Modes The Solo vs Open vs Groups Thread [See new thread]

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Once again the 'hiding in solo' argument. Ok, so once again then... I can stay in open, in an area away from the core systems and build myself the same mega-ship I can by staying in solo. There is no difference. Chances of even meeting another player, never mind anyone who wants to pvp are so slim as to be negligible. And on top of that. Please explain how anyone is going to even know how I got my ship?

I agree with this. Frankly, I don't get why people are upset if solo players have some sort of perceived advantage. It's not a competition and there are a huge number of systems. Odds are that you'll never be adversely affected by one of these "build up in solo then switch" type players.
 
I agree with this. Frankly, I don't get why people are upset if solo players have some sort of perceived advantage. It's not a competition and there are a huge number of systems. Odds are that you'll never be adversely affected by one of these "build up in solo then switch" type players.

Its called grasping at straws to support their desire for everyone to be forced into their shooting range.
 
I am happy with the system as it stands.

I don't see any reason to force players into one group, although perhaps there could be a 30-60 min timer between switches.

I got the impression (from reading the DDF proposal) that there would be an option to have a private group of everyone except those you had excluded so that you could avoid (where it didn't clash with other group/friend/wings) players that you felt were impeding your enjoyment of the game. On top of that anyone who murdered others (ie didn't follow the pirating code) would be forced into the open group where they would be fair game for bounty hunters and others that were in open either by choice or because of their actions.

Personally I have always played in Open and although I had to drop 300k cargo for one rather surprised (at his/her good fortune) pirate a couple of days ago, see no reason to go solo or pve.

I don't however see any justification for forcing players into one group or another. I also think the issues with it have been wildly exagerated by a small minority.

More complex grouping - Yes
More restrictive grouping - No
 
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Also, there really IS no point in killing a clean player.

IF a trader doesn't comply with a pirates demands, said pirate can still blow up the cargo hatch to get at the goods inside. Doing so he risks killing (something he SHOULD avoid) and the pirate risks death (he would, obviously, also want to avoid that) but even done correctly this will cost the trader ALL his cargo and an extra repair bill.

So... tell me again, what's the reason to kill a clean player? Even if it was a trader and they didn't comply, there is no reason to actually KILL the target.

To teach them a lesson. To domesticate the grazing herds. Let the wrath of god descend upon them, let them learn to fear the additional costs incurred by firey laser death so that they may be more compliant in future.
 
To teach them a lesson. To domesticate the grazing herds. Let the wrath of god descend upon them, let them learn to fear the additional costs incurred by firey laser death so that they may be more compliant in future.

The problem with that, of course, is then that you'll end up blocked by more people, or Bob "RJ45" Unplugger lives up to his name, or you get laughed at by nubs who have just downloaded "My First DDoS" from some dodgy torrent (before they get arrested) - and you end up with even less people to play with/against - and then some call that griefing :D
 
Hardcore!, but not too hardcore then?

So you don't want to lose everything, but its OK for a trader to lose a full load of cargo (which could be almost everything, depending on how they play, something no one else will ever know).

You don't want to grind for a couple of days to get your ship back if you lose everything, but its OK for a trader to lose days of progress?


Lol very good point
 
I am happy with the system as it stands.

I don't see any reason to force players into one group, although perhaps there could be a 30-60 min timer between switches.

I am happy with the system as it is too, but I don't think there should be a timer. There are quotes from the Dev team from the early days that people can switch groups to avoid "perceived griefing".

I most certainly would not sit in a station for 30-60 minutes after someone killed me a few times leaving it (not a piracy accident, clean with no cargo etc), I would log off, learn from it and play in group or solo (or log off and on again & hope for a different instance, but why take the chance?), and I think I would avoid open for a long time.

Once the penalties are refined & balanced ("the great gimbal debate" & balancing of, anyone from Beta? :)), the game should move forward in the general DDF direction IMHO, we are still a way to go on this, as we all know we are with content.

