Modes The Solo vs Open vs Groups Thread [See new thread]

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How will you save up for the mega ship in a remote part of the Open galaxy? As I understand things it gets quite unpopulated once you get far enough out to avoid other players. From the exploration threads I have read it would seem that the stations don't exist once you get so far out, so no trading. I have been informed that the NPCs thin out and stop appearing so that would negate bounty hunting and piracy. This leaves only exploration as a career path and in order to sell your data don't you need to come back to explored space?

I'm sorry, you are simply wrong. Right now I am on the far side of Empire space exploring uninhabited systems. My base of operations is an Empire system right on the edge of open space. Nearby are 4 systems that supply my base system with the 4 top precious metals. I can make a quarter of a million cr per round trip to these systems collecting these metals and selling them at my base system. It take about 40 mins per round trip tops. I could do this for a day, maybe two and buy and equip an anaconda on the proceeds. I haven't seen another player in any of these systems since release. Doing what I suggested in Open is easy once you find something similar.
 

Robert Maynard

Volunteer Moderator
The problem is, that solitaire players can bring their hand to the poker game. (Sorry, my English is not that brilliant. I hope it made any sense. ^^)

While they can bring the hand, they do not necessarily have the same experience and skill in the art of interacting with other players.
 
I'm sorry, you are simply wrong. Right now I am on the far side of Empire space exploring uninhabited systems. My base of operations is an Empire system right on the edge of open space. Nearby are 4 systems that supply my base system with the 4 top precious metals. I can make a quarter of a million cr per round trip to these systems collecting these metals and selling them at my base system. It take about 40 mins per round trip tops. I could do this for a day, maybe two and buy and equip an anaconda on the proceeds. I haven't seen another player in any of these systems since release. Doing what I suggested in Open is easy once you find something similar.

your assuming that all of us in solo want to play in open.....i might point out that in alot of cases thats a very flawed assumption to make....as i stated earlier, i have zero interest in pvp or any aspect of open, and im willing to bet quite a few feel the same
 
I think PvP self-flagging in an otherwise PvE environment is a solution in search of a problem, because the game essentially works that way now. It just requires a log-out and log-in to switch, instead of doing it on the fly.
Except flagging wouldn't require the player to cut themselves off from all social aspects of the game, just one.

PvP flagging also adds a few problems of its own. Exploits, for example. Say you're flagged for PvP and I'm not, so you ignore my ship on the scanner. I fly up behind you, hit the PvP flag and pop hardpoints for a nice Alpha strike
That could simply be a matter of only allowing the flag to change when docked, or perhaps make it cost all shields.

PvP flags also break immersion (that dreaded word) because there would have to be separate identifiers for ships you could attack, and ships you couldn't.
It wouldn't break immersion any more than the separate identifiers for players and npcs already do.

It doesn't make sense in any realistic sci-fi space scenario that spaceships would be flying around like that... some invulnerable and some not. It's an artificial game mechanic and it looks artificial.
But that kind of argument can really be framed for anything a person doesn't like about the game. Ex: "It doesn't make sense that we can warp space to travel between stars, but can't warp it enough to deflect/redirect attacks around us."

Finally, optional PvP flags can lead to taunting behavior. Or at least it did occasionally in WoW, when I was there. Flagged players will do ridiculous things to try and goad people into flagging themselves for combat. In this game, it might translate into "bumping" or ramming your ship, or verbal taunts on the comms channel.
I think at that point, such behavior really does enter the official definition of "griefing" and can be dealt with accordingly.
 
your assuming that all of us in solo want to play in open.....i might point out that in alot of cases thats a very flawed assumption to make....as i stated earlier, i have zero interest in pvp or any aspect of open, and im willing to bet quite a few feel the same

Er... you really need to follow the argument more closely and not take a single reply out of context. I'm actually on your side here. ;)
 
I'm sorry, you are simply wrong. Right now I am on the far side of Empire space exploring uninhabited systems. My base of operations is an Empire system right on the edge of open space. Nearby are 4 systems that supply my base system with the 4 top precious metals. I can make a quarter of a million cr per round trip to these systems collecting these metals and selling them at my base system. It take about 40 mins per round trip tops. I could do this for a day, maybe two and buy and equip an anaconda on the proceeds. I haven't seen another player in any of these systems since release. Doing what I suggested in Open is easy once you find something similar.

It isn't impossible to meet another player, though, like it would be in solo, is it?

The assertion is that open is less safe than solo. Your comment that you have managed to jump through enough hoops to make yourself reasonably safe does not refute this point. It is, at best, a vaguely interesting anecdote. As I said, for a true and not disingenuous comparison we must compare like-for-like. So for an accurate comparison, while it would be partly valid for you to compare the safety of "Chez Joe Spivey" in open to the safety of the same system in solo it isn't the whole story. To get the whole story we must also compare Eravate in open with Eravate in solo, Lave in open with Lave in solo. That is the correct way to perform this kind of comparison. One compares like-for-like.

