My first 2h open play after 100h solo

People that interdict clean ships also probably enjoy setting up smurf accounts in other games that have matchmaking. There is just a certain % of people that like doing that, this game allows unfair fights, you might even argue it encourages them. Many players might have purchased this game for that reason alone.
So the fact that 95% of the ships carrying gold/platinum/something equally valuble are clean makes me a bad person?
 
Stay Clear of Open and Play Solo or with Friends in Private Groups.

Open right now is absolute ****

Theres no Benefit in Playing Open over Solo.
Nor is there any Limit to you Changing the Mode.

So Open is basicly the Griefers and PvPers which look for Targets.
And everyone else Plays Solo because its same as Open just without the PvPers and Griefers.


Some people try to get people into Open but lets be honest.
THERE IS NOTHING to gain in playing Open.
Especially not for Traders...


They could just as well make Open Play into an One System PvP Arena.



Best just let Open Play Die.
Maybe they.ll at some point realize that this is completly useless and will change it...

This is the worst and most myopic post I've seen in a while.

Simply because you can't conceive of the enjoyment others get from working/flying together BECAUSE of the danger it DOES NOT mean it's pointless.

I fly with and see many traders in open, the good ones know exactly how to see threats coming and avoid them in time.
Player interaction is not limited to player killing, I often stop and chat to newer players in smaller ships while doing my bounty hunting patrols, I have taken time out to help random players kill elite anacondas for no other reason than to help.
There are plenty of players like me.
if the psychos didn't exist then there wouldn't be any sense of tension or danger and no way to test your skills.
also having open situational awareness would be useless.

my suggestion to you is to actually play open for a while in a cheap disposable ship away from the sharkbait systems and see what it's really like.
it's a Million times more fun, exciting and rewarding than playing alone with npcs.

honestly posts like yours remind me of those ridiculous people who've never travelled or had one bad experience and who warn others against travelling because it's dangerous.
yes it can be dangerous if you go to the wrong places and advertise yourself as a target but it can also be the most rewarding experience in the world, if you take the time to actually figure things out and take it step by step.
 
David Braden himself has already stated on many occasions that player on player is something that is discouraged, So please stop making out this is a PvP game. You just look like you don't have a clue what you're talking about.

He added, that' FD track 'griefers' and griefing behaviour and if players are constantly do it they will be sectioned off in an instance of the game just for griefers. So all the griefers can griefer each other.

The game is brand new, I'm sure given a little time we'll start to see griefers being sectioned off.

In the mean time please go look at some videos on youtube and read some interviews of David Braden, the guy that founded FD, with a view of educating yourself on subjects like these.

he also has stated that he likes the emergent gameplay, he also reckognised that PVP is going to happen and the bounty system is the 'control' to help reduce 'griefing' and my take on what he said about putting habitual 'griefers' in their own instance is a punishment only for the absolutely worst offenders who would be targetting the same noobs over and over then moving onto the next player for a while etc...

He also stated that there are IN GAME tools (AKA BLOCKING) for us players to use to reduce the chances of repeat griefers bothering us...
So what was your point actually?
 
Criminal is the word you are looking for, not griefer.

I disagree. The game mechanics are just not there yet. Right now there are just too many people sowing complete havoc because there is very little to stop them. They don't even get flagged criminal for everyone else to know. There's no reputation system so the guy that just rammed you could have been his first time or his thousandth time, you will never know. And he knows that you can't know it, so he continues to act out his 11 year old sociopathic urges.

In short, the game is still too immature to have any significant consequences. You're criminal if you murder one person. You're a sociopath if you murder hundreds and get bored because you can't find a new way to kill someone. That's where ED seems to be at right now.

People that initiate a fight are usually bullies, they pick on weaker opponents, I see the word "smart" used to self-describe their play style. You don't hear someone say they want someone to fight back because fight back implies you have started the fight. The person starting a fight is ready for it. They have the ship and equipment they think can beat their target. The target might be on 50% hull, have no shield cells left, has a mission to complete in 10 mins, they are always at a relative disadvantage.

