Yaffle
Volunteer Moderator
There have been several threads on the topic of switching between solo/private groups/open. This thread is going to be the merge target for all other threads on the topic, no matter how 'unique' the thread creator may think their thread is. Creating a poll is not unique.
Posting in here has some specific rules. While the topic is up for debate, any baiting, insulting or swearing will result in a direct infraction, no warnings, no nice private messages. Baiting includes dead horse references, use of the words "easy mode" or "carebear", accusations of griefing, and picture spam.
And so to business.
Elite Dangerous is an online game that allows players to play in three potential 'modes':
Players can switch groups at will without penalty or change to their character's statistics.
All players have an effect on the background simulation regardless of mode they play in.
Feel free to debate below...
You can see a summary of community opinions in Vox Populi: how do you think modes affect community goals?. Community members can each post one opinion in this thread, so it should be a quick way to see the range of opinions.
You can find developer posts in this thread starting here - click the Frontier icon in the top-right of a developer post to see the next developer post in the thread. Here's a list of the posts at the time of writing:
Posting in here has some specific rules. While the topic is up for debate, any baiting, insulting or swearing will result in a direct infraction, no warnings, no nice private messages. Baiting includes dead horse references, use of the words "easy mode" or "carebear", accusations of griefing, and picture spam.
And so to business.
Elite Dangerous is an online game that allows players to play in three potential 'modes':
- Online ALL group (called open play) where the player is in the same universe as all other players and can see and be seen by all others in open play
- Online PRIVATE GROUP play where the player is online in the same universe as all other players but will only ever see and be seen by others in the same private group
- Online SOLO play where the player is in the same universe as all other players, but will see no humans (essentially a private group of one).
Players can switch groups at will without penalty or change to their character's statistics.
All players have an effect on the background simulation regardless of mode they play in.
Feel free to debate below...
Discussion summary
You can see a summary of community opinions in Vox Populi: how do you think modes affect community goals?. Community members can each post one opinion in this thread, so it should be a quick way to see the range of opinions.
You can find developer posts in this thread starting here - click the Frontier icon in the top-right of a developer post to see the next developer post in the thread. Here's a list of the posts at the time of writing:
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
No.
Michael
We're not planning on changing that.Thanks for that clarity Michael.
Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?
Michael
None are planned at the moment.Hi Micheal
I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?
Michael
Hello Commander Demiga!
Seriously, it annoys people. Solo has every right to do community goals - Yes, I get that there is an "unfair advantage" for solo players working a community goal VS. an open player.
Its a very easy fix by FDEV - Make it so that when a Solo/Private Group player turns in a bond for 30k (example) they get 30k in cash, but it only counts as..15k towards the community goal
Wheras the Open players can turn in the same 30k Bond, Receive the same 30k in cash, but it counts as 30k towards the community goal.
Its not so much about not letting this group do that with this, but just make the values weighted differently. Open, it is much harder to make that 30k than it is in solo, so it should be worth x times as much for the goal.
Is this a viable solution for anyone?
For anyone that can see my signature, I am an avid player of Solo/Group - but I really do hear, understand, and mostly agree with what the solo players are saying. I do want to start playing in open at some point. If anyone can give me a good reason as to why this wont work or help, then please explain...
P.S. I say very easy fix by FDEV, but honestly I have no idea. The concept is simple though
Edit - Sorry if anyone was offended by my tone or by the wording I used - had just read a very.....anger inducing thread about completely removing solo mode - Wont happen again- also - I want to reiterate that I fully support both SOLO and OPEN modes, and I believe there can be a great solution so everyone is happy in the end - aka this solution
Edit 2 - Again - I need to reiterate to everyone - This doesnt hurt anyone's personal finances, everyone will still make the same amount when they turn in a bond, everyone will still rank up within the community goal the same (top 70%, top 40%, top 15% etc) - The only thing this does is add a separate advantage to players who want to play in open - This allows them to affect an overall goal better than a solo player. This goal would be a NEW feature added in game if something like this goes through - It doesnt hurt the "advantage" of playing solo either - It really is a WIN-WIN compromise - I believe and fully support all 3 modes....
This is something that I'm considering.
There won't be any changes in the immediate future (our time is fairly booked up right now), but on face value it certainly seems plausible and maybe reasonable to me. I'll need to chew it over some more, obviously. I *believe* a change like this would be possible though (again, I'd have to verify that with team server).
Comments on this would be welcome.
Oh, but obviously, Commander Demiga, let's try and keep the temperature at a reasonable level. Everyone has the right to voice their opinion, as long as they do so politely.
Hello Commander jp josh!
how bout no....
i would like npc in wings to coordinate better in solo and wings of them be more common/hire our own wing to with our spare ships before we take your idea (for combat oriented goals)
for trading make pirates not just interdict but wait for you outside the station again we need to flesh out wings and ai a bit more.
exploring still exploring i don't want to see any type of reduction for explores community goals.
however i am open to the idea of boosting open play bonuses (when in that mode you get a 25% boost to all round profit but the number contributed stays the same)
id also like more range of community goals. (smuggling) where bigger ships are more of a hindrance than helpful so that way players in early ships can actually help rather than add pocket change. (friend tried to help in lugh even though all he had was a adder)
We've hopefully got a fix for Capital ship farming exploits lined up (provisionally for 1.3, but no guarantee).
What I took from Commander Demiga's suggestion was that there might be a consensus that activities carried out in solo mode are "safer/unfair" as there is no chance for other Commanders to oppose them.
I'm not going to take a side at the moment, because I'd like to consider it more.
It could definitely be seen as an attempt to entice folk into playing open, though if the personal rewards remained unchanged I'm not sure that this would be an utter evil.
Fundamentally, Community goals are about Commanders working together, in concert or in opposition. It does not seem completely unreasonable that for such elements we might encourage direct interaction more.
On the other hand, I'm wary of the precedent this might set, and want to make sure that solo mode always fulfils all the requirements it needs to, remaining the completely valid option that it is.
So this is something we would not consider lightly.
Hello Commander Jerakeen!
No, definitely not. Play your own way they said. Well if they punish me for playing my own way then I'll be very irritated. Why should I have to do twice as much to qualify for goal awards just because I choose not to expose myself to being mugged by Johnny McPewPew for my lunch money.
Seriously Sandro. Stop considering this. Very many of your players choose to play in solo and in groups. You'll be upsetting a very large section of the player base.
Possibly I could attempt a counter that suggests at the moment it is unfair against open play mode - you have more risks and challenges but only get the same rewards.
I take your point though.
Possibly, community goal thresholds, when it came to determining where each player sits, could be adjusted to ensure that solo players' actual amounts were considered, which I *think* would prevent any loss of goal rewards.
Like I said though, we'll need to chew over this some more when we get the time. Nothing is going to happen right away.
Hello Commander Demiga!
Sandro - Please read my edit in the original post regarding the tempurature - I apologize for that...was very heated atm lol
Thanks for the reply though - its just if you look at the core of all these issues,its that open mode is harder, so what is the incentive for a CMDR to play in open when they can farm in solo? Well, obviously, you cant make the bounties worth different amounts, that would absolutely enrage everyone.
So why not - in your Personal opinion, what would be some reasons as to why this wouldnt work?
Don't worry, no harm, no foul, it was just a helpful reminder!
I can't give you my considered opinions just yet because, well, I need a little more time to consider them!
But this is clearly an interesting debate, on both sides of the fence, so we will revisit it at a later date.
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