There is no hard proof to favor this, but neither the opposite. What I thought is that if you look at the future, people might be demanding this change because it turns a potentially interesting game infrastructure into somethnig linear and stale. As mentioned above, everything is up to Frontier anyway so you can guess I'm aware we're only discussing opinions.Each time I see this (pretty worn out by now) argument I fail to see a single hard prove of concept of said... opinion other than in theory or arguing.
Mind you it's not that we are talking about vague alpha concepts here.
Sorry but what is a shared galaxy ? Who are the parties sharing and what do they share exactly ? Sometimes it really feels a bit odd when reading stuff like this. There should be solo play but without shared assets. It's a gimmick that has a good chance to ruin the game in it's development. So I think it has to be dealt with - the sooner the better
lol, talking about dead horsesExactly. I see those visions some players do have, though it's not necessarily about "ganking". It's more like corp like structures that build around traders to protect trading lines, escorts that could be hired to protect from pirates.. this kind of stuff. It all can be played out and occasionally we will see that, but we can't force this kind of gameplay. And this has nothing to do with solo or not solo, it mainly has to do with the huge dimensions of this galaxy. These people seem unable to imagine the impact that this actually has on gameplay. I'm sure explorers generally know what I'm talking about.
As Title says.
Encourage players to join open play by giving them an 50% bonus on all profits.
To make it not affect direct economy pay it out as Open Bonus Bonds.
Each profit you make by missions, trading, bountys, combat etc etc will also yield an Open Bonus Bond worth 50% of the profit you made.
This can be turned in under contacts on any station in the game.
This should actually make people risk open play![]()
to answer you, my suggestion is split assets in solo and open play. i don't need to explain how the op's suggestion would change anything. i believe i made myself clear in my previous posts. you can read if you care. BTW i've been reading that an outpost just turned into a station...I'm just trying to tell you how it is while you're dreaming exactly of what? What's your suggestion at all? Shrinking the galaxy to 200 systems? How about a brand new game? If none of that, you need to explain how the OP's suggestion would change anything fundamentally on what you seem to criticize here. But nice you're done here. Fly safe and fly far..
Again AVAILABLE TO ALL.
i would vote of an offline mode which doesn't have any connection or influence on open play. that would be the answer, but as we know today every game requires an internet connection for some reason. denying solo influence to open play would bring up the question why isn't there an offline mode ? I wouldn't know the answer to that. there are many singleplayer games out there which require connection to work so yeahNot necessarily. Not all players have an internet connection that allows them to play in open. Not all players have any inclination to play in open (there's a poll that suggests that 42% will play open only and 22% will play solo only).
Not necessarily. Not all players have an internet connection that allows them to play in open. Not all players have any inclination to play in open (there's a poll that suggests that 42% will play open only and 22% will play solo only).
If you want a reward for playing open, what about a decal for your ship after spending......say 100 hours in open play. Or 5% off of modules after reaching 200 hours?
I play open myself, but I've got a kitted out Asp, so I can deal with most things. To be honest I've only been interdicted twice, and I simply warped off without them firing a shot. They were nice when they messaged me 'requesting' my cargo though.
Open play isn't a killfest anyway. So someone might kill you if you're very, very unfortunate. 99% of players will say hi if you want to chat.
I don't think so. People will have more incentive to play open as new features are implemented. Like working chat and wings, better instancing etc.
A lot of players bought the game for single player only, a feature that was dropped not that long ago. Nerfing their game doesn't seem at all fair to me.
As the game matures it should eventually have more incentives to encourage more people to play with others. Right now there is no significant difference between the two modes except a big chunk of the userbase doesn't want to play MP for any number of reasons.
Besides. What about people that play in groups like the Mobius PvE group. Are you going go penalize almost 3000 people for playing in a open strictly non PvP environment.
As you know Sunleader, I play War Thunder for PvP. This is the game I play for a relaxing grand tour of the milkyway with a little combat here and there to spice things up. But it's way down the list of reasons I play Elite. I loved the original and used to play with my friends over CB radio in the 80's. Was a lot like this game since coms don't work and we don't hang out in the same part of the galaxy lol.
You get not a Single Cent Less in Solo or Private than you had so far.
They could basicly add this change and the Solo and Private Players would not even notice because they dont play Open anyways.
whatever you try say. don't forget to take out your biomass !p.s. the "biomass" has turned into oblivion now (finally, before it would turn into a running gag)
picommander out.
As all players can group switch on a session by session basis, players would indeed notice.
I don't that a good idea. We will have group who like single play complain about it. But I think there should be 2 different commender names for single and online mode.