And I'd agree if we both agreed to the fight. That's the beauty of EVE's war mechanics. I've been killed countless times because "just one more opponent" showed up, or because they had more and/or better ships. But you can't go around randomly killing just anyone in EVE unless you are in nullsec. And there, you're likely to get ejected by the ruling overlords. Unless you're in goonie space. Because they love the chaos... but you can't just "randomly" wander into nullsec or goonie space. You know what you are getting into by the time you get there.

People that interdict clean ships also probably enjoy setting up smurf accounts in other games that have matchmaking. There is just a certain % of people that like doing that, this game allows unfair fights, you might even argue it encourages them. Many players might have purchased this game for that reason alone.

That's wrong. The game is not intended for unfair fights. It simply isn't mature enough of a design to have fixed the imbalances in the design. And the fact that you can't even group together yet puts traders, explorers, and other non-combatants at a SEVERE disadvantage. Literal victims. You know what? Never, not a single time in EVE did I go around killing people "just because". It's just not fun. No challenge. Now if you've been war'dec'd or you're in "our space" without permission? That's your problem. ED doesn't even understand those concepts.

In what way? You are complaining about people in bigger ships attacking or annoying smaller ones, but you want to only go into open when you have a "bigger" ship and you want to initiate the fight.

My exploding a million NPCs has ZERO effect on another player. You're (and I don't mean you literally) ramming a type 6 full of rares with your Asp puts back the player a TON of money and time. These two things aren't even remotely comparable and you, me, and everyone else here knows it.
 
I disagree. The game mechanics are just not there yet. Right now there are just too many people sowing complete havoc because there is very little to stop them. They don't even get flagged criminal for everyone else to know. There's no reputation system so the guy that just rammed you could have been his first time or his thousandth time, you will never know. And he knows that you can't know it, so he continues to act out his 11 year old sociopathic urges.

In short, the game is still too immature to have any significant consequences. You're criminal if you murder one person. You're a sociopath if you murder hundreds and get bored because you can't find a new way to kill someone. That's where ED seems to be at right now.



And I'd agree if we both agreed to the fight. That's the beauty of EVE's war mechanics. I've been killed countless times because "just one more opponent" showed up, or because they had more and/or better ships. But you can't go around randomly killing just anyone in EVE unless you are in nullsec. And there, you're likely to get ejected by the ruling overlords. Unless you're in goonie space. Because they love the chaos... but you can't just "randomly" wander into nullsec or goonie space. You know what you are getting into by the time you get there.



That's wrong. The game is not intended for unfair fights. It simply isn't mature enough of a design to have fixed the imbalances in the design. And the fact that you can't even group together yet puts traders, explorers, and other non-combatants at a SEVERE disadvantage. Literal victims. You know what? Never, not a single time in EVE did I go around killing people "just because". It's just not fun. No challenge. Now if you've been war'dec'd or you're in "our space" without permission? That's your problem. ED doesn't even understand those concepts.



My exploding a million NPCs has ZERO effect on another player. You're (and I don't mean you literally) ramming a type 6 full of rares with your Asp puts back the player a TON of money and time. These two things aren't even remotely comparable and you, me, and everyone else here knows it.

This makes a ton of sense and I will stick with this newborn game as it gets figured out. ^^
 
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...so he continues to act out his 11 year old sociopathic urges.

Armchair psychologist in the house. Or is that flying spittle I detect?

Cralis said:
You're a sociopath if you murder hundreds...

Well it's a good thing no one's getting murdered then, isn't it.

Cralis said:
Never, not a single time in EVE did I go around killing people "just because". It's just not fun. No challenge.

Not fun for you =/= not fun.

Cralis said:
...and you, me, and everyone else here knows it.

Speak for yourself, not everyone else here because I would argue that losing pixels is not a real loss. The moment you log on to a video game, you have decided to waste time. There is nothing inherently productive about accumulating more pixels in a video game, and in losing them, you've lost literally nothing, and that includes the time you were already wasting. Blowing up pixels, even those of another player, is entirely consequence free, barring the in-game consequences for the sake of balanced gameplay.
 
