I have not seen any hate.
Anyway, in my opinion, death penalty is already properly balanced. If a large group of players encounter the same issue over time then maybe arguing a change might have merit. However, this post is based on a single event that happened to a single player once: OP lost some bounties and exploration data when his ship blew up and he "suggests" that because this is obviously a flaw in the game, a change must be made so that some exploration data remains along with bounties earned.
I disagree, and have argued why. I still have not found any counter arguments except that it sucks to loose stuff when you die.
You're completely ignoring the fact that all the negative information stays with you, all the positive goes away. You start in a WORSE spot than you would if you started completely over in some cases (truly going back to a sidey) and at that point you may as well re-roll. Sorry guy, the game's going to get moved in a player-friendly direction at some point... it just is. They gain nothing from making the game "super hardcore screw you if you die" mode. Lowering death penalty would introduce SO many positive things into the game. More people playing out of solo mode, more player interaction, more pirating, more bounty hunting, more pvp; the list goes on. Right now, there's a HUGE chunk of the player base who won't even go out of solo mode in fear of losing hours (if not days) of work. In other massively multiplayer games, you don't lose your entire character, inventory and restart at the beginning if you die. If you have quests completed in your quest log and you die, you don't have to redo all those quests. There's just to much logic in favor of reducing the death penalty where all the counter arguments I've heard fall in the realm of "Well I want other's to suffer because it makes the game more enjoyable for me."
Sorry, it's going to change. We will miss you.
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