50% Credit Bonus on Open Play Server

I like the Solo OR Open Play option. Tha'ts why I bought the game.
To each their own. If you like PvP then the choice is obvious.
 
Each time I see this (pretty worn out by now) argument I fail to see a single hard prove of concept of said... opinion other than in theory or arguing.
Mind you it's not that we are talking about vague alpha concepts here.
There is no hard proof to favor this, but neither the opposite. What I thought is that if you look at the future, people might be demanding this change because it turns a potentially interesting game infrastructure into somethnig linear and stale. As mentioned above, everything is up to Frontier anyway so you can guess I'm aware we're only discussing opinions.
 
Forgive me if I'm being rude here, but isn't your reward for playing in open play the ability to find other players? The very thing you are calling a risk is in and of itself the reward you seek. You may take a bit more risk playing in that way, but you get to experience a much more dynamic environment and if that is not worth the risk to you, then open play is not for you simple as that.
 
I don't think this would ever happen, but I don't think it's penalizing solo players. I think reducing the pirates complaining and unhappy would be worth it. It's verbal pirating, and FD is the target. LOL
 
Sorry but what is a shared galaxy ? Who are the parties sharing and what do they share exactly ? Sometimes it really feels a bit odd when reading stuff like this. There should be solo play but without shared assets. It's a gimmick that has a good chance to ruin the game in it's development. So I think it has to be dealt with - the sooner the better

Please enlighten us how it would ruin this game? Open advocates constantly claim that you could go long periods of play with seeing another player. So if that is truly the case just why does one's choice to solo make a damn bit of difference.
I think it's more an instance of the pvp players crying about the lack of fat, slow, mostly defenseless players that they can gank, extort out of cargo or just plain ruin their day.

No thanks....
 
Last edited:
Exactly. I see those visions some players do have, though it's not necessarily about "ganking". It's more like corp like structures that build around traders to protect trading lines, escorts that could be hired to protect from pirates.. this kind of stuff. It all can be played out and occasionally we will see that, but we can't force this kind of gameplay. And this has nothing to do with solo or not solo, it mainly has to do with the huge dimensions of this galaxy. These people seem unable to imagine the impact that this actually has on gameplay. I'm sure explorers generally know what I'm talking about.
lol, talking about dead horses :p
screw the 200 billion systems if you have 200 people playing skyrim with internets.
anyway i'm done with this thread. OP made a few valid points and still nobody even tried to understand him. so i doubt i can do a difference. perhaps i'm aiming at a hopeless mass. or biomass, like you call it
 
Last edited:
As Title says.
Encourage players to join open play by giving them an 50% bonus on all profits.

To make it not affect direct economy pay it out as Open Bonus Bonds.
Each profit you make by missions, trading, bountys, combat etc etc will also yield an Open Bonus Bond worth 50% of the profit you made.
This can be turned in under contacts on any station in the game. :)

This should actually make people risk open play :)

I don't think so. People will have more incentive to play open as new features are implemented. Like working chat and wings, better instancing etc.
A lot of players bought the game for single player only, a feature that was dropped not that long ago. Nerfing their game doesn't seem at all fair to me.


As the game matures it should eventually have more incentives to encourage more people to play with others. Right now there is no significant difference between the two modes except a big chunk of the userbase doesn't want to play MP for any number of reasons.

Besides. What about people that play in groups like the Mobius PvE group. Are you going go penalize almost 3000 people for playing in a open strictly non PvP environment.

As you know Sunleader, I play War Thunder for PvP. This is the game I play for a relaxing grand tour of the milkyway with a little combat here and there to spice things up. But it's way down the list of reasons I play Elite. I loved the original and used to play with my friends over CB radio in the 80's. Was a lot like this game since coms don't work and we don't hang out in the same part of the galaxy lol.
 
Last edited:
I'm just trying to tell you how it is while you're dreaming exactly of what? What's your suggestion at all? Shrinking the galaxy to 200 systems? How about a brand new game? If none of that, you need to explain how the OP's suggestion would change anything fundamentally on what you seem to criticize here. But nice you're done here. Fly safe and fly far..
to answer you, my suggestion is split assets in solo and open play. i don't need to explain how the op's suggestion would change anything. i believe i made myself clear in my previous posts. you can read if you care. BTW i've been reading that an outpost just turned into a station... ;)
so happy solo hauling and changing the universe.
 
