Frontier, tell me, who came up with those ideas. Really.

  1. Losing systems scans you spent HOURS gathering.
  2. Losing all hard earned bounties.

There is no justification that validates those decisions.

The year is 3301. We have faster-than-light ships, asteroid mining, teleport to last station after "death" technology, BUT your kills won't be acknowledged by the authorities (all 3 of them) despite the fact that AS SOON AS YOU INADVERTENTLY HIT A FED SHIP you get a WANTED tag immediately (this makes ZERO sense), nobody and no corporation has ever thought of making a wearable backup system to keep that invaluable information even if they pay a LOT of money to acquire it. It's fine!

Nope. Your ship gets vaporized, YOU LOSE EVERYTHING, and to add insult to injury, WE'RE CHARGING YOU FOR IT!

Now, let's add some more injustices on top of this.


  • You have NO IDEA which systems you just lost.
  • You have NO IDEA which systems you sold recently.
  • You have NO IDEA which systems you visited. [mostly true]
  • There is no way to take notes on the galaxy map.*

*And yes, I realize the above could be solved by taking manual notes in a separate application or with a pencil or whatever, but if I did it that way, I couldn't use GUI elements to, for example, select the system it is associated with.

Let's backtrack to Systems Scanning. This raises an interesting problem. ALL THAT DATA is buyable. So, why exactly ANYONE is paying for it on any given station? If I, a lowly pilot, can shell 100cr to acquire that data, WHY ARE THEY BUYING IT FROM ME! Why don't they acquire it from the same source I can for 100cr instead of paying 50,000cr and more? WHY?!

I understand this is a game, but it would be so nice if it was based in some sort of logic. Ships can travel over 1301 times the speed of light, but the basic information everyone is hungry for and pays a high price to acquire isn't in ANY WAY protected? It's beyond dumb.

Here's some suggestions:

  1. Planetary scan data can be damaged when a player eject or whatever.
  2. Similar to previous, some bounties can be lost.
  3. Hardware could be bought to diminish potential. Hell, why not make a "Space suit" that, as a ship, can have upgradeable components.

#1 Essentially if you went to a station and visited the cartography menu, you would see the old entries, but when trying to sell them you would get the message that the data is missing or corrupted. You could sell it but at a very small fraction of the real price (if at all), or go and rescan the system pieces that are corrupted. That way, at the minimum, you keep a list of those systems you scanned data from. Not all is lost; that is unless you're extremely unlucky.

#2 You could end up losing from nothing to fifty percent (or higher, just an idea) of the bounties you had for the three main factions.

It could be argued the damage can be done when you eject or due to spatial exposure, etc.

===========

The current system sucks gonads. Just a bit of bad luck (which just happened to me and brought me to write this post) and you lose everything for no other reason than "we want it that way". It doesn't fit with the Elite universe, with its technological advancement, with its capacity at doing things. It is only there to hinder and for no other reason. It's unfair. I'm not asking for those behavior to be wiped out, but they should be mitigated.

I HATE playing a game and losing HOURS of my time for no other reason than bad decision and bad design. If it stays that way, I'll migrate elsewhere a lot faster than I would eventually had.
 
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It is a game. If you are unlucky or make bad decisions, it has adverse consequences for you. For every "reasonable" explanation you can come up with to make it easier, there are ten equally reasonable explanations for why it could be harder.

You think the death penalty is too harsh, we get it, but it is hard to take you seriously when you make several false claims, exaggerate and generalize. Who are you to tell me that I have no idea where I came from and which systems I visited? Can you buy exploration data for 100cr and then resell it for 50k cr? No, I don't think so. And why is it so cheap to buy? Because you sell it at one place, they sell it to millions of travellers (you asked for logic).

Your suggestions are ludicrous. With the technology available there is no reason why data should be damaged. You either bring a copy with you in the escape pod or you don't. In this game you don't. Bounties on your head is stored elsewhere, but your kills are stored in your ship's computer only. Again, logic works against your suggestions.

My suggestion to you is to spend less time making nonsensical walls of text and rather look for guides and tips on how to work the existing system better. <snip>
 
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if you lose your wallet with 50 bucks in then buy a new wallet, does it contain the 50 bucks that the wallet you lost had in? why is it so hard to understand that when you lose your ship you also lose everything in it?

if you don't want to lose scan data and bounties cash them in at the first chance you get, if you are prepared to risk all for just one more bounty or one more system scan you have to be ready for the possibility that you will lose what you have.
 
