Should destroying thrusters count as a kill?

Should thrusters count as a critical component?

  • Yes

    Votes: 51 27.6%
  • No

    Votes: 134 72.4%

  • Total voters
    185

Robert Maynard

Volunteer Moderator
No.



Valid piracy tactic if the trader does not cooperate and it gets hard to shoot the cargo hatch, be it NPC or player.

Keep them stopped and then open the can.

Placing a ship in a situation where it will require to self destruct as it is dead-in-space would not seem to be a terribly smart move on the part of the pirate....
 
If there is no way to recover from the situation, except by self-destructing, then this should count as a kill for the person who disabled the thrusters.
 
Having a chance to call in a repair vehicle would be a nice feature to the game. If its available at that system, and a ship in vicinity of the victim. This repair ship can be called in with an escort so if the perpetrator is in the vicinity waiting out if the offended can be repaired, they can protect the victim. And these repair ships can be called in via the menu. It costs credit, and the higher you pay the bigger the escort of the repair ship. This would make for fun battles and commanders can avoid self destructing themselves if they actually get the repair ship to repair them. It should be cheaper than the insurance cost so its worth the hassle.

This would be perfect for commanders with expensive ships and load outs which want a chance to be repaired and not pay the expensive insurance cost. What do you think?

I agree that destroying the engines on a ship and it cant recover it should count as a kill. Even if the commander must self destruct.
 
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Placing a ship in a situation where it will require to self destruct as it is dead-in-space would not seem to be a terribly smart move on the part of the pirate....

I know.

Sometimes the line is too thin and given there are no best intentions when I go for their cargo I won't risk a high value sortie to get away, sorry.

More often than not the cargo hatch opens up but sometimes it is easier to blast their thrust, especially when they start their FSD build up.

Mind you this is a last resort and doesn't happen often, but happens.

And no I do not abide the chance to do it. Up to the designers to change it through distress beacons or whatever but removing a valid gameplay factor is not the way to go.
 
No.



Valid piracy tactic if the trader does not cooperate and it gets hard to shoot the cargo hatch, be it NPC or player.

Keep them stopped and then open the can.

LOL, you can shoot the cargo hatch while the ship is moving, get some fixes lasers.

What happens when they self destruct? No loot then.
 
I know.

Sometimes the line is too thin and given there are no best intentions when I go for their cargo I won't risk a high value sortie to get away, sorry.

More often than not the cargo hatch opens up but sometimes it is easier to blast their thrust, especially when they start their FSD build up.

Mind you this is a last resort and doesn't happen often, but happens.

And no I do not abide the chance to do it. Up to the designers to change it through distress beacons or whatever but removing a valid gameplay factor is not the way to go.

You know the premise of this thread doesn't mean you'll lose the ability to shoot out thrusters, right?
 
For thrusters, I think that after ~5minutes of no combat, thrusters should emergency repair to 1%, so you can at least limp back into station. Just being left floating kinda sucks.
 
Until repairs can be made via EVA or you can request help via a distress call, yes, it should be considered critical.

Makes no sense that only people who waste valuable component space by using a ridiculously specific module can get away from those situations.

For thrusters, I think that after ~5minutes of no combat, thrusters should emergency repair to 1%, so you can at least limp back into station. Just being left floating kinda sucks.

Or this, so much.
 
IMO a 100% thruster kill should be impossible. It's bad game design to leave anybody completely helpless and unable to function. Either a ship should blow up at 0% engines, or they should be left with some level of degraded functionality when at 0%.

It would be cool if thrusters could be destroyed in parts, e.g. fore, aft, starboard, port. That could mean a ship has to limp away crab style.
 

Robert Maynard

Volunteer Moderator
It would be cool if thrusters could be destroyed in parts, e.g. fore, aft, starboard, port. That could mean a ship has to limp away crab style.

.... or would make it impossible to get up to forward speed sufficient to make an FSD jump - thereby effectively still a death sentence (for the ship, that is).
 
For thrusters, I think that after ~5minutes of no combat, thrusters should emergency repair to 1%, so you can at least limp back into station. Just being left floating kinda sucks.
That's a fair compromise until FDev implement a gameplay method of repairing said Thrusters
 
Yeah according to the wiki (so could be wrong):

Any module that is equipped to the ship (other than thrusters, hull, and the power plant) can be repaired.

- - - - - Additional Content Posted / Auto Merge - - - - -

BTW this isn't a loaded question from me, even though I posted it, I can't decide if the answer is yes or no.

Same, for the power planet the answer is clearly yes, for the fsd the answer should be clearly no, but for the thruster? Those anacondas keep fighting for a long time still once their thrusters are gone, I would still try to kill you too if you killed my thruster and with gimbals I still even have a good chance to do so. Furthermore ships might have in the future more than just one thruster sub-system.

So the answer is a close, but still: no. Might count as assist if someone else sneaks the kill and counting for 1/3 of the bounty?
 
Yes absolutely it should be a critical component unless repairs (whether self/auto/3rd party) are introduced.

I'm at a loss as to why any damage you can't recover from would count as anything less.
 
It's interesting that no is winning the vote. Is it down to people misunderstanding and thinking the thread is about stopping thrusters being shot? It's not, it's really about people not getting a murder charge for effectively murdering someone.

So are the people voting no people who like to murder and get away with it?

Someone who voted no want to explain?
 
Just out of curiosity, has anyone tried turning flight assist off (not sure if you can with no thrusters), then using the maneuver thrusters (lateral/vertical, if they work not sure never had thrusters out) to build up speed to use the FSD?
 
Just out of curiosity, has anyone tried turning flight assist off (not sure if you can with no thrusters), then using the maneuver thrusters (lateral/vertical, if they work not sure never had thrusters out) to build up speed to use the FSD?


You can't use any thursters when they're broken. Also, even if you could get to FSD you couldn't steer or later dock. You're dead.

Would still like to hear a why from a no voter...
 
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