Frontier reports encouraging sales

I bought 4 copies myself. 2 for my best friend and his brother. They quit playing during gamma. 1 copy I bought for my brother. He never played. And the Last copy is mine. I quit playing after the new year.

All I'm going to say.

So you will never return judging by your forum presence :)

I am alpha backer and I play once a week mostly. Still worth every eurocent spent.

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I check back frequently to see if there has been any development. Never said I didn't like the game.

Ok, understandable :)
 
Just for your interest, FD financial data:

http://www.iii.co.uk/research/LSE:FDEV

report:

http://www.iii.co.uk/research/LSE:FDEV/news/item/1343102/trading-statement?context=LSE:FDEV

The Board is pleased with the progress to date. In terms of revenue Elite: Dangerous is tracking above the ‘bull’ scenario; and on units sold, between the ‘mid’ and ‘bull’ scenarios. Since our full year trading update, which was announced on 19 June 2014, the Group has received an additional c.£11.1 million in cash from over 250,000 new players. Thus in the period since the Group’s Kickstarter campaign was completed in January 2013 and up to 6th January 2015, the total cash received is approximately £14.1 million from just over 300,000 players (units) and sales remain strong. The total addressable market for the game will grow as the Group adds new platforms, starting with the Apple Mac in approximately three months’ time.

When these scenarios were prepared, the Board assumed a typical average unit price of £10. However, a higher release price of US$60/£40 per unit has been set by the Group based on the expected quality of the game, and therefore the Group is currently receiving greater revenue from fewer units sold. The Group intends to provide updates on progress in respect of sales of the game to the market on a roughly quarterly basis as appropriate going forwards. The scenarios relate to the performance of the Elite: Dangerous game, not the Group as a whole and do not constitute a profit forecast or profit estimate.
 
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So 3 months to a MAC platform, 50k kickstarts, 250k during the alpha/beta/gamma phase (less a few for the 16 Dec-6th Jan period).
 
I bought 4 copies myself. 2 for my best friend and his brother. They quit playing during gamma. 1 copy I bought for my brother. He never played. And the Last copy is mine. I quit playing after the new year.

All I'm going to say.

After so much optimism and spending hard earned credits hope you stick around and give it another try
 
19 million by the end of the year? That doesn't sound too good. The wage costs of 200 people along with taxes business rates doesn't exactly leave a huge amount.
If all 200 staff are paid an average of £30k/yr the wage bill will be £6m. Leaving plenty
of cash spare for other costs.

Also Screamride releases in a few months bringing it it's own revenue :)
 
Good work, Mr Braben, I'm very glad the company is doing well. And now let's go down to business.

I believe I deserve some of that profit.

For several decades now I've been talking everywhere that Braben really, really must do a new Elite. I've put a massive effort into it. And I believe some ripples reached you, and started you thinking. So if you feel that too, make an error on my ingame saldo and place a couple of well deserved billions into it.

Thank you:)
 
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So 3 months to a MAC platform, 50k kickstarts, 250k during the alpha/beta/gamma phase (less a few for the 16 Dec-6th Jan period).

200k was at 16th December, 100k growth since then.

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If all 200 staff are paid an average of £30k/yr the wage bill will be £6m. Leaving plenty
of cash spare for other costs.

Also Screamride releases in a few months bringing it it's own revenue :)

And Screamride is paid by Microsoft partially (as publisher). In fact, ED is only their self-published title, rest of titles bear much less costs for them.
 

Irre

Banned
shipping unfinished products and false advertising of product features that get stripped off afterwards gets you far these days!

congratulations
 
they will remain commtitted to it, future expansions success and long term player committment really rely on their ability to mvoe things along and by all accounts they are making the rightnoises so far
 
It's a *profit*. They had 10M already in cash at the end of November.

If that's profit then it makes you wonder why they weren't more reasonable with regards to the offline refund debacle. Oh, that's right, Shareholders > Customers! ;)
 
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