It is not about what is realistic, it is simply a death penalty.

Realistic and playability, two different things to take care.
 

Robert Maynard

Volunteer Moderator
  1. Losing systems scans you spent HOURS gathering.
  2. Losing all hard earned bounties.
There is no justification that validates those decisions.

<snip>

Here's some suggestions:

  1. Planetary scan data can be damaged when a player eject or whatever.
  2. Similar to previous, some bounties can be lost.
  3. Hardware could be bought to diminish potential. Hell, why not make a "Space suit" that, as a ship, can have upgradeable components.

Having explorers and bounty hunters retain profitable items on ship destruction would create an imbalance when compared to mission takers, pirates, miners and traders whose profit from their endeavours is only earned when they reach a station to complete mission / sell booty / refined commodities / cargo.
 
You need to lose bounties, otherwise the already low risk/reward ratio is going to disappear completely, making for a more boring experience.

With exploration scans, yeah maybe. But not for bounty claims.
 
Also, you can't communicate with other pilots outside scan range because apparently, we have hyperdrives but not email and texting. So, that's a thing too. This game definitely needs some massive social reworking. NPCs in this game communicate more than other players do.
 
Also, you can't communicate with other pilots outside scan range because apparently, we have hyperdrives but not email and texting. So, that's a thing too. This game definitely needs some massive social reworking. NPCs in this game communicate more than other players do.
And how do you send emails? Radio? Your target outruns the radiosignals. Only way to transmit current data between systems is to use couriers with FSD. How do you know where to send information? Concievably there could be a network of automated data drones, but you would still need to travel to a station that is part of such a network in order to download any messages. Then there is the question of security. These drones could be easy targets for pirates and other bad guys. Why do you think you get paid to deliver data packages?
 
And how do you send emails? Radio? Your target outruns the radiosignals. Only way to transmit current data between systems is to use couriers with FSD. How do you know where to send information? Concievably there could be a network of automated data drones, but you would still need to travel to a station that is part of such a network in order to download any messages. Then there is the question of security. These drones could be easy targets for pirates and other bad guys. Why do you think you get paid to deliver data packages?

well said

as to the OP

I lost many bounties and system data because I just wanted to do one more system and the one more... it is a risk and at first I was annoyed I lost hours of play, but but it was my own fault not cashing in more frequently. So I changed to my way of doing it. If no rik of loosing anything then it would be boring.
 
It's almost as if by some fate of technology, they are unable to fit backup drives to those indestructible escape pods we all escape in right before the ship explodes.

;)
 
well said

as to the OP

I lost many bounties and system data because I just wanted to do one more system and the one more... it is a risk and at first I was annoyed I lost hours of play, but but it was my own fault not cashing in more frequently. So I changed to my way of doing it. If no rik of loosing anything then it would be boring.

Afterburning out of stations and trying to fit in one last 'burn on approach... Cost me one or two... credits. :D
 
And how do you send emails? Radio? Your target outruns the radiosignals. Only way to transmit current data between systems is to use couriers with FSD. How do you know where to send information? Concievably there could be a network of automated data drones, but you would still need to travel to a station that is part of such a network in order to download any messages. Then there is the question of security. These drones could be easy targets for pirates and other bad guys. Why do you think you get paid to deliver data packages?

Any such signals could be sent the same as your kill warrant scanner works which won't use radio or indeed any EM wavelength for obvious reasons.
 
It is a game. If you are unlucky or make bad decisions, it has adverse consequences for you. For every "reasonable" explanation you can come up with to make it easier, there are ten equally reasonable explanations for why it could be harder.

You think the death penalty is too harsh, we get it, but it is hard to take you seriously when you make several false claims, exaggerate and generalize. Who are you to tell me that I have no idea where I came from and which systems I visited? Can you buy exploration data for 100cr and then resell it for 50k cr? No, I don't think so. And why is it so cheap to buy? Because you sell it at one place, they sell it to millions of travellers (you asked for logic).

Your suggestions are ludicrous. With the technology available there is no reason why data should be damaged. You either bring a copy with you in the escape pod or you don't. In this game you don't. Bounties on your head is stored elsewhere, but your kills are stored in your ship's computer only. Again, logic works against your suggestions.

My suggestion to you is to spend less time making nonsensical walls of text and rather look for guides and tips on how to work the existing system better. <snip>

BAM. Truth bombs up in here. Love this post.
 
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Any such signals could be sent the same as your kill warrant scanner works which won't use radio or indeed any EM wavelength for obvious reasons.