Even you would not be so mendacious as to suggest that it is just as safe to be in Lave in open as it is to be in Lave in solo?




Bansidhe & Co.... refuting sophists since 1972.
 
I really do wish we could get some sort of official statement on the likelihood of the current system being changed, just because it makes my head hurt to have this same discussion over and over and over again, but I can't stop for fear that Frontier will grease the squeaky wheel if there is no counter resistance.

Are we actually fighting for something here, or are we just being thrown into a pit for the mods amusement and to keep the forum tidy?
 
Er... you really need to follow the argument more closely and not take a single reply out of context. I'm actually on your side here. ;)

i simply quoted that as the easy option lol....... im not one for spamming quotes but that assumption does run through your arguments thus far
 
I have spent some time reading what 90% of people were saying.

It is becoming increasingly clear that some people this there is an advantage in playing in Solo mode. As a player who plays in both modes I can very clearly tell you that you are at a bigger disadvantage playing in Solo mode than either Group or Open.
For one the Money advantage in open IS huge, where as the only real way in solo to make money is to trade all the time.


The game itself is good. There doesn't need to be a Solo server only and a PVP server only as the game works perfect the way it is. The problem with the game at the moment is that some people want to spoil it for others by changing this game into something the game was not actually meant to be. Yes you can kill other people, and you can attack anything you like, but its all about working together as well and making friends.

We live on a big planet, but in this small universe.
 
I really do wish we could get some sort of official statement on the likelihood of the current system being changed, just because it makes my head hurt to have this same discussion over and over and over again, but I can't stop for fear that Frontier will grease the squeaky wheel if there is no counter resistance.

Are we actually fighting for something here, or are we just being thrown into a pit for the mods amusement and to keep the forum tidy?

ARE YOU NOT ENTERTAINED?!

Sorry, that came to mind. =) I understand FD would not want to say something carved in stone, but I'm not sure how much clearer they can be than they already have.
 
How will you save up for the mega ship in a remote part of the Open galaxy? As I understand things it gets quite unpopulated once you get far enough out to avoid other players. From the exploration threads I have read it would seem that the stations don't exist once you get so far out, so no trading. I have been informed that the NPCs thin out and stop appearing so that would negate bounty hunting and piracy. This leaves only exploration as a career path and in order to sell your data don't you need to come back to explored space?

I upgraded a sidewinder to max, switched to a viper, upgraded to max, earn't a further 3.5M in bounties, all in open and all without ever meeting another commander.
Only reason I bump into some now is I now bother t5o do the longish 15 or so jumps to an empire system to cash in my bounties.
There are a huge number of systems that have upgrades and enough NPC's to make money that are void of other players
 
How will you save up for the mega ship in a remote part of the Open galaxy? As I understand things it gets quite unpopulated once you get far enough out to avoid other players. From the exploration threads I have read it would seem that the stations don't exist once you get so far out, so no trading. I have been informed that the NPCs thin out and stop appearing so that would negate bounty hunting and piracy. This leaves only exploration as a career path and in order to sell your data don't you need to come back to explored space?

So no, it isn't as easy as you insist on trying to make it appear.

It is far safer to be among fewer enemies.
.

Not true IME. Where do you hang out currently? Around lave Sol and founders there are a lot of humans. Empire space on the other hand was largely empty but still loads of trading opportunities.

And finally the theory is meant to be that even inALL pilot federation members are a privileged few who get extra perks..... It is not meant to automatically be person who wants to kill you.
 
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This is my suggestion for FD, if they even care about more people moving to open. (Specifically Traders)

1. Insurance and repairs on trading vessels go WAYYYYYYYYY down. Insurance and repairs on combat vessels go WAYYYYYYYYY up.

2. We add an additional storage unit to all trade vessels. Why?, because you will no longer be able to remove shields. All trade vessels must have shields equipped. You can upgrade them to your hearts content and not lose a storage compartment.

3. Battle Drones. Trade vessels alone, may purchase battle drones which can be upgraded to very deadly. Very expensive but that's ok because traders make millions. Drones could be good enough to keep pirates busy while you escape or they could be upgraded to level of ripping through pirate shields just like a well kitted combat ship.

Now when a trader is in open play there is a balanced play field. The pirate will have to take his chances attacking a well defended trader. It may pay off or it may be VERY costly in repairs or insurance. The trader gets the thrill of no longer being safe while travelling but can be confident in knowing they have the possibility of WINNING the encounter. This adds to the excitement for the pirate as well and gets rid of the present EASY MODE that pirates have over player traders.

