Griefing would be in a player was intentionally killing you repeatedly in a situation you had no control over.
You couldn't be more wrong. ED is not 'a PvP game'. ED was designed as a player co-op game with a PvP element. PvP is meant to be 'rare and meaningful' (DB's words ref, Dev Diaries) and is not central to the game. Another quote from DB:
Originally Posted by David Braben live interview with The Register David Braben: It is important that players enjoy the experience. We are writing this game for ourselves, and the fun of the game is the most important thing. Player-player encounters should be interesting, and part of this is the ability to hide - whether from other players or AIs. Most of the ships you encounter will be AIs - and in many cases you will kill them - which is why we want the majority to be AIs. Generally speaking we expect players, even beginners, to be more of a challenge than an AI ship, and something that players will tend not to attack, but more cooperate with, and we are designing the bounty system (and others) to discourage PvP and encourage player cooperation.
You have jumped to conclusions that i never wrote...
It's funny how its the players crying about one thing or another are always the ones who use terms like "kiddies" or "babies".
Yet it is the people who dont like it that are calling for design changes.
the ability to use an infinite number of free starter ships, which for many is a fully specced cobra
It's not possible to grief in Elite Dangerous. That is a statement of fact!
Maybe with the exception Interdicting continually, however even this can be easily avoided.
What OP is saying basically, is 'My reality' == 'Your reality', and it never is. What ever you shout down someone ear you think it is, Griefing is defined by the receiving end, not by the sender.
I can restart with Cobra or Eagle. Any kickstarter/pre-alpha backer on higher level that has a level including a ship better than sidey can do that. Every time a clear save is created you can pick up from selection of ships or a Sidey.
EDIT: everyone with preorder (merc edition) gets freegle with each clear save
And "exploit" is a term used loosely here, after all they "just" work within game mechanics and probably wont be considered by FD as exploit (they would have to shaft a lot of KS backers to close that one).
It CAN be griefing. Why don't you go look up the definition? Repeatedly killing and harassing the same person over and over is griefing
It's not possible to grief in Elite Dangerous. That is a statement of fact!
Maybe with the exception Interdicting continually, however even this can be easily avoided.
Still an opinion though - which you quickly acknowledged was probably wrong anyway.
Deliberately irritating and harasses other players within the game, using aspects of the game in unintended ways is very possible.
Deliberately irritating and harasses other players within the game, using aspects of the game in unintended ways is very possible.
Deliberately irritating and harasses other players within the game, using aspects of the game in unintended ways is very possible.
It's not an opinion, it's an observation based on the mechanics of the game. I can see how the interdiction could be used in an attempt to grief, but as I said even that can be avoided pretty easily and therefore is not a very easily used method. Basically, to be griefed on ED you would need to be mindless and not use any of the many tools provided to prevent it. As intended by the creators.
Can I block that player? Can I play on solo? If the answer to either is Yes, then griefing is impossible.
Thanks, good to know. Starting with a cobra vs a sidey obviously gives a good advantage, but even so will take a while to deck out the cobra.
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Some people are saying they are getting killed over and over by the same person, hence griefing. I am not sure how this possible really given how sparse the galaxy is in terms of human players. A friend and I spent 10 mins outside a station trying to find each other whilst sitting in the same room (turned out we were in different instances). I can't see how a 'griefer' could possibly kill the same player over and over given that: a) they don't know where that player will respawn and b) they may not be in the same instance.
That's like saying if you don't want to be griefed, it's up to you not to encounter the griefer.
There are only three ways I know to grief in Elite: Dangerous.It's not possible to grief in Elite Dangerous. That is a statement of fact!
Maybe with the exception Interdicting continually, however even this can be easily avoided.