Collection of Ideas for Elite 4

Why, when I read that last suggestion, do I automatically think kobayashi maru? I fully expect Kirk to cheat. :D

Haha - love it. Welcome to the forums!

IMO, Elite was crying out to become an MMO decades before the technology that would allow that to happen was available. The ability to explore worlds, trade, fight at will still captures my imagination.

Ironically, Elite was way ahead of its time in 1984. In 2010, it would face stiff competition from the likes of EVE and ST: O.

EB

I agree - as much as I love to dog EVE for being a boring number crunching yawn fest - it has got the MP thing down pretty well. Visually also it's doing really well - Elite has some very high expectations to stand up to!
 
yes, it was planed to become a mmog in the first time. But because of lag of the possibilities, they decided to make an single player game out of it, with an MP Mode in it.

Do you remember the source of this information? Can someone of the Frontier-staff confirm this? If that once was official information, is it still up to date? ("Lag of possibilities" would not quite convince me any more for the present time.)

I agree - as much as I love to dog EVE for being a boring number crunching yawn fest - it has got the MP thing down pretty well. Visually also it's doing really well - Elite has some very high expectations to stand up to!

But as you say, there is that huge difference between EVE and Elite which is that you actually control your ship in the latter. Because of that I never had the slightest interest in EVE whatsoever.

There are already enough mmosg out there

Not many space sim MMOGs. And not one single true sandbox space sim MMOG where you control your ship, which has realistic physics, where you can land and act on planets, and where the players are not forced into dreadful predefined factions restricting their freedom.
 
Do you remember the source of this information? Can someone of the Frontier-staff confirm this? If that once was official information, is it still up to date? ("Lag of possibilities" would not quite convince me any more for the present time.)
Readed it in this Thread. But its long time ago. So i think it would be nice to get an comment from one of the staff member here aswell.

Not many space sim MMOGs. And not one single true sandbox space sim MMOG where you control your ship, which has realistic physics, where you can land and act on planets, and where the players are not forced into dreadful predefined factions restricting their freedom.
http://www.infinity-universe.com/Infinity/
Well, donno if the developer of the game is to glad, that i post it here, because of this comment in one of the last interviews:
There is no external investment. I’ve been saving money for a couple years to be ready for the launch of the game. My plan is to start small, maybe with a few thousand players to limit the costs, and grow over time, add new nodes to the server so that it can support more players. In that respect, I’m glad that the game hasn't become that well known outside the hardcore communities, because if it had millions waiting, I sure would have to revise my plans.
Well the game seems to be exactly this, what u mentioned. ;)
My main and only project at the moment is Infinity – The Quest for Earth. To simplify, this is a space-sim, sandbox MMO, a bit like Eve Online, but twitch-based (no point & click, you directly control your ship). It is directly inspired from the old franchise Elite/Frontier, and one of the main “selling” points, like Elite, is its realistic universe with seamless planetary landings and a massive procedural universe.
 
That sounds promising indeed, thank you for the information. There's the downer of course that it does not belong to the category of existing games, which I was speaking of, but is "currently in development". Usually I don't care much about unfinished games because a lot of them never make it to beta, but this time, well, I made a bookmark.
 
Do you remember the source of this information? Can someone of the Frontier-staff confirm this? If that once was official information, is it still up to date? ("Lag of possibilities" would not quite convince me any more for the present time.)

We don't have any new information regarding Elite IV to share at this time. There is a lot of scattered information regarding the project around the web, but for the real gritty details you'll have to wait until we're ready to begin talking in more detail. Not what you all want to hear, but this is all I have at the moment :)
 
Thank you. Usually I would agree that less vagueness would be desirable, but this time I am consoled by the fact that your answer is definitely ... not a confirmation. (-:
 
Well, think the best would be to make both Versions, or one Version u can play on- and offline.
Something like this:
U can buy the game for a normal price.
Singleplayermode - U can play without any additional fee offline on ur pc.
Multiplayermode - U can play with friends on a local server up to 16-32 player (donno how many it could take)
Online Mode - U can play on a server from Frontier Developments, for some kind of fee. (well, server is expansive, so i doesn't think that would be for free ;) )

Think Infinity is making a similar system.

