My first 2h open play after 100h solo

The irony here is that the people calling for this don't realize that, if this were to happen, the number of people playing in open would drop dramatically because they simply would never bother with it. I can tell you right now that my experiences in open have almost all been with griefers, and if I couldn't go to solo mode and earn some money first, I simply would never play open. Period.

So good luck with that. Just remember that your calls of "segregate open and solo!" are really calls of "please dramatically reduce the number of people who play open mode."

You're much better off letting us switch between them.

We can cope with quality over quantity. That's fine.

At least it will be fair. No trading your way to vast wealth in solo and then bringing a constant stream of combat ships to PVP in open, gaming the system because it isn't prevented.
 
Even less reason to come on here and tell everyone then.

And that's even more his fault then being stupid enough to fly about in Lave as a new open player.

there's absolutely no need to be condescending man...

He may have had a 'rude awakening' in game but no need for any of us to be rude here...
 
Getting killed for lulz should be expected when you go into open. People who has played solo for a while and wants to venture into open should do so in a sidewinder. Go to Lave and get blown out of the sky a few times until you get a feel for the mentality in open, then decide if you want to bring the rest of your assets.
 
Getting killed for lulz should be expected when you go into open. People who has played solo for a while and wants to venture into open should do so in a sidewinder. Go to Lave and get blown out of the sky a few times until you get a feel for the mentality in open, then decide if you want to bring the rest of your assets.

Or just stay the hell away from Lave! I haven't been, but I have it on my bucket list to do a pilgrimage. When I do I'm expecting it to be crazy, loud and pointlessly violent - like any country kid in the big city would.

I wouldn't dream of making it my base of operations. The first thing I did in the game was find Lave, and then not head in that direction.
 
Play my game entirely in solo and unarmed. In the unlikely event that i would wish to go open and try combat, i dont think i would bring my shiny ship and valuables to lave. Seems like a bit of a muggers paradise to me. There are much more civilised places in the galaxy methinks...
 
I seriously hope they make Open and Solo/Group modes so that you can't transfer credits/ships over. Essentially two commander slots. Roll it in a patch, next time you login you're presented with the option of permanently choosing a mode for your current commander, then you can make another one for Open or Solo/Group.

I adore it when a player tries to tell another player how, why, when and where they should play THEIR game. As for the argument about having to choose between open or solo, and then not being able to transfer ships or Cr, thats just crazy talk! Why? Because this would then become 2 very seperate games, with 2 very seperate player bases and you can be pretty sure that the split would be far from equal. Would i want to grind out 2 full characters just so that i can do 'a' in the morning and 'b' in the afternoon.. most certainly not. As it stands, regardless of what i choose to do, im still playing this game, if i was forced to choose, id probably go full time solo.. id miss my open play, but id get over it, because aside from a little player interaction, where is the payoff? It certainly isnt having to put up with adolescent griefers.

(I also find it amusing that it tends to be open players that suggest this idea of a split, the same open players that also whine about there not being enough players in open as they are all trading in solo.. and this is their idea to remedy that issue? very lol-worthy)

*Sorry Jarn, that last paragraph wasnt aimed at you, it was just an after-thought
 
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We can cope with quality over quantity. That's fine.

At least it will be fair. No trading your way to vast wealth in solo and then bringing a constant stream of combat ships to PVP in open, gaming the system because it isn't prevented.

Everyone has exactly the same options and choices, it isnt abuse of the system, its just an option within the system. And to be clear there is nothing stopping you doing the exact same thing, so there is no 'advantage' being taken here. If anything, in terms of PVP it adds in your favour, those that stick to open play tend to be far better at PVP than those that swap between the 2. I was going to ask why it bothers you so much but i dont think i need too.. your use of the expression 'vast wealth' says it all. Yeah trading solo might be safer, but it isnt without costly risk, more from mistakes than anything else, but the earning is a grind, requires a certain level of tenacity, focus, and organisation. Maybe you tried it, didn't like the pace or just couldnt make it work for you, thats cool, different horses for different courses. Maybe i'm wrong, as often i am, but it does come across as though its the earning potential of trading that bothers you more than anything else? and with most traders prefering solo, that means you cant kick back at them directly?
 
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If 'ramming' is such a problem and an issue why not just make it so that shields repel each other (IMHO how it should have been in the first place although I have never mentioned this before now). This way two ships with full shields (of the same mass) will either glance of or bounce of each other depending upon the angle of contact. IF idiots want to ram each other they can drop shields and kill each other to their hearts content. It also doesn't prevent someone taking your shields down and THEN ramming you but at least you will have a warning of this and can try and take avoiding action. F:D take note!
 
Well, i guess i got the typical reaction you can expect in any online community. Just because the name of the game is Elite doesn't mean't that the players... you get the idea.

The point was not that Open play is "too dangerous", no it is that there are game mechanics that are broken. If if knew the name of this jerk who rammed me, and if i'd have the means to trace him (e.g. bribing stations for traffic info, finding out where he uses to hang out), i'd take my viper and go for real, proper bounty hunting. This noob, who surely has no skill (otherwise he wouldn't need to enjoy boosting into players that are initiating jump hence cannot evade), and i'd teach him a few painful lessons. But i cannot. And he can go on exploiting the systems of the game. Why, because the open-play mechanics of this game are incomplete! Tell me his name, the nearby Lave station surely has recorded the incident. I gladly pay 10t Gold for this info and another 20 for the last 15 stations he visited.

I just find it funny how some parts of this community make it appear as if such lame trolling behavior would express the hardcoreness of this game. It's just the opposite!
 