I've played nothing but open... had enough to buy and A-fit an Asp twice now.... Trading is easy in Open....stay in empty systems,.... combat is fun but so far my player encounters have been unbalanced.... 1 vs 4 for example...i had to boost out of there in a hurry.... then I ran into some poor guy in an Eagle and my 6 beam lasers took him out in about 4 seconds. It is what it is,..personally I wish it was nothing but open,...that would force people to band together a little more... Also, this whole instancing idea as well as solo and group play is completely at odds with the whole "players influence the galaxy" idea. People in solo or private group play should not be able to influence the galaxy as a whole,...just their particular instance,...but that brings up the question what happens when fights in the same system, but different instances go the opposite ways? If a group gets together and destroys a capital ship, will it be right back there the next day because you are in a new instance? will it be destroyed in every instance and then we'll hear about it on Gal-net? How is it supposed to work? It's confusing and it's caused by the Devs trying to please too many disparate groups of players. As it stands right now, they might as well have just made it a solo game without the internet requirement. There is not a lot of player interaction, and there is no really good mechanism to encourage player interaction.
 
Video is ready. The Cobra fight runs virtually the entire second half of the video, the first half is just a bit of filler. It is available in 1080p HD.

[video=youtube_share;SayjDKYHY_w]http://youtu.be/SayjDKYHY_w[/video]

Very Cool! Subscribed just in case he decides to film more. I really enjoy watching these shows. Isonia rocks in case you haven't seen any of his shows. The narration is what makes it kick.

Oh and thanks!
 
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So the fact that 95% of the ships carrying gold/platinum/something equally valuble are clean makes me a bad person?

Well, yes. You are a thief. Nothing nice about being a thief. I'm not saying thats griefing, its part of this game, look at how many times the word pirate is used to sell the game.
 
I disagree. The game mechanics are just not there yet. Right now there are just too many people sowing complete havoc because there is very little to stop them. They don't even get flagged criminal for everyone else to know. There's no reputation system so the guy that just rammed you could have been his first time or his thousandth time, you will never know. And he knows that you can't know it, so he continues to act out his 11 year old sociopathic urges.

In short, the game is still too immature to have any significant consequences. You're criminal if you murder one person. You're a sociopath if you murder hundreds and get bored because you can't find a new way to kill someone. That's where ED seems to be at right now.
I've already said ramming and destroying a ship is using an exploit to get around the bounty system. Whats your other example of "griefing" behavior that doesn't get someone a bounty? I think there is something seriously wrong with being able to pay it off straight away, and also being able to land at a platform (which will never scan you) to pay it off is a strange decision.

The removal of the top 5 bounties list is also disappointing, no real way to hunt down specific players.

...eve reference...
never played eve, no idea what you are talking about.

That's wrong. The game is not intended for unfair fights. It simply isn't mature enough of a design to have fixed the imbalances in the design.
Nope, you are wrong. This is the central feature of the game. Look at how many people on the forums say they will trade up until they can afford to outfit a decent ship then do some PvP (A python seems to be the popular choice).

There is no matchmaking. You aren't placed with players of similar skill with similar ships. You want to buy an anaconda and fight sidewinders you can. If the game has a goal (and being very sandboxy it obviously doesn't) its to buy the most expensive ship with the best equipment because this gives you a huge advantage.

My exploding a million NPCs has ZERO effect on another player. You're (and I don't mean you literally) ramming a type 6 full of rares with your Asp puts back the player a TON of money and time. These two things aren't even remotely comparable and you, me, and everyone else here knows it.

Killing many npcs may have some effect on the background simulation, but yes, directly, it will have 0 effect on me.
Killing a player will have an effect on them, they will lose missions, lose their cargo and have to pay their insurance.
Same thing if an npc kills a player.

Killing a player will have the same 0 effect on me, unless it is me. If thats the case I will have lost some imaginary money, and maybe some rep with a faction, which I'm not sure does anything yet anyway.
 
Very Cool! Subscribed just in case he decides to film more. I really enjoy watching these shows. Isonia rocks in case you haven't seen any of his shows. The narration is what makes it kick.