Will I be able to play off-line, or is this game only online ?
Although we are currently developing Infinity as an MMO, we plan to release a special version to play and train off-line. Most of the features will be fully available in that version, but it'll play more as a sand-box game without the story.
Well i don't really wonder, that there is no stroy in the offline mode by Infinity, becaue the Story is with huge Benefits for the Player who found the secret system first and can is able to manage the Quest. With the Story in offline Mode, peoples would tend to hack the game and to get the Information of position and kind of mission on this way. ;)

But well, its yust an idea, how it could be made to make online and offline players happy. ;)
 
Well, it means that u have most freedom to do what u want and when u want.
And also peoples are building the stuff, etc. Sandbox Games are the new trent for space games i think. NorthStar is also called a sandbox game. And yes, i love to have the freedom to make what i want. ;)
The offline Mode don't have the Story, because its some kind of race. Everybody can make the missions, but when a mission has finised, nobody can make it anymore. And there are a lot of benefits for a mission what i heard. so if u could make the missions in offline, u can eventually hack the datas on ur system and take a look, where to get and how u have to make the mission. Think thats the problem.
 
In my opinion and preference. Story, main plot, quest, etc arent free roaming gameplay. It's making a free sandbox game lineair. It is just the halve of the target market, who demand for such beast. And I see it just as a effort to please both. But it doesn't work that way well.

In X3 TC I like to play free doing my own thing. There is enough detail and gameplay variation to have some fun. Altho it in bad shape. It has become a bit polished with patches. But plot line lure you with excotic thing you can gain. Wich make it a must to do thing. Or else stay behind or miss lot of things you can own in the game. Not my thing bust msut do them for the goodstuff.
So people who want a huge story and sandbox have conflicting wishes. Unless the want the player to choose in a while to do the other thing. Might that part of the market like to swich from free to story and back. I'am pure free.

And with that all effort put in story goes off effort done to depth to the sandbox gameplay. Dev resources split to two different resource demanding gameplay styles.
Because of to much in little time you get a game with bad interface AI and story but with bugs. So focus you can do that one thing right, instead all medicure.

So it sound realy nice for infinity, to be able to play with a pure sandbox SP game. Sound interresting. Remindme of the reason Epic put bots in game. Because large part of those UT gamers play often offline. And that for a online focused game. From Epic market research. And I am one of those kind of gamers. So it's a big target market.

Offcourse Bot's feature is a heavy one to put in. But in case off persistend world, advanced npc are a common need for such games. In relation to some mplayer put into a arena. battleling it out. CTF TD etc. Where bot's are extra work. But in Epic case a need for a licencable game engine which could eb use for pure SP games to.

While infinity quest for earth is a bit far into production. So they have already planned most of it and done a decent part. And know most what they are going to implement. In case off Elite 4. That is in state of just a promise. Frontier Dev's would start wenn the studio production pipeline is free (outsider occupiing that slot). And because they even aren't near starting with it. Elite 4 is just like a big variable, the can go any way. Till they do preproduction. Iron the plan out, what to do with this old and dusty franchise.
So I espect they even don't know what they are going to do now. They might have a rough vision of the game. Maybe they are in concept fase. Or they cross that bridge wenn the lead game designer is on it.

So 6 month's to a year before a rough estimate or release deadline of the game. They could start filling in some off the details to the plubic. That's estimated about over 2 years. Starting marketing and advertising the game.

So it's just so far away, I aint waiting, until the first official news about it. Might it be MMO I'am off.

I wonder if they do marketing research. Like lokin at competive games in this genre. Even older sucsesses, wich still would be younger then there latest. Because this genre is a bit rare. MMO is hot by publishers. Because of it's naturly anti piracy nature of such centralised pure online game. But also a big step. In gameplay jumping from SP to MMO it's also big.

