Guild Wars. There's not much remaining.
Again, argumentum ad populum. Also, you're not presenting any numbers for those arguing about the MMO status of Guild Wars or any other title. So, despite the fallacy of your argument, you've nothing to back it up with.
 
Group hug!


Would love to. Unfortunately it's not working. I know you are there, the system tells me there have been lots of people around but when I undock you just aren't anywhere to be seen. I know you are "supposedly" in the same massive universe as me but I just don't see you. It would seem that I have more chance of interacting with Elvis Presley than I do with the rest of the inhabitants of this Massively Empty Online game.
 
Would love to. Unfortunately it's not working. I know you are there, the system tells me there have been lots of people around but when I undock you just aren't anywhere to be seen. I know you are "supposredly" in the same massive universe as me but I just don't see you. It would seem that I have more chance of interacting with Elvis Presley than I do with the rest of the inhabitants of this Massively Empty Online game.

Add me to your friends list! Log in again.
 
If you are going to call people on their intellect I would suggest you get your use of singular & plural verbs correct :D :p

(I make no claims of intelligence btw, hence I am sure there are lots of errors in my posts)

Having good EngRish grammar doesn't make someone intelligent :p

Btw, intelligents are the dogs, humans are intellectuals, or at least some should be... at this point of time i really lost my hopes on it XD
 
People don't know what an MMO stands for, just like people don't know what a griefer is.


The past gen and the current gen of players is just dumb, and i'm sorry if i offended someone i was generally speaking... there are exceptions here and there.

"MMO" implies way more than what this game delivers, that's the thing. ED has no chat system whatsoever, no auction house of any kind, no grouping, no social zones...basically no social interaction whatosever aside from the occasional player interdiction in Open. Oh that leads me to the fact that ED has a Solo mode which instantly means you will never see another player potentially for forever.

ED is barely multiplayer let alone massively multiplayer. Even when I do play Open I almost never see anyone else. I mostly play Solo because I have other games I play for mulitplayer PvE, War Thunder satisfies all my PvP desires and I'm not a fan of open worlds where your PvE can be interrupted by unwanted PvE. That's like trying to quest on a PvP server in one of the old MMORPGs, or *gasp!* playing EVE which I'll never touch.
 
"MMO" implies way more than what this game delivers, that's the thing. ED has no chat system whatsoever,

I read this far, realised you clearly haven't played the game. There is a chat system, it's just broken. Auction house and social zones are not requirements for something to be massively multiplayer, neither is social interaction. Sadly this thread exists because someone thinks three letters used to give a very high level description of the way something operates means a lot more than it actually does.

The implication in MMO is only there for people that don't actually realise what it stands for. If Elite was marketed as MMORPG that would be another thing entirely as you would expect any RPG to include social interaction (for RP purposes) and an auction house to allow RP based transactions.

The term MMO does not mean MMORPG.

/thread
 
but it does allow an enormous number of people to make changes to an online persistant universe simultaneously.

There is no evidence that it does actually. The people behind the game CLAIM that it allows players to make changes to the persistant universe. But when challenged the devs have provided very little evidence of this. Certainly nothing substantial and beyond the price of a commodity in a given system changing when you dump goods there.

Thank you for the insults you pepper your posts with. Reported.
 
I would describe it as an MMO if you apply the basic literal meaning of MMO
Taken from Google:
.
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.
.
It has to be a persistent massive server/world/galaxy which all players share
It is multiplayer
It is online
But most gamers have the expectation of raiding, grouping and watching the world run by...ED is not this.
.
Pre release there were comments made by FD, mostly in the newsletters, as to the game being an MMO and I think they were taking the first literal meaning.
I think they may be avoiding the MMO wording now as players don't perceive MMO's this way and it creates a conflict of expectations

Made a slight adjustment
 
I read this far, realised you clearly haven't played the game. There is a chat system, it's just broken. Auction house and social zones are not requirements for something to be massively multiplayer, neither is social interaction. Sadly this thread exists because someone thinks three letters used to give a very high level description of the way something operates means a lot more than it actually does.

The implication in MMO is only there for people that don't actually realise what it stands for. If Elite was marketed as MMORPG that would be another thing entirely as you would expect any RPG to include social interaction (for RP purposes) and an auction house to allow RP based transactions.

The term MMO does not mean MMORPG.

/thread
Or, as this thead clearly shows, they don't agree with your definition of MMO or whether E: D meets the definition. You appear to be commiting a strawman argument, because I've not really seen many saying an MMO means MMORPG (which I find amusing because an MMORPG doesn't necessarily require large social interaction or an auction house to class as such).
 
Last edited:
I read this far, realised you clearly haven't played the game. There is a chat system, it's just broken. Auction house and social zones are not requirements for something to be massively multiplayer, neither is social interaction. Sadly this thread exists because someone thinks three letters used to give a very high level description of the way something operates means a lot more than it actually does.

The implication in MMO is only there for people that don't actually realise what it stands for. If Elite was marketed as MMORPG that would be another thing entirely as you would expect any RPG to include social interaction (for RP purposes) and an auction house to allow RP based transactions.

The term MMO does not mean MMORPG.

/thread

It's obvious you don't know what an MMO is. This game is P2P, not an MMO. Don't say things that make you look stupid.
 
Mmo doesn't mean omg new Warcraft but its understandable they removed it because a lot of people don't understand the distinction.
 
Last edited:
It's obvious you don't know what an MMO is. This game is P2P, not an MMO. Don't say things that make you look stupid.

Hey, make your point, quit the name-calling. Alex bases it on his own definition, which fits nicely with mine AND the game is marketing itself as an MMO. We all agree it needs some work in getting the P2P to work, the comms and group features. But it is an MMO. You might disagree with me, but that doesn't make you stupid, or me. Or Alex. His Dad was a good man.
 
I think some of you skipped following the game slavishly for years or something. There is a centralised backdrop you cannot log out from, even though the network solution locally is P2P. So you have thousands of players active in a centralised world backdrop, that stays up when you sleep. The world is more distanced from your personal online presence though, and you meet people through local networking. But you're all in a shared universe. And that's a massively populated universe, whether you like it or not. It is not massively meeting people, or massively congregating in massive blobs. But it is massive activity in a massively shared space. It is not strictly P2P, or strictly a centralised solution, or strictly about hammering Orcs.

Oh Glod, look what you've done. I wanted a Hammerer in Warhammer, but they insisted on it being unfun. :eek:
 
Back
Top Bottom