Elite and SpaceEngine

Space Engine knocks spots off ED in the Rift, looks wise, it looks better. The OP has some great ideas and a mash up between ED and SE would be really nice.

Well, get cracking on that code dude! Eclipse IDE is a free download! Let me know when it's finished so I can play it!
 

Ideas Man

Banned
Well, get cracking on that code dude! Eclipse IDE is a free download! Let me know when it's finished so I can play it!
Why would you say this? Especially since you yourself just said:


"you don't get to make up the meaning of what I posted. Not without some ridicule, anyway."


I didn't say I was coding anything, yet here you are, making up the meaning of what I posted. Really confusing. Sorry if I misunderstood :(
 
Don't get me wrong, I like Elite. But I can't help to think of the possibilities Elite could have if it used a procedural engine like SpaceEngine.

For those who don't know what SpaceEngine is, it's a procedurally created Universe you can explore for free. It's absolutely astonishing, because it incorporates an immense amount of simulation (atmospheres, orbits, various stars, large number of planet types, black holes, nebulas). Whats even more amazing is that you can zip around the universe and galaxies completely seemlessly, with no loading screens. This entire thing was made by ONE developer. It even has flight physics, and you can fly around using spaceship physics or flight (atmosphere) physics.

After experiencing SpaceEngine... I find many things that can be improved with ED. Right now with Elite, the spacejumps break the seemless galaxy for me, it feels like a gimmicky loading screen. I don't feel like I'm traveling through this procedural galaxy. Planets that have 2 stars are only lit by one of the stars. Planets that orbit stars very closely usually have a trail of dust being blown off into space, this is nicely simulated in SE. Planets as of now are just pretty backgrounds.. I wish we could land on them.

I can go on forever... but I will just home someday ED will truly feel open. If you think ED feels vast.. take SpaceEngine for a spin.

Edit - It also supports Oculus DK2 now, in which it looks amazing.



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Is this the full version with high res textures? ie. do I need to download all the separate planets as well as the main installer? Cheers.
 
Guess we'll see ED-meet-SE when everyone's coffee maker has more sheer GPU and CPU power than the cards produced in the year 2525.
 
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Ideas Man

Banned
Guess we'll see ED-meet-SE when everyone's coffee maker has more sheer GPU and CPU power than the cards produced in the year 2525.
I don't understand, my PC can run SE at full settings and ED is pretty bare bones technically, could you expand on your thoughts? Thanks you
 
Space Engine knocks spots off ED in the Rift, looks wise, it looks better. The OP has some great ideas and a mash up between ED and SE would be really nice.
Space engine rocks, but had FD taken Cobra more that route, you wouldn't be able to get past the: "I have a 4.4ghz quadcore CPU and an Nvida 980, but I only get 20fps in when the fighting gets heavy." posts that would liter the forum.
 
I don't understand, my PC can run SE at full settings and ED is pretty bare bones technically, could you expand on your thoughts? Thanks you

Sure, separately they're not so bad - but go dogfighting 60 fps in those scenes and I bet something'll try to melt very soon.
 

Ideas Man

Banned
I understand your concerns guys, you may well be right, throw in a UI, then have your CPU do all the calculations that ED does and FPS would suffer, as it stands my experience of SE is at full everything in the Rift (rendered twice) so maybe my confusion stems from there.
 
I understand your concerns guys, you may well be right, throw in a UI, then have your CPU do all the calculations that ED does and FPS would suffer, as it stands my experience of SE is at full everything in the Rift (rendered twice) so maybe my confusion stems from there.

I wish tho such a merging would be doable - SE's scenes are awesome. But like said, bolt it into fighting sim (ED's more than that tho) and stuff gets very heavy to handle.
 
Why would you say this?

You said it would be really nice for a mash-up to occur. It seems highly unlikely to occur by itself, unless someone other than Frontier Developments makes a game that combines both things into one new product. Given that it's your suggestion, I assumed that you would be up for acting upon it and cranking out the code. Or it could have been sarcasm. Your choice.
 