I think our KWS works through an internal database which gets updated when we visit stations. The data on people with bounties available at stations, in its turn, is distributed through packet ships since this is faster than radio.
Just a note.

If all your exploration data gets stored outside your ship, why would anyone pay you for it?
 
It is a game. If you are unlucky or make bad decisions, it has adverse consequences for you. For every "reasonable" explanation you can come up with to make it easier, there are ten equally reasonable explanations for why it could be harder.

You think the death penalty is too harsh, we get it, but it is hard to take you seriously when you make several false claims, exaggerate and generalize.

Whoa. Aren't you taking this a little bit too personal? Geez. Calm down.

Who are you to tell me that I have no idea where I came from and which systems I visited?

What do YOU have to do with anything in what I said? But YOU do know where you've gone, or an approximation of it. Well, I hope you do. I found I go around so much that I don't remember most of those I scanned and visited.

Because you sell it at one place, they sell it to millions of travellers (you asked for logic).
They ALREADY own that data! They have ZERO reason to pay for it. Yet they still do. Even less reasons to do so at the price they are.

With the technology available there is no reason why data should be damaged. You either bring a copy with you in the escape pod or you don't. In this game you don't.
It's not an unfair point, but I can strongly disagree with it and this is EXACTLY what I am doing. If you don't like people voicing their opinions, maybe you shouldn't stick around forums, because that's what people do around there and odds are, you won't share everyone's ideas.

Bounties on your head is stored elsewhere, but your kills are stored in your ship's computer only. Again, logic works against your suggestions.
Thank you for reiterating what I said in my original post.

My suggestion to you is to spend less time making nonsensical walls of text and rather look for guides and tips on how to work the existing system better. <snip>)

You are entertaining, I'll give you that. <snip>
 
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I think our KWS works through an internal database which gets updated when we visit stations. The data on people with bounties available at stations, in its turn, is distributed through packet ships since this is faster than radio.
Just a note.

If all your exploration data gets stored outside your ship, why would anyone pay you for it?

That doesn't work for me.

Pointing your ship at an "enemy" will give you ALL the dirt on that guy for the system. The KSW will for give you global knowledge after 10 seconds. Nobody can argue the 10 second scan is to gather data from the ship. Its specifications is easily gathered by pointing your ship at them.

There's only two logical assumptions I can come up with:

1 - Totally arbitrary wait time. (My money is on this)
2 - When you're pointing your KWS at a ship, it will send a signal through the other ship, while effectively piggybacking your own, to to all 3 main databases. The time it needs is only authentication.

That's all I can come up with.
 
I think our KWS works through an internal database which gets updated when we visit stations. The data on people with bounties available at stations, in its turn, is distributed through packet ships since this is faster than radio.
Just a note.

If all your exploration data gets stored outside your ship, why would anyone pay you for it?

Ask yourself this question: if you are in a system 1000 Ly from civilization and there is only yourself and a wanted ship 3km in front of you in the whole system, where is the nearest available record of all fines and bounties of that other ship to be found?

Answer: on the other ship!

in other words the KWS doesn't need to use some form of handwavium to be able to contact a station 1000's of Ly away, or keep a record of every bounty on every ship. all it needs to do is obtain a copy of the information from the ship itself, think of it as hacking by line of sight rather than communicating across great distances.
 
if you lose your wallet with 50 bucks in then buy a new wallet, does it contain the 50 bucks that the wallet you lost had in? why is it so hard to understand that when you lose your ship you also lose everything in it?

if you don't want to lose scan data and bounties cash them in at the first chance you get, if you are prepared to risk all for just one more bounty or one more system scan you have to be ready for the possibility that you will lose what you have.


If you lose your wallet, you don't lose your keys, your shoes, your hat. If your work hinges on certain data, you will make sure that, whatever happens, as much of that data will subsist if something happens to you (so you can continue working once you've gone through the post-death thing ;)) THAT is my point. Not that it can be lost, simply that Commanders would do the utmost to preserve the data in case something happened.

I don't mind losing that, and I have said so in my post, but wiping EVERYTHING? I can't conceive of that; it is extremely harsh. Take a random percentage away from both scans and bounties. I can live with that.
 
It is not about what is realistic, it is simply a death penalty.

Realistic and playability, two different things to take care.

If ED was about realism, the game wouldn't exist.

The point is to have a logical and understandable technology explaining the punishment. It's effectively arbitrary punishment for dying.
 
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