PVP is not Griefing

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Yes, PvP is a part of open play. Being interdicted and blown up is not griefing.
Join a private group if you dont want PvP - there are a couple of PvE groups ( everyone agrees to not bounty hunt / pirate human players ). Mobius' group has 1500 odd members now so you will find other Cmdrs flying about.
Or play Solo.

If, however you are consistantly being harassed by a single player then maybe there should be a reporting system or the ability to change your CMDR name without wiping your save ( but only in special circumstances ) - Galactic Deed Poll ?
 
Major trade routes provide stability to systems and economic boost which results in higher security presence. It is working already.

The opposite, which is a shame, is not working correctly. High risk independent systems are not dangerous at all.
 
The amount of threads calling players who attack and or try to kill them "Griefers" is getting crazy. Players killing players is not griefing. Blocking a dock so that players can't enter or leave is. It's funny how its the players crying about one thing or another are always the ones who use terms like "kiddies" or "babies". A player killing you in a open world/universe pvp game is not griefing it's a game mechanic.

This game was literally designed for the player interaction some players are complaining about. Yes this is a pvp game. Yet it is the people who dont like it that are calling for design changes. While people playing in open to encounter other players for pvp are playing the open mode as it was intended to be. There are 2 modes one is more Elite and Dangerous. If you don't like it they made a Solo mode for you.

Blocking a dock is a game mechanic, so why is it grief? Cause you don't like it? You can just go solo or go to another system and you will be able to dock.
 
Lot of PPL cryes out because someone dare to attack others. Well, i do not know the exact term of a griefer, but pvp is fun, continuous harrasment of one player is not. BTW i'm flying in federation systems and sooo rarely i see a player. and for sure i try to attack with my viper and doesn't matter what they fly, sidewinder or federal dropship. I'm not afraid to loose my ship. Im just looking for fight, experience and fun. Will attack others if i have the will. Last time i interdicted an adder, poor commander lost his ship. Well, i told him to drop 8T of cargo an he just free to go and i keep my word...

For me pvp is important and will keep looking for it. It is game mechanics and not griefing or whatever... PPL who are cliking on the open play button, should accept, that they can be and will be attacked. Loosing ships and cargo is part of the game and nothing to cry about, however i disagree of continuous harrasment or disconnecting during fight for example. Thinking about reporting those ppl in the future... (simple combat timer should be added to the game: in case of logging out during combat ship will remain in space for three minutes) That's all folks i wanted to say. Have a nice weekend!
 
From now on, I setting the term griefer to equal someone with no sense of spelling, grammar or punctuation.

I know I'm officially out of this thread but you may want to proofread before you post those kinds of things. Unless you're a griefer.

I'd add people who spell 'lose' as 'loose' and don't know the difference between affect and effect to that list too, btw.

And now - bed.
 
ive been in lave tonight with my viper (still there now matter of fact) and had some fun, gotten killed by one of the crusaders. had a dance with a second one and had to go change my shoes :)

all in all its PVP they have not 'retargetted me' and actually I am hoping one of them turns up but so far no luck
 
as far as ive seen from some streams, there are people out there who have been killing for fun and not to be a pirate, dont forget one mans pirate is another mans privateer .... both of these try to collect cargo that was not thiers for profit, they dont just plain mug everything in sight. Main problem is that these people have the option, if theyre close to dieing to swap to solo mode to escape, robbing the player community of the chance to take thier bounties, even worse someone could run up a massive bounty on solo, then swap to open so that a friend can, a few seconds later, claim the bounty ......

Carebear is a word that shows utter direspect of other peoples wants and playstyles, and whats worse, from what ive seen, most of the open pvp mmo type games the people who use this name as an insult had major influence over failed within the year. The biggest example is a game like conan, gave them everything they wanted, yet failed ....

I see this same discussion, every game that says multiplayer, and its the same comments so often you could just plain cut and paste them from one forum to another, heres your answer, go WANTED in a system you are showing that you are open season, dont run away from combat and drop into solo if you dont want to be treated like a npc would be, because pvping people then dropping into solo because youre about to die IS griefing.
 
I know that one of my buddies was simply shooting and killing any players they came across, particularly those in weaker ships. He was not trying to steal cargo, nor were his victims at a contested area of space, he simply wanted to kill players. Whilst I disagree with this play style, it is ultimately his choice. However I fully intend to seek him out and destroy him to avenge all of these fallen commanders when he is next online. This is ultimately my choice.

For me personally, I don't agree with his style of game play; perhaps if he was actually pirating cargo etc then yeah that would be playing a role in the galaxy. However, as there are psychopaths in the real world, there will be in the game world. For those that can, we are able to police these individuals ourselves. I do firmly believe that they do need policing too, as many individuals will be ushered away into the slightly less hazardous solo mode if these criminals are not brought to justice.

In the same way that there have been alliances formed by those that wish to "gank" non combatants, perhaps an alliance of galactic security should be formed to cleanse our space lanes of these criminal commanders?
 
My only problem with pvp/griefing or whatever is people cleaning their saves and hoping into starter Cobra Mk3 without any consequences.