I suspect that the majority of players are just fine with the game as it is. Unless you were in the alpha or beta the game hasn't even been out a month and has come a long way in the 6 months I have been playing. In time it will flesh out, get more players and more of the disgruntled few will either be satisfied or move on to be citizens of other pastures.
 
My two cents:
1. The ability to switch from solo to open with the same commander retaining all your ships and wealth is a huge, huge mistake. This alone will deny any higher form of organized MMO. Losing the war on OPEN? No problem. Switch solo and hinder unaffected until you get reinforcements. Even if you lose it will take longer and you will do that with minimal casualties. IMHO FD needs (they actually don't but ...) to let us create 2 commanders one for open the other for solo. Making money on solo then going open to blow it off is a gimmick .... I'll stop here before I get hot-headed. Yes I know that the back-ground simulation will be affected by both and my first point will still stand. But what can you do?
2. His proposal inserts no unbalance what so ever. All CMDRs are able to switch modes and enjoy the different perks at their leisure. Wanna play a relaxing game then go solo, want to make more money and feel risking a bit go open. Again AVAILABLE TO ALL. 50% might be too low or too high, not his or mine or yours place to say. It's quite possible that the devs decide that 0% is the proper amount but please try to keep your pants on.
 
Not necessarily. Not all players have an internet connection that allows them to play in open. Not all players have any inclination to play in open (there's a poll that suggests that 42% will play open only and 22% will play solo only).
i would vote of an offline mode which doesn't have any connection or influence on open play. that would be the answer, but as we know today every game requires an internet connection for some reason. denying solo influence to open play would bring up the question why isn't there an offline mode ? I wouldn't know the answer to that. there are many singleplayer games out there which require connection to work so yeah
 
Last edited:
Not necessarily. Not all players have an internet connection that allows them to play in open. Not all players have any inclination to play in open (there's a poll that suggests that 42% will play open only and 22% will play solo only).

OK fair enough but again such a player will not be affected in any way if devs decide to boost on-line mission pay-offs (not by messing with the market but give some bonds as OP suggested). They are going to play in the same personal sand-box.
 
If you want a reward for playing open, what about a decal for your ship after spending......say 100 hours in open play. Or 5% off of modules after reaching 200 hours?

I play open myself, but I've got a kitted out Asp, so I can deal with most things. To be honest I've only been interdicted twice, and I simply warped off without them firing a shot. They were nice when they messaged me 'requesting' my cargo though.

Open play isn't a killfest anyway. So someone might kill you if you're very, very unfortunate. 99% of players will say hi if you want to chat.

This is actually a very reasonable reply to an otherwise surprisingly controversial issue. You deserve a medal if I may say so, Commander.
 
I don't think so. People will have more incentive to play open as new features are implemented. Like working chat and wings, better instancing etc.
A lot of players bought the game for single player only, a feature that was dropped not that long ago. Nerfing their game doesn't seem at all fair to me.


As the game matures it should eventually have more incentives to encourage more people to play with others. Right now there is no significant difference between the two modes except a big chunk of the userbase doesn't want to play MP for any number of reasons.

Besides. What about people that play in groups like the Mobius PvE group. Are you going go penalize almost 3000 people for playing in a open strictly non PvP environment.

As you know Sunleader, I play War Thunder for PvP. This is the game I play for a relaxing grand tour of the milkyway with a little combat here and there to spice things up. But it's way down the list of reasons I play Elite. I loved the original and used to play with my friends over CB radio in the 80's. Was a lot like this game since coms don't work and we don't hang out in the same part of the galaxy lol.



Ha now thats just Genius.
So your trying to make the Game which I play for relaxing more Hardcore and I am trying it with yours xD

Also.
I dont really see how its an Penalty to Private Groups or Solo.
Its simply an Reward for taking the higher Risk of being dragged into PvP.
Nothing more and nothing less.

You get not a Single Cent Less in Solo or Private than you had so far.
They could basicly add this change and the Solo and Private Players would not even notice because they dont play Open anyways.
 

Robert Maynard

Volunteer Moderator
You get not a Single Cent Less in Solo or Private than you had so far.
They could basicly add this change and the Solo and Private Players would not even notice because they dont play Open anyways.

The idea that one of the three online modes would get a bonus for players playing in it equates to a penalty for players in the other two modes *relative* to those in the chosen mode.

As all players can group switch on a session by session basis, players would indeed notice.
 
Back
Top Bottom