Module Augmentation

I would like to see some sort of augmenting system added to modules (all or just some) at some point. For example, you could augment your FSD to jump further at the cost of charge time . Conversely you could have an FSD that charges very fast at the expense of jump range and/or fuel consumption. I think it would allow for more diversity in ship setups.
 
Hmm, fairly good post i must say but, why not just implement it as you would jump the max capable ly available for your ship make the charge longer as well and when jumping to say 10% of your capability reduce that also to 10% of the charge.

Taken into consideration that the better your FSD is the less time it takes to charge up.
 
These tweaks should only be set within a hangar, not on the fly out in space...maybe when there are space walks.
 
Wow, sounds just like what I posted a half-hour earlier. https://forums.frontier.co.uk/showthread.php?t=97868

Ah, used the wrong search parameters before posting. Sorry bout that.

These tweaks should only be set within a hangar, not on the fly out in space...maybe when there are space walks.

Something like this should only be able to be implemented from the hangar

Hmm, fairly good post i must say but, why not just implement it as you would jump the max capable ly available for your ship make the charge longer as well and when jumping to say 10% of your capability reduce that also to 10% of the charge.

Taken into consideration that the better your FSD is the less time it takes to charge up.

Well, it wouldn't just apply to your FSD. See Uueerdo's post for other ideas. The overall idea would be to customize your module at the expense of some other stat or stats.
 
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