Oh and thanks!

Rem doesn't do narration, it distracts him from the 'task at hand' whatever that may be at the time. He adds captions later that he tries to make closest to what he was thinking at that point in time.
 
Rem doesn't do narration, it distracts him from the 'task at hand' whatever that may be at the time. He adds captions later that he tries to make closest to what he was thinking at that point in time.

Well I didn't really thing he was writing this down while flying ;)
 
Well I didn't really thing he was writing this down while flying ;)

He's incapable of doing anything while flying - any multitasking ability he has (which is not much really) is devoted to his 'happy flying place' (that's what he calls it).

He rented a Cessna Decathlon once for a surprise camping trip in proper 'outback' Australia. He picked a dried creek bed to land in, and just before he began his approach, he reached across and unplugged my headset.

So I plugged it back in and was like, "what the <redacted exclaimant>?"

He goes, "you have two choice: shut up, or die in a fiery crash because you distracted me. Pick one"

:(
 
What about fun ? Why always think about incentive to go play open like if FD needed to beg you ? Why not just pure FUN.


Fun of being interdicted and having interaction with other players
Fun because you know you could've explode but you didnt...you managed to escape with a big smile.
Fun seing all those Npcs stacking up in the hangar door and all getting blown up to bits.
Fun because a player tried to ram you but you avoided it.....And he crashed into the Conda behind you.
Fun helping a newcomer in its sidewinder trying make some money and end up spending hours with him doing crazy stuff.


Fun has been forgotten by too many of you.



That Fun is the Main Problem Mate.

See.
Theres alot of Different Players in this Game.
And they all need different things for Fun.

Traders need Opportunitys to make Money
Miners need Ressources to Mine
Smugglers need Smuggling Routes
Explorers need stuff to Explore
Adventurers need Adventures
PvPers need Enemys
Bounty Hunters need Criminals
Pirates need Victims


Now guess what.

8 Groups are Listed.

Out of these 8 Groups.

There are 4 Groups which actually not only dont need Open Play but actually are Penalized by Open Play cause what theyre doing requires an Focus on Peaceful Equipment which hinders you tremendously in PvP Fights.
For an Trader there is NO Fun in Open, Only Griefing and the Chance to be Pirated.
For an Smuggler there is NO Fun in Open, Only Griefing and the Chance to be Pirated.
For an Miner there is NO Fun in Open, Only Griefing and the Chance to be Pirated.
For Bounty Hunters there is NO Fun in Open, Only Griefing and the Chance to have People steal your Bounty.

There is 1 Group which could not care less about the Gamemode.
For an Explorer Open has no Fun cause he flys around in Empty Systems anyways and will hardly ever meet anyone anyways in this Huge Galaxy....

There is 1 Group which is Starving in Open due to lack of other Groups.
For an Pirate the main Requirement is to have Traders. But Traders wont Fly in Open cause there is no Fun for them there. So Pirates wont have any Fun right now.


Out of these 8 Playstyles only 2 Groups actually have Fun in Open Play.
And these two are PvP Fighters and Adventurers who seek the thrill of Risks.
All others wont have any Fun in Open cause the Requirements are missing.



Now I am an Trader :)
Most Fun thing for me is to make lots of Money as fast as possible :)
So where is my Fun in Open ? :)
 
I seriously hope they make Open and Solo/Group modes so that you can't transfer credits/ships over. Essentially two commander slots. Roll it in a patch, next time you login you're presented with the option of permanently choosing a mode for your current commander, then you can make another one for Open or Solo/Group.

I second that.
 
I just see no advantages of trading in open at this time... Trade in solo and bring combat ships only to open...

^This mindset is probably the only way to prevent your open experience becoming a negative one.
.
Shame.
.
Some people do ruin it for others. The OP's experience, followed by the pasted response is all the evidence required to see that.
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As a player who desperately wants to join open for the chance to meet, chat with, be around, and potentially collaborate with other players, I could not tolerate the negativity that would certainly ensue from the "anti" or " versus" crowd.
Cheerz
 
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