This plain and simply the fault of the developers, a lack of foresight and bad game design. How are thy going to fix the situation, IDK, but it really needs changes/fixing. There should be consequences to your actions. Even a timer (only can wipe once a month) would be better than nothing right now, but not a definitive fix.

The lack of infrastructure for self-policing is also worry some (not wingmen or group jumping, etc.).
 
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Robert Maynard

Volunteer Moderator
My only problem with pvp/griefing or whatever is people cleaning their saves and hoping into starter Cobra Mk3 without any consequences.

This plain and simply the fault of the developers, a lack of foresight and bad game design. How are thy going to fix the situation, IDK, but it really needs changes/fixing. There should be consequences to your actions. Even a timer (only can wipe once a month) would be better than nothing right now, but not a definitive fix.

A minimum time between game wipes would be a good idea. Another idea put forward in a DDF thread was that commanders in debt, or with bounties for that matter, could not be wiped immediately and would have to wait for a period of time proportional to the debt / bounty.
 

darshu

Banned
Blocking a dock is a game mechanic, so why is it grief? Cause you don't like it? You can just go solo or go to another system and you will be able to dock.

Typically in any MMO when a player is able to block access to a NPC for either trade goods or quests or a station in this situation. It is considered griefing but you are right. Since this is a instanced game i personally would not consider it griefing.
 
I know I'm officially out of this thread but you may want to proofread before you post those kinds of things. Unless you're a griefer.

I'd add people who spell 'lose' as 'loose' and don't know the difference between affect and effect to that list too, btw.

And now - bed.

Sir, so sorry, but don't take it too seriously, english is not my mother tongue, just a learned language beside two others (finnish and spanish) and my native (Hungarian). I mean no offense and disrespect of course.
 
(simple combat timer should be added to the game: in case of logging out during combat ship will remain in space for three minutes) That's all folks i wanted to say. Have a nice weekend!
Good point, agree on the timer. There should also be a timer to prohibit clear save for 24 hours if you have a wanted status, to hinder another exploit. For that matter, there should be a 24 hour timer to make you unable to pay away your bounty if you are wanted for murder or piracy (not for stray shots or petty smuggling). After all, if you have chosen the dark path, the game should force you to walk it for a little while
 
My only problem with pvp/griefing or whatever is people cleaning their saves and hoping into starter Cobra Mk3 without any consequences.

This plain and simply the fault of the developers, a lack of foresight and bad game design. How are thy going to fix the situation, IDK, but it really needs changes/fixing. There should be consequences to your actions. Even a timer (only can wipe once a month) would be better than nothing right now, but not a definitive fix.

The lack of infrastructure for self-policing is also worry some (not wingmen or group jumping, etc.).

How is that an exploit? A cobra costs 400k and it only comes with a x2 pulses, you need to farm a bit more to get it fitted decently.

That's a few hours lost in order yo get everything back in place. The player looses a good bit to get back to its feet, unlike the trader just needs to undock.


Also...do you mean THAT the trader they exploded that lost 10mil, compared to the 1-2mil from the cobra?

Well, maybe the problem is actually the trader carrying goods for such giant hauls, instead of buying and selling them every 'couple' stations.

Long hauls bring higher risks than small hauls.

I really hate to say this, but: learn to play


And if you're going to call people who start from scratch exploiters, what do you call people who switch to solo when they get interdicted?
 
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This a thousand times. Using throwaway ships to attack anything that moves and re-starting from a clean save so you can do it again (and with new name you are not blocked) is the very definition of griefing. That's why the "blocade" is so close to the starting system, otherwise they would be unable to do that effectively.
It is not Piracy, not Bounty Hunting, not even PvP as a psycho or whatever.

Those people do not create a commander that is a part of blockade (its just throwaway til next save clearing), they use technical 'exploits' to ruin the fun for other players.
And it smells of goons a mile away.




It could be cool and proper in-game response... if multi player instancing would work for player groups. Right now if a player interdicts an NPC and you scan the wake and jump in - you end up in another instance. Or not. its not consistent - this crap is too buggy to respond "to counter such folks use armed escorts/group up" - it simply doesnt work. Hell, some poeple still have trouble to even see their friends in an instance.


In this case you complain (rightfully) about bugs and exploits and not finished features, but not about people just attacking other players. That stuff needs fixing.
 

Robert Maynard

Volunteer Moderator
How is that an exploit? A cobra costs 400k and it only comes with a x2 pulses, you need to farm a bit more to get it fitted decently.

Some KS rewards include a modified Cobra, 40,000 Cr. and the Eagle which will sell for another c.40,000 Cr. - So a simple sell and outfit then back to the fray.
 
And if you're going to call people who start from scratch exploiters, what do you call people who switch to solo when they get interdicted?

Exploiters too, what else should you call them? Logging out in combat and avoiding the timer via a forceful disconnect is nothing else than using an exploit. Game is full of them right now, frontier is basically still in a late alpha with all the mission features :p

Some KS rewards include a modified Cobra, 40,000 Cr. and the Eagle which will sell for another c.40,000 Cr. - So a simple sell and outfit then back to the fray.
My early backer eagle sells for nothing just like my sidewinder, if some of the kickstarter rewards sell for anything than it is most likely a bug.

No idea how decked the kickstarter cobra is, if it full combat ready than there is indeed a problem.
 
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