Hopefully they will look at the penalty's for murder (not piracy accidents), once they are more meaningful the people who want to RP "psychos" can still do so, but the retribution from the pilots federation should be harsh (as in lore), cant clear wanted status for a week / month, 10* bounty on them, galnet updates (maybe a few hours behind, maybe less, E.G. "the murder x has just pirated another CMDR in x system, the pilots fed offer x CR, increasing daily until collected).

There are some in this game that are advocating no switching, whilst I am opposed to this view in general maybe people with a "murder status" should be locked into open (as some seem to want us all to be, or never allowed in unless we start a fresh CMDR), that would be interesting when wings of bounty hunters are on the prowl.

Edit.

IIRC FD said they might put all the naughty kids in the "sin bin" if they were very naughty (this is not a direct quote from the DDF :)"
 
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Robert Maynard

Volunteer Moderator
I am happy with the system as it stands.

I don't see any reason to force players into one group, although perhaps there could be a 30-60 min timer between switches.

I don't see any reason to introduce a timer - the KS FAQ mentions "at will" which does not infer a delay.
 
To teach them a lesson. To domesticate the grazing herds. Let the wrath of god descend upon them, let them learn to fear the additional costs incurred by firey laser death so that they may be more compliant in future.

Wow, can't wait for that lesson, best get into open. Dare not try to play the game I want to, use any skill I may have and try to escape, put me in a pen and milk me, lord forbid I play the way I want to in open.

Submit you cows to the preying wolves, give them one of your legs or your calf so that you may survive lol.

Thanks to CMDR Rumi for posting his CMDR name in sig, I will be adding to my ignore list at my earliest convenience (yes I will be in open again, but 1 less for you to see), all the people who think its fine to "educate" traders please post yours too, I promise I will unblock you........... when FD have wings working well & implement a balanced system of sticky, larger bounty's on CMDR's with the "murder" status.
 
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If one group is discriminated, it is just reasonable to help it, I think. More love to the competetive hardcore gamers, dear devs, please!

Does the ironman mode involve permadeath? Because I wouldn't like that.

Hardcore!, but not too hardcore then?

So you don't want to lose everything, but its OK for a trader to lose a full load of cargo (which could be almost everything, depending on how they play, something no one else will ever know).

You don't want to grind for a couple of days to get your ship back if you lose everything, but its OK for a trader to lose days of progress?

Dave1235,

Thank you for posting this, I was thinking the same thing. +rep.
 
I must say I am a little concerned!, its been quiet for a bit here ?

Do you think they are all in a back (chat) room plotting the next "big takeover" :), or are they all on the Eve forums asking for their Devs to give them cockpits etc like ED, because ED don't have enough sheep to amuse them & they can't own a station.

Mmmm, If this continues I am seriously considering going on to the forums of another game and demanding that they bring in a solo only mode, tell them even having a pvp mode is a design flaw and how they need to improve it, despite never having tried it. Maybe not! would you?
 
To teach them a lesson. To domesticate the grazing herds. Let the wrath of god descend upon them, let them learn to fear the additional costs incurred by firey laser death so that they may be more compliant in future.

Or, in other words, to boost your ego and not much else.

I fail to see how, after this kind of post, anyone wishing to make money via trading would actually want to play in Open...
 
Dave1235,

Thank you for posting this, I was thinking the same thing. +rep.

Cheers.

The competitive bit I didn't mention, was in a rush to get home, I don't get the "competetive hardcore gamers" bit too, there is no competition, its many games in one, all a bit different from one to the next person playing, none exactly the same.
 
Dave1235,

Thank you for posting this, I was thinking the same thing.

That I shouldn't be able to play the way that I want to? Hardcore, but not too hardcore, is legit when people are allowed to play multiplayer, bot not too multiplayer, me thinks.

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I must say I am a little concerned!, its been quiet for a bit here ?

Do you think they are all in a back (chat) room plotting the next "big takeover" :), or are they all on the Eve forums asking for their Devs to give them cockpits etc like ED, because ED don't have enough sheep to amuse them & they can't own a station.

Maybe they are bored of your cynism.
 
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