Just Randomly Exploded in a Station For NO Apparent Reason!!?

I was in, had clearance, lowering onto the landing platform....T9, full of slaves (RIP slaves).

In the course of 3 seconds.... I hear "hull compromised, eject eject.: the BOOM.

I wasn't touching anything. Was not running silent. I had shields full. There was NO warning, and NO reason.

What the friggity frack is THAT all about?! 3.5Mil rebuy, at least 3Mil in cargo..... THIS is why we need logs of some sort. How the HECK does that happen?
 
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Was there a npc firefight going on within the station and you got caught in the crossfire?
You might not have noticed concentrating on landing?
 
Was there a npc firefight going on within the station and you got caught in the crossfire?
You might not have noticed concentrating on landing?
Station was all quiet an peaceful....how the hell do you miss a firefight in a station? Docking isn't hard. :p
 
I had the same problem when I had my T6. Lost the ship, it's cargo, and insurance fee. Submitted a ticket to support, they ignored me.

Submit a ticket and describe it as an exploit, you should get an immediate reply.
 
I was in, had clearance, lowering onto the landing platform....T9, full of slaves (RIP slaves).

In the course of 3 seconds.... I hear "hull compromised, eject eject.: the BOOM.

I wasn't touching anything. Was not running silent. I had shields full. There was NO warning, and NO reason.

What the friggity frack is THAT all about?! 3.5Mil rebuy, at least 3Mil in cargo..... THIS is why we need logs of some sort. How the HECK does that happen?

Its a known bug. Ticket it and you will get your ship back.

Happened to a friend of mine in his Conda...

"It seems like the Bug can happen to any of us. I made a screenshot for the devs and described everything in detail.

It seems they have a routine to "spawn" NPC ships inside the Stations. Seems like those ships inside the station can spawn right into your ship and make you instantly explode. Of course the bigger your ship the easier you can be hit by it."
 
when you go into starport services & hit the repair/refuel buttons, it will say Hull at the top & may show 100%, but if your in a station that allows you to check Repair in the menu on the left just under the Home button, it will show damage to your ships integrity & you can repair it in that section... I was hoping they got this fixed in the last update with some sort of warning or notification, but it's still the same. Lots of ppl having their ships explode when everything looked ok. So check that the next time your in a hub that has "Repair" in the market menu.


click to enlarge
 
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when you go into starport services & hit the repair/refuel buttons, it will say Hull at the top & may show 100%, but if your in a station that allows you to check Repair in the menu on the left just under the Home button, it will show damage to your ships integrity & you can repair it in that section... I was hoping they got this fixed in the last update with some sort of warning or notification, but it's still the same. Lots of ppl having their ships explode when everything looked ok. So check that the next time your in a hub that has "Repair" in the market menu.


click to enlarge

Nice Sloth... :p
(confused) so....maybe I'm missing something. How would this cause random exploding?
 
apparently gone unchecked, the damage would eventually rise enough to cause an explosion, at least that is what some are claiming. I haven't lost a ship to this & make it a habit of checking every so often... just to make sure, so it may be caused by something else. view it as process of elimination I guess.. or better safe than sorry.


I have noticed that damage will appear here, simply by jumping star systems & docking... normal op's as it where, so perhaps the explosions aren't "random"... there the result of ware & tare on the ship that has gone unnoticed/unrepaired.
 
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when you go into starport services & hit the repair/refuel buttons, it will say Hull at the top & may show 100%, but if your in a station that allows you to check Repair in the menu on the left just under the Home button, it will show damage to your ships integrity & you can repair it in that section... I was hoping they got this fixed in the last update with some sort of warning or notification, but it's still the same. Lots of ppl having their ships explode when everything looked ok. So check that the next time your in a hub that has "Repair" in the market menu.


click to enlarge


The wear and tear should not cause explosions. However, there may be bugs - so keep ticketing those random explosions.
Besides, these valuables post are buried over in the Gamma-archive, it's nice to give them a bit of fresh air here in the open forum. Many people may not know the consequence of the wear and tear.

https://forums.frontier.co.uk/showthread.php?t=73320&p=1212246&viewfull=1#post1212246
Emphasis is mine;
Hello Commander Monk!

The opposite, actually (sorry for my rushed explanation): if your wear and tear was at 100% (the worst it could be) then your maximum hull health would be reduced by 30%. Wear and tear is not meant to totally cripple your ship, but it should still be a significant risk. Again, though, we're lowering the rate at which wear and tear accrues, as we think it was too quick.

The effects of having a ship that looks rough compared to one that looks pristine are not in the game yet, but that is the concept we are heading towards.

Another explanation with the slow degradation;

https://forums.frontier.co.uk/showthread.php?t=73320&p=1212423&viewfull=1#post1212423
Hello Commander kiario!

They way we imagine it is that when your hull is damaged it is because something very clear and obvious has happened: a cannon shell has punched a hole in it, or a bracket connecting an articulate plate has sheared clean off. You can easily look at the hull, or scan the hull and detect this kind of catastrophic failure.

But even during normal operation, your ship's hull suffers lots of low-grade strain. Every time you pull hard G turns under thrust, every time the frame shift collapses and expands space, and even natural perishing processes on components, all take their collective toll on the vessel.

You can't obviously see or detect this effect without effectively having a starship mechanic look specifically fort it. Maybe a hull plate has warped slightly and is mashed slightly harder into the plate next to it under thrust. Perhaps a bracket has started to wear and become loose, but has not yet snapped or failed. Possibly the gunk has started to build up in the cooling loops, increasing the pressure of the circuit, but not yet enough to burst the system.

A whole host of fatigue effects build up in the ship's hull and associated plumbing, and whilst they don't show as obvious trauma, they do overall make your ship less sturdy and more likely to fall under extreme forces.

Our wear and tear system is a simple abstract way of representing this effect without being too complicated.

I hope this explanation helps.

Hello Commander Yanaran!

Yes, getting various repair costs perfect is quite complicated, and it will be something we keep over-watch on, making tweaks when we see all positive effect gains.

And to wrap it up; (emphasis mine again)
https://forums.frontier.co.uk/showthread.php?t=73320&p=1213890&viewfull=1#post1213890
Hello Commanders!

For clarity: currently wear and tear only affects hull. In the future we might consider module wear and tear, but not at the moment.

The concept of wear and tear is two-fold: it represents longer term fatigue for ships, and introduces another risk element to manage. You never *need* to sort out your wear and tear, the penalty caps out at 30% of your hull.

But of course, should you run into trouble, that 30% hull might become a significant factor in deciding whether your ship stays in one piece or not

EDIT: Alsom wear and tear should only affect the ship you are using, because it accrues based on ship activities.
 
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Admittedly I only check wear & tear once and a while, but that's because in my other ship (cobra) it was bugged and kept going up untilit was more than 2x the cost of self-destruct. And I never got any response from FD.... come to think of it I've NEVER gotten any response to any tickets. So forgive me if my faith in customer support is nonexistent. Ticketd this though, of course.
 
heh, it's actually left me with some minor physiological PTSD. I literally feel sick to my stomach now as I enter the station, dreading a repeat! Traumatizin' :p
 
Just had this happen to me again, twice in the last 24hours. Both I think in the same station. All was quiet, no other ships around even on the scanner. I had a full hull of completed missions ready to receive payment, and Instant BOOM as I approached the landing pad.
At over 2 million a pop, its kind of pee off!
 
You are aware of people using the game mechanics to shoot others during landing / takeoff which causes your PDT to respond and it hits the station and the station then destroys you? If you have PDT ensure it's powered off in the station. A fix is forthcoming but may be a few days before it's available.
 
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