- Losing systems scans you spent HOURS gathering.
- Losing all hard earned bounties.
There is no justification that validates those decisions.
The year is 3301. We have faster-than-light ships, asteroid mining, teleport to last station after "death" technology, BUT your kills won't be acknowledged by the authorities (all 3 of them) despite the fact that AS SOON AS YOU INADVERTENTLY HIT A FED SHIP you get a WANTED tag immediately (this makes ZERO sense), nobody and no corporation has ever thought of making a wearable backup system to keep that invaluable information even if they pay a LOT of money to acquire it. It's fine!
Nope. Your ship gets vaporized, YOU LOSE EVERYTHING, and to add insult to injury, WE'RE CHARGING YOU FOR IT!
Now, let's add some more injustices on top of this.
- You have NO IDEA which systems you just lost.
- You have NO IDEA which systems you sold recently.
- You have NO IDEA which systems you visited. [mostly true]
- There is no way to take notes on the galaxy map.*
*And yes, I realize the above could be solved by taking manual notes in a separate application or with a pencil or whatever, but if I did it that way, I couldn't use GUI elements to, for example, select the system it is associated with.
Let's backtrack to Systems Scanning. This raises an interesting problem. ALL THAT DATA is buyable. So, why exactly ANYONE is paying for it on any given station? If I, a lowly pilot, can shell 100cr to acquire that data, WHY ARE THEY BUYING IT FROM ME! Why don't they acquire it from the same source I can for 100cr instead of paying 50,000cr and more? WHY?!
I understand this is a game, but it would be so nice if it was based in some sort of logic. Ships can travel over 1301 times the speed of light, but the basic information everyone is hungry for and pays a high price to acquire isn't in ANY WAY protected? It's beyond dumb.
Here's some suggestions:
- Planetary scan data can be damaged when a player eject or whatever.
- Similar to previous, some bounties can be lost.
- Hardware could be bought to diminish potential. Hell, why not make a "Space suit" that, as a ship, can have upgradeable components.
#1 Essentially if you went to a station and visited the cartography menu, you would see the old entries, but when trying to sell them you would get the message that the data is missing or corrupted. You could sell it but at a very small fraction of the real price (if at all), or go and rescan the system pieces that are corrupted. That way, at the minimum, you keep a list of those systems you scanned data from. Not all is lost; that is unless you're extremely unlucky.
#2 You could end up losing from nothing to fifty percent (or higher, just an idea) of the bounties you had for the three main factions.
It could be argued the damage can be done when you eject or due to spatial exposure, etc.
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The current system sucks gonads. Just a bit of bad luck (which just happened to me and brought me to write this post) and you lose everything for no other reason than "we want it that way". It doesn't fit with the Elite universe, with its technological advancement, with its capacity at doing things. It is only there to hinder and for no other reason. It's unfair. I'm not asking for those behavior to be wiped out, but they should be mitigated.
I HATE playing a game and losing HOURS of my time for no other reason than bad decision and bad design. If it stays that way, I'll migrate elsewhere a lot faster than I would eventually had.