One last thing. If a small combat ship attempts to ram a large trade vessel with good shields, there should be a chance the pirate ship blows up! That is more realistic and would end the nonsense people are complaining about in that regard.

Just a thought.
 
As an open player who is totally, 100% fine with the current system this debate perplexes me. Some of my fellow 'openers' will spy a thread with the title, 'I was griefed outside x, y, z station' and reply with a poll that shows only 6-8% of the community say they have been griefed, this they cry is proof that the problem does not exist, and to a large degree I agree it is indeed a small problem. But, you cannot have it both ways, the 'players are gonna shoot me with their ill gotten solo gains' problem - if indeed there is one at all, seems even less prevalent, I have yet to see any evidence that this 'problem' even exists. It seems that some players are far too focused on the paranoia, on the smallest, remotest, extremely unlikely possibility of this happening when they should, in fact, be enjoying open and not worrying about it, as they tell those that play solo to do in every other post on the 'i was griefed' threads.
 
I upgraded a sidewinder to max, switched to a viper, upgraded to max, earn't a further 3.5M in bounties, all in open and all without ever meeting another commander.
Only reason I bump into some now is I now bother t5o do the longish 15 or so jumps to an empire system to cash in my bounties.
There are a huge number of systems that have upgrades and enough NPC's to make money that are void of other players

But not void of the possibility of other players making an appearance.

By jumping into solo one makes a conscious decision to avoid any and all possibility of being effected by another player, you may be able to jump through some hoops and largely avoid interacting with other people in open but you can never completely remove the possibility of bumping into someone who just might rob you blind or even blow you up for the fun of it. Potentially, there is always a threat there, even if you take steps to minimize it. In solo you completely negate any potential threat. You're free to grind without facing any adversity and then you can switch back into open and suddenly be a credible threat to anyone.







As an open player who is totally, 100% fine with the current system this debate perplexes me. Some of my fellow 'openers' will spy a thread with the title, 'I was griefed outside x, y, z station' and reply with a poll that shows only 6-8% of the community say they have been griefed, this they cry is proof that the problem does not exist, and to a large degree I agree it is indeed a small problem. But, you cannot have it both ways, the 'players are gonna shoot me with their ill gotten solo gains' problem - if indeed there is one at all, seems even less prevalent, I have yet to see any evidence that this 'problem' even exists. It seems that some players are far too focused on the paranoia, on the smallest, remotest, extremely unlikely possibility of this happening when they should, in fact, be enjoying open and not worrying about it, as they tell those that play solo to do in every other post on the 'i was griefed' threads.


I don't think it's especially likely, because if someone gets their jollies out of trading on their own cut off from everyone else they probably aren't too combat orientated. But I don't like that it's a possibility. I don't like that solo play exists. It does and that ain't going to change but I still think its a dumb system that allows for that possibility.
 
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Dude, I have been trading and bounty hunting in open in systems that are 6 jumps away from Lave. I have a range of 13 LY. Found a nice system with a RES near a station. In that 3 week period I have seen 2-3 players. All on their way to being places.

You understand very wrong. It's very easy to be in high populated systems with little or no player traffic.

It isn't. But it's just as easy as Solo. Money grind is just as slow.

So tell us that system and we'll all come join you. See if it is as safe as you say.

You openly state you have seen 2-3 players. It is luck that you weren't killed, nothing more.

Of course the trade grind is as slow in solo as it is in open, the difference is that in open you have the chance for your balance to go backwards - you could be robbed or destroyed - that isn't going to happen in solo.

Yes, you could be really terrible and die to NPCs in solo, but those same NPCs would also kill you in open so it balances.

I am AMAZED that anyone here has the audacity to argue this point.

I could understand you trying to argue that open shouldn't get different rewards to solo - that is an opinion and, as such, you would be entitled to it. To claim that solo and open are equally safe is just a deliberate falsehood. There is a huge difference.
 
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I really do wish we could get some sort of official statement on the likelihood of the current system being changed, just because it makes my head hurt to have this same discussion over and over and over again, but I can't stop for fear that Frontier will grease the squeaky wheel if there is no counter resistance.

Are we actually fighting for something here, or are we just being thrown into a pit for the mods amusement and to keep the forum tidy?

Right on Dabba. I would ignore these threads too if not for the squeaky wheel grease. I post my opinion for balance: Leave it alone. Not interested in PVP.
 
I don't think it's especially likely, because if someone gets their jollies out of trading on their own cut off from everyone else they probably aren't too combat orientated. But I don't like that it's a possibility. I don't like that solo play exists. It does and that ain't going to change but I still think its a dumb system that allows for that possibility.[/FONT][/COLOR]

Many things are 'possible' in real life, in games and in Elite Dangerous, worrying about extremely unlikely events is not healthy in my opinion, especially when, on the very remote chance it does happen you will be none the wiser how that ship and its upgrades were attained anyway.
 
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