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His 'problem' was nothing of the sort. He can do whatever he pleases in whatever type of ship he pleases. It's not a 'problem' to do that. He should be able to fly around without expecting to be rammed by another player on purpose when he's not in a dogfight with that person.

Perhaps his only miscalculation was in expecting everybody to be reasonable and decent and have actions justifiable by in game reasoning. Instead it sounds like he ran across somebody who delights in wrecking other people's gameplay and calling it 'PvP' or whatever term they use to try justifying their actions. Essentially he ran into a complete jerk who thought it would be the height of hilarity to destroy his ship by ramming it. I'm sure there'll be no end of people piling on and telling the original poster that he sucks, or is playing wrong, or that he should be happy he got destroyed because it was 'player interaction' or some other such rubbish. More than likely these are the same people who will whine about people not playing in open mode and begging the developers to force others to play in open mode so they have more trolling targets to abuse.

Essentially the original poster dipped his toes into open mode to try it out and was senselessly trolled and scared back to solo play by a griefer. Too bad, I guess, for the griefer, if they actually cared. More than likely though they'll get their jollies from this game, do what damage they can, then go on their way to some other game where they can do essentially the same thing to others. Yeah, yeah, "but the universe is a dangerous place with no rules" or some other nonsensical and illogical statement coming up I'm sure.

Bottom line, there are trolls in this game. You ran into one. You have to decide whether or not the experience is enough to make you want to play solo mode to avoid potential bad experiences like that in the future. Weigh in your mind whether or not having players interact with you is worth more to your enjoyment than having npcs who act in a generally consistent manner and who won't ever kill you 'just because'.

Fines for dangerous flying? Fines could escalate with repeat offences.
 
I just see no advantages of trading in open at this time...
The advantage, for me, is the added risk and sense of danger.

I've played exclusively in Open since launch. If I'd played in Solo I'd have gotten so bored I'd have quit the game by now. Playing in Open keeps things interesting for me.

Your mileage may vary, of course, but some of us do like playing (including trading) in Open.
 
Well, i guess i got the typical reaction you can expect in any online community. Just because the name of the game is Elite doesn't mean't that the players... you get the idea.

The point was not that Open play is "too dangerous", no it is that there are game mechanics that are broken. If if knew the name of this jerk who rammed me, and if i'd have the means to trace him (e.g. bribing stations for traffic info, finding out where he uses to hang out), i'd take my viper and go for real, proper bounty hunting. This noob, who surely has no skill (otherwise he wouldn't need to enjoy boosting into players that are initiating jump hence cannot evade), and i'd teach him a few painful lessons. But i cannot. And he can go on exploiting the systems of the game. Why, because the open-play mechanics of this game are incomplete! Tell me his name, the nearby Lave station surely has recorded the incident. I gladly pay 10t Gold for this info and another 20 for the last 15 stations he visited.

I just find it funny how some parts of this community make it appear as if such lame trolling behavior would express the hardcoreness of this game. It's just the opposite!

You've got some bad road rage man.
 
What really seems to be the problem isn't that you can get suicide rammed by an Asp. This in itself is fine. The problem is in the lack of *meaningfull* consequence for the rammer. Currently, aside from the rebuy cost which is really peanuts if you can afford a ship like that, there isn't any. Hell, you could say suiciding has its advantages too, since your bounty (if you had one) gets wiped.
 
I adore it when a player tries to tell another player how, why, when and where they should play THEIR game. As for the argument about having to choose between open or solo, and then not being able to transfer ships or Cr, thats just crazy talk! Why? Because this would then become 2 very seperate games, with 2 very seperate player bases and you can be pretty sure that the split would be far from equal. Would i want to grind out 2 full characters just so that i can do 'a' in the morning and 'b' in the afternoon.. most certainly not. As it stands, regardless of what i choose to do, im still playing this game, if i was forced to choose, id probably go full time solo.. id miss my open play, but id get over it, because aside from a little player interaction, where is the payoff? It certainly isnt having to put up with adolescent griefers.

(I also find it amusing that it tends to be open players that suggest this idea of a split, the same open players that also whine about there not being enough players in open as they are all trading in solo.. and this is their idea to remedy that issue? very lol-worthy)

*Sorry Jarn, that last paragraph wasnt aimed at you, it was just an after-thought

Just my thought. Another problem arises when people have to choose 'open or solo'. What about the commanders that have fully geared up Ana Python or other snakes at their disposal? If you should choose 'only open' will there be a reset to start all at the same level or will there be Sideys that are obliged to fight the big ones ... Let every Commander choose what he desires. If I want to trade I mostly do it in solo mode. When I want to bounty hunt or do missions I pull out the Cobra or the Viper and play open. Fine for me as it is.
 
If you want open to be more versatile you need to stop gathering in the same spots, its a huge universe yet most of the players seem to never go anywhere, want to be alone In open? Jump 100 ly in any direction if you stay at the population centres you will find the kiddies the griefers and also many fine upstanding pilots/pirates/bountyhunters/traders all doing their own thing if it stops being a pop centre the griefers will simply leave, they always do (or if someone pewpews them too much).

Join us in open, flying the spaces less traveled!
 
The advantage, for me, is the added risk and sense of danger.

I've played exclusively in Open since launch. If I'd played in Solo I'd have gotten so bored I'd have quit the game by now. Playing in Open keeps things interesting for me.

Your mileage may vary, of course, but some of us do like playing (including trading) in Open.

Yes, I did some rare trading out the back of a dodgy old cobra with no shields and the only thing that kept me from falling asleep was watching out for kamikaze sidewinders boosting down at dock entrances. That very slight element of danger injected a small amount of excitement into what would otherwise have been a tortuously boring hour.
 
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