Michael Brookes
Game Director
One of the bugs they found was certain systems essentially locking down and not responding to change.
We've gotten one of our factions up to 92% and expanded into a neighbouring system, which then halted out because of the *other* bug they found.
We've also upgraded our station from one economy type to a dual-economy type.
Speaking of which:
Michael Brookes,
We've upgraded a station, through economic booms, from a single economy type to a multi-type. However, it's commodity market has not updated in any way to reflect this change. Is this intended behaviour? Can we influence the station's commodity market? Is the multi-type "upgrade" just descriptive or is it supposed to have an actual in-game effect?
Also, you said that it isn't possible for stations to upgrade themselves automatically so I'm confused - does that mean the behaviour of booms improving stations, upgrading them to multiple types (say, from Extraction to Industrial/Extraction) and some reports from outposts to full stations (I've not seen that one personally), are being handled manually?
Booms can change the market, but not the station or the market type. Stations are a physical part of the star system that isn't changed by the background sim. More likely there were resource changes that made them change, I know I've change a few.
Michael