About the performance...its actually a little irrelevant, because SE is only version 0.9 and with only one developer I'm pretty sure performance can be boosted ten fold with a team of developers. I seem to remember ED being quite rough around the edges as well when I played it in BETA (in terms of performance)
 

Ideas Man

Banned
You said it would be really nice for a mash-up to occur. It seems highly unlikely to occur by itself, unless someone other than Frontier Developments makes a game that combines both things into one new product. Given that it's your suggestion, I assumed that you would be up for acting upon it and cranking out the code. Or it could have been sarcasm. Your choice.
No I can't code sorry
 
Now for a statement that is almost guaranteed to be ignored: please try to disengage "keyboard warrior drive" before you post? No need to be uncivil. I had to wade through almost an entire page of bickering to read the on-topic stuff in this thread!

The OP has some great ideas and a mash up between ED and SE would be really nice.

A mash-up's definitely possible, like I suggested in my post before all the bickering, about creating iconic Elite systems in SE, which has a full (very complicated) editor and scripting system. I'll persevere and see what I can come up with (I've been trying to model the Kappa Fornacis system in SE to little avail) but I'm pretty sure there are some clever people on these forums who could do it much better. This would make for some really nice screenshots at the very least.
 
or it really is a loading screen

That's because it is a loading screen. Each star system is a separate instance, hyperspace is one of the transitions between those instances. If you're having a day where your internet is a bit laggy, or you DC for a couple of seconds in hyperspace, the jump seems to take forever, because the game is having trouble loading the next star system. I had a time where my internet had a really bad lag spike (I noticed it trying to load videos on the next monitor) when I jumped and I spent a good 45 seconds sitting in hyperspace until it loaded.
 
I almost wouldn't mind it, except every hyperspace jump looks ... exactly........... the ...................................... same
 
I love SE I think in sheer guts it's a fantastic look into what ED can be with work. That said the simplest yet biggest thing ED can learn from SE for me is the lighting. That's been my biggest pet peeve with Elite Dangerous so far. If an object, planet, or station orbits a red star it should be bathed in red lighting. Same goes for a yellow / white / blue star. As is Elite's lighting is very erratic. Some things (few) reflect the proper lighting, others default to being covered in standard whiteish light which is a real realism breaker. Where this is really evident is with planets. No matter the star terrestrial planets will ALWAYS be blueish and gas giants will be, for the most part, some form of off white.
 
Space Engine is a really cool piece of software and capable of some really impressive vistas thanks to nice lighting :) any photographer know light is the key. I've always felt that space in ED just doesn't look that good. I like the procedural skybox, but it still ooks a bit artificial in contrast with the planets. What I would like to know it how can space engine do the seamless thing and elite can't? seems odd considering SE is either a small dev team or just one guy, and FDEV have a ton of resources to throw at something like that.
 
What I would like to know it how can space engine do the seamless thing and elite can't?

There's a lot going on when you hyperjump, which is why it's presented as a loading screen. Market values at stations, presence of conflict zones, loading of factions and reputation and influence and all that. Multiplayer needs to be synchronised properly, so it's as if you're joining a multiplayer server in World of Warcraft or CS:GO: it doesn't happen instantly, and usually takes a few seconds to establish a connection. None of that needs to happen in SE. Also, both pieces of software calculate orbital positions (epoch, I think) and position objects accordingly. In SE, it's just a "simulator" so it doesn't matter if things 'pop in' or suddenly move about, or appear with really bad textures that gradually fade to better ones, but in Elite they all need to be in the right position with the right resources loaded before you enter a place.

Thought I'd add my own shot anyway. Say what you like about the procedural terrain generator but I think it's fantastic.

scr00014.jpg

Original: http://i.imgur.com/8BoWGWQ.jpg
 
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Awesome shot.
If anyone wants their mind blown, find a planet with an atmosphere and a big ring system, then land in a sunset/sunrise spot to look at the rings from the surface. The rings also cast a very realistic shadow, not only onto the planets surface, but volumetric atmosphere as well.

The black holes are also very cool to look at.
 
Yes

Space engine is fantastic, in graphics better than elite, but elite has couple of things SE doesn't.. multiplayer for once, living galaxy (more or less) and yes instances..
Procedural generation would be the next step for elite, but in order to have it MMO like it should be with such generated universe, we would have to have much faster PCs and network speeds. That might come in next few years.
Remember that DB with first elite was the one of the first users of procedural generation.. the one they all use now, this was not strange to them at the beginning, but implementing all of the above would be too hard and too expensive.
 
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