Elite: Dangerous - Bug discussion

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There seems to be a visual problem with the star lighting in the cockpit and on the objects within the system - specifically, sometimes the lighting color/tint is "off" and doesn't match the star class/color, showing up as normal neutral light.

- First off, a general problem/inconsistency I noticed: lighting works ok mostly only if you fly really close to the star, but not after you leave the star's immediate vicinity (beyond the main gravity well). Further off, it then reverts fully back to "normal" light without, say, any red tint from a class L red dwarf star. You can see the light if you turn around, and the light clearly is coming from this particular star judging by the shadows moving when rotating the ship, so it's not the light being diffused by another star for instance. This issue affects both the cockpit of the ship and the planets in the star system - in the system map, the small planets icons may be displayed with red or purple tint from a brown dwarf (which is how they're supposed to look up close too I suppose); but when you actually fly close to them, they have the same neutral-tinted lighting no matter what star(s) they're orbiting.
(A quick search of the forums also turned up this thread on the issue: https://forums.frontier.co.uk/showthread.php?t=68639)

- Second, there's a clear bug when sometimes even when flying close by it switches to the neutral lighting from the "further-away" version (see spoiler-tagged shots below).

Overall, I think the tinted lighting from the stars is somewhat underused in this otherwise stunningly beautiful game. Different star systems could be more visually diverse and distinguishable with the light emitting from the star having more noticeable effect in a wider area.

A few screenshots to illustrate the above points (all taken in the Set system, which has two class L red dwarfs and one class T brown dwarf):

1) Red dwarfs Shango and Set, up close and at a distance - cockpit is lit with neutral light instead of red-tinted
Screenshot_0032.jpgScreenshot_0037.jpg
Screenshot_0033.jpgScreenshot_0035.jpg

2) Brown dwarf Oya - neutral light instead of purplish
Screenshot_0036.jpgScreenshot_0031.jpg

Game version is 1.04, but this problem has been in at least since launch I think.
 
The messed up Orca assassination mission needs fixing!(does not get completed upon target destruction) The negative rep hit is ridiculous because its impossible to complete.
 
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Do typos count as bugs? There's a typo in the Cemiess system description, "The magnificent palce(sic) where Aisling Duval lives is situated in this system."
 
Hello, I'd like to report a problem with missions to hunt down pirates (applies to other similar missions for killing authority vessels, bounty hunters or traders, etc). I'll give you an example of something that just happened to me. I had a mission from LHS 2925 Hillary Co-operative station to destroy 7 pirates for 50000 cr approximately. So I go out and start hunting pirates at USS signals. I managed to kill 4/7 and then at one USS I encounter a ship that offers me the alternative mission of killing 4 authority vessels. Upon receiving the information, the mission parameters change, but the kill count that I had achieved so far resets back to 0. So again I have to kill 7 pirates. I figure it's not a big deal and start hunting pirates again. I kill 3/7 (which would have normally completed the mission if there was no reset as I mentioned earlier) and then move on to the nav beacon to try and finish the mission there, since I kept finding USS that were useless to me at that point. At the nav beacon, I start hunting a pirate. Then an Anaconda system authority vessel decides to run close to me while shooting at the pirate. I try to move away, he tries to move away, we crush, my ship gets destroyed instantly (while at 100% shields and health) and I lose the mission and another 100k cr in rebuying the ship (and about another 100k cr in cargo of Marine Equipment). I don't complain about being dead, it happens. But the bug not only led me to put myself in the position of dying, it also cost me 200k cr in damages and resulted in me losing the mission, when I should have normally completed it. I don't want a reimbursement, I just want this issue to be fixed. Don't reset kill counts just because an alternative quest giver gave me an alternative option to finish the quest, for which offer I had absolutely no interest. This happened to me at least on 4 occasions that I can recall (although it didn't end as tragically as this one). On a second note, perhaps USS events should be more related to the quests you currently have than constantly finding Funeral ships, Honeymoon barges, a USS containing a single canister of scrap, and finding consecutively those Type-9 black market transports.

I've also opened a ticket about this issue, I'm wondering how many other people have encountered this problem.
 