Slamming 4 as sequell on it means it would take the same core game formula, but in a 2013 implementation. That the common thing of sequells. In this case a Pure SinglePlayer is part of that formula as gameplay is based on that.
A MMO would be huge side step. A huge turn around in name is needed. A name like Elite Online would fit better as manny other IP's do. But just like the game also the name isn't set in stone yet.
With the current name I expect a SP game. Mplay is still a option.
A MMO is such different beast that it aint a sequell to a non MMO game.

And with that because Elite4 isn't set in stone and they have to start with it. If they take community input serious. This is the time to get your idea's trough.

My idea keep it singleplayer with a coop online part and support multimon nativly. create a living persitand world. With some advance AI/AL using those many cores in 2013 - 2015 wenn the game comes out. Wich would be mainstream CPU.

Inspired by other games.
You can choose to be the Elite combat fighter. But know that there are lot slow and more tactical gamers. wHo wont go for being the best combat fighter, because that's beyond there reach. They go for bigger more tactical slowpace combat with bigger ships. So more Capital ship combat. Wich isn't managing a bigship. That's largly done in save moments. But that is more leading a big ship. Wich comes down at making big tactical desisions, commanding key officers. Ore in smal crews, specific crew member.
A bad example is Derek Smart 3000AD Universal combat.

Guess what. I'am a slow pace gamer. My fast day's where wenn Atari 2600 was new.

Also for such complex game, innutive interface and AI is very important.
Dislike stupid enemy AI. Like in X3TC it makes it so easy even for such slow gamer like me. But Owned ships do stupid things wich result in ship property loss. Due to to simple restricted dodo AI. So avoid the need to babysit every single Unit within your fleet.

If no capital ships then a heavy gunship who fit slowpace combat.
 
I think the one thing missing is that you're constantly in space. Docking, quick cargo swap, and off you go to another destination. What about being able to leave your ship, where is the human factor? :)

Does anyone remember that fantastic Atari ST game (comes #2 in my eyes for space/trading sims right after Elite) called Sundog? Remember how you could go to the city, visit banks, bars, stay in a hotel, shop for ship parts of personal weapons, have a beer and interact with people in bars? If Sundog took all that out and CONFINED you to your ship, the game would never be as revolutionary as it was.
 
I remember Sundog. When you left your ship you switched to an overhead map view and you became a little dot moving around a map. Not that good for this day and age, they'd need to zap that up a bit. I think it'd be easier to go the way of the terrible Star Trek Online, and have you wander around the stations you dock with. I dont know about planetfall, standard docking platforms could be implemented easily enough I suppose, with various stalls and so forth.
 
That's right, in Sundog you had a bird's eye view of a city map and you could walk into buildings, etc. You could even get mugged on the streets as people would often walk up to you.

What's more is that you could even leave the city, be it on foot or in your pod (the pod that was used to load cargo into your ship). You just had to pack some burgers and off you went to another city... or you could just get back in your ship and fly over in a matter of seconds. :)
 
Don't know sundog? But that feature reminds me of Universal Combat.

Or a merger of Elite with MassEffect.
In Xseries you can go out off your ship in space suit.

Well the key point would be a game like a TV show where its about both the character and space ship gameplay.
 
Make the game Moddable

Make the game moddable kinda like other games in the genre. I like the mods available for freelancer(A Microsoft space trading game) which give the users the ability to make quests. ships, weapons and whatever else available. There would very quickly become a scene based around this game. I for one would love to be able to mod for such a game that captivates my imagination like the space trading genre has.
 
My suggestion is that David contacts workers at the NASA and try to replicate our Milky Way galaxy the best possible (with all the data we have now). I mean, for the stars (thankfully we wouldn't know about the boringness of real planets).

That would make Elite IV rather historical, if it could simulate our galaxy as-is.
But most importantly, David should have young enthousiast designers and programmers around who are very knowledgeable of the technology of today.
People who look at the big names and think "hey, I can do better!".
 
If you're looking for an accurate galaxy, look no further than Frontier:Elite II itself! And that was on a floppy disk!

(having said that, it was accurate to a point, could probably be more accurate now)
 
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