Commodity Description Typos

Do typos count as bugs?
I ran across another typo and decided to check through the commodities at my current station:

  • Consumer Technology: Consumed by: High tech isn't capitalized.
  • Animal Meat: Consumed by:All missing space.
  • Food Cartridges: Consumed by:All missing space.
  • Basic Medicines: Consumed by: Everywhere inconsistent.
  • Progenitor Cells: Consumed by: Everwhere misspelled/inconsistent.
  • Superconductors: Consumed by: Hight Tech.
  • Beryllium: Consumed by: Hight Tech.
  • Indium: Description I is in the wrong place.
  • Platinum: Missing production.
  • Silver: Description has an n instead of a newline.
  • Bauxite: Missing production and consumption.
  • Chemical Waste: Missing production and consumption.
 
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4433

I bought this game over 24 hours ago and it still wont let me log in. After I enter the code that comes in my e-mail it tell me "You do not have access to Elite:Dangerous." I have put in a ticket but I have gotten no reply.
 
Since the latest patch the "landing aid" inside stations only work half the time.
I can still land but it's difficult to find the exact spot without harming the ship. Have tried to go up and around a bit but nothing triggers it.
This has never happened to me before.
 
I noticed a pretty minor bug where the hologram image of the Asp (inside the cockpit) flickers on and off while launching from the large space ports. It is a fairly insignificant bug but I just thought I would mention it.
 
Since the latest patch the "landing aid" inside stations only work half the time.
I can still land but it's difficult to find the exact spot without harming the ship. Have tried to go up and around a bit but nothing triggers it.
This has never happened to me before.

I've seen this quite a bit as well but never had an issue with landing with it. As long as you're inside the circle you'll be fine so normally, going very slowly forward into the circle triggers the automatic landing/docking/ship grabbing process.
 
There seems to be a visual problem with the star lighting in the cockpit and on the objects within the system - specifically, sometimes the lighting color/tint is "off" and doesn't match the star class/color, showing up as normal neutral light.

- First off, a general problem/inconsistency I noticed: lighting works ok mostly only if you fly really close to the star, but not after you leave the star's immediate vicinity (beyond the main gravity well). Further off, it then reverts fully back to "normal" light without, say, any red tint from a class L red dwarf star. You can see the light if you turn around, and the light clearly is coming from this particular star judging by the shadows moving when rotating the ship, so it's not the light being diffused by another star for instance. This issue affects both the cockpit of the ship and the planets in the star system - in the system map, the small planets icons may be displayed with red or purple tint from a brown dwarf (which is how they're supposed to look up close too I suppose); but when you actually fly close to them, they have the same neutral-tinted lighting no matter what star(s) they're orbiting.
(A quick search of the forums also turned up this thread on the issue: https://forums.frontier.co.uk/showthread.php?t=68639)

- Second, there's a clear bug when sometimes even when flying close by it switches to the neutral lighting from the "further-away" version (see spoiler-tagged shots below).

Overall, I think the tinted lighting from the stars is somewhat underused in this otherwise stunningly beautiful game. Different star systems could be more visually diverse and distinguishable with the light emitting from the star having more noticeable effect in a wider area.

A few screenshots to illustrate the above points (all taken in the Set system, which has two class L red dwarfs and one class T brown dwarf):

1) Red dwarfs Shango and Set, up close and at a distance - cockpit is lit with neutral light instead of red-tinted
View attachment 7471View attachment 7467
View attachment 7470View attachment 7469

2) Brown dwarf Oya - neutral light instead of purplish
View attachment 7468View attachment 7472

Game version is 1.04, but this problem has been in at least since launch I think.

I have to say; I think you should show your examples with the HUD in the standard 'orange'. Your observation may indeed be the color problem your suggesting; but FD has said it wasn't (ready) to release the HUD color changing feature yet...

I've noticed, when I change my HUD colors; some combinations make the stars in the galaxy shift their appearance spectrum. I think you should examine this.
 
Black screen of death

For the last hour or so, the game won't load, just a black screen.
Just me or does anyone else have this problem?
 
Right I'm going to list this as a bug because it's not logical.

It is the way that a docking computer goes off line if your ship is "under attack".

If I'm hovering over the landing pad inside a station and a hostile ship comes on the scanner outside the station I'm not under attack. If I'm going through the letter box and a hostile ship leaves it's pad inside the station I'm not under attack but turning the docking computer off when in the entrance so you stop turning with the space station isn't fun.

If I'm being fired on then I'm under attack.

OK I'm classed as Hostile to the feds, but landing on an Independent and a fed ship just happens to appear and it knocking off the docking computer isn't really right imo
 
My HUD display corrupts in a firefight (see chat window and energy pips below). If it's by design the effect is awful.

1.jpg2.jpg

p.s. GTX760 + Win 